Urgrugg roamed the halls of the ancient ship, his two daemonic soldiers following behind. Having seen the Warrior riding upon a mount, it hadn't been long before the Sorcerer had summon a magical floating disk to ride upon. It was convenient, as it allowed him to cast his rituals even while they continued moving. They were looking for a good place to set up an ambush, somewhere that would give them an advantage over the Sisters. The ork knew little about them himself, but the daemons were able to explain to him that they were servants of the Imperium, devoted to the humans' church as its acting army. Neither was able to explain what a 'preceptory' was, nor how many boys would be necessary to kill one. Urgrugg, as ever, was all for bringing to bare every gun that could be brought forward. The Warrior would generally be on his side about such matters, with the Sorcerer acting as the voice of reason. For once, though, the agreed that only a small party should be summoned. With the walls between the material world and the warp so thin in the area, both daemons were convinced calling on more allies than was needed was a bad idea. Especially with the presence of the tyranid forces acting as a deterrent to lesser daemons, the chance of something uncontrollable being released was too high. Especially when such a thing could be aligned with Slaanesh. The daemons long ago had explained to Urgrugg the balance of power within the warp. The great Gork and Mork acted as the two major powers, with two other, lesser gods also living within the pantheon. Orks, the superior beings they were, did not recognize the lesser deities' divinity, and only gave worship to Gork and Mork. Humans, by contrast, were eager to grasp at power no matter where it came from, so cults of the lesser gods had been formed. Nurgle was fine, though the Sorcerer did not care much for him. As with his elder brothers, Gork and Mork, he was created alongside the Orks. The Smart Boys, being neither Orks nor gods, were not perfect, and thus had made a single mistake in creating the spark in the warp that grew into Gork and Mork alongside the Ork race. They had forgotten to make either of the two green. To correct that error, they created Nurgle, the only Great Green god who actually is green in color. He was given domain over weirdboyz, so that he would have something to do. That was why he was so eager to accept all things as they are, so that he would not turn away from the strange orks he was tasked with overseeing. However, when humans came about, their disgusting habits and weakness to disease spread over into Nurgle, who foolishly thought they were just very weird weirdboyz, corrupting him with their worship. Ultimately, though, Nurgle was green and made for the orks, so he was okay. Slaanesh, by contrast, was nothing but filth. It represented everything not-ork. Not even created by the smart boyz, the daemons had told Urgrugg how the miserable pretender had been created by the elf-like creatures by mistake, during a time of wanton recklessness by a people too powerful with warp magic for their own good. Worse, it was powered by all the aspects of humanity that even Nurgle refused to accept as ork nature. The vile creature and all its followers were dedicated to drugs, sex, weird music, and all manner of other things that weren't orky at all. After being told about them, Urgrugg had refused to ever work with the terrible things, and every encounter he had ever had with its daemons and its human followers had only reinforced that decision. Its daemons were still able to use the rifts he made in the warp to summon allies as their own entrance, though. Worse, too many daemons would make the border between the two worlds even thinner, and whatever was going on in the space hulk had very clear ties to the warp already. If they were to keep the hated Slaanesh and its filthy daemons from corrupting their glorious battle, they had to be smart. They would have to follow the teachings of Gork, and be brutally cunning with their battle tactics. Finally, the group found a place to set up their ambush. It was an old Imperial tank, one used for moving huge numbers of troops. The Sorcerer had called it a stormlord. It was surrounded on either side by yards of crushed metal, collapsed version of itself that had been destroyed, first on the crafts original impact with the hulk, and then again when a second craft impacted with it. That left only two points of entry; the primary assault doors in the front, and the hatch at the top. The hatch was easy enough to handle, as the Warrior's flaming sword was more than capable of welding it shut. Then, there was the front door. It opened out into a relatively small area that had once been a loading bay, with plenty of wide, open space for the Warrior's swift forces to charge down their foes, then withdraw back into the vehicle. Inside, the Sorcerer's forces would be waiting, striking with magical flames that would burn their foes alive. First, though, they had to claim it for themselves. Inside, they found a number of the mutant humans Urgrugg had faced before. Charging into their midsts inside the tank, the Warrior hacked away at them as his powerful steed's massive, metal body crushed others below its ample bulk. As Urgrugg and the Sorcerer stood waiting outside, they heard something come running in behind them. No less than twenty of the creatures had emerged, hidden amongst the wreckage strewn across the large room. Urgrugg only grinned, as he heard the Warrior give a shrill whistle from inside the tank. From one side of the large mob, a gout of flame shot from the floor, as a pack of massive, scale-covered, red hounds came bounding into the material world. Behind them, spurring them on, rode three bloodcrushers, the Warrior's trusted elite. Each brandished a sword as it charged forward, hacking and slicing through the foolish mutants that had turned to face them, their enchanted blades cutting through flesh and bone like it was paper. The hounds, half a dozen strong, scattered across the room. Each caught the scent of one of the mutants smart enough to flee, and bounded after it. Each one caught their prey within moments, falling on them like the demonic beasts they were. Very little was left of them after the hounds finished. Once all the mutants had been slain, Urgrugg and the Sorcerer began their part. Urgrugg channeled what power he could muster into his staff, calling attention to the very slight hole that the Sorcerer was crafting into the warp. It wasn't long before his own followers emerged, a trio of creatures that appeared made of living flame. Following behind was yet another triplet, of what appeared to be some manner of mutated sea creatures that flew through the air instead of the water. Finally, the last to step out were five creatures that looked alike only in so far as they all looked to have mutated from the same base creature. They were all pink, none had even a single hair, and they were all generally humanoid in shape. Beyond that, they were a mishmash of random limbs and extra joints, teeth and claws in strange places, and a plethora of other, less obvious deformities. It wasn't much, but he had assembled his forces. The flamers and horrors would act as a firing line from within the tank, which would serve as a fall-back point if need be. The Warrior would lead his cavalry on charges, while the hounds flanked their enemy from the other side. The screamers and the Sorcerer would use their great speed and evasive abilities to curtail any attempts to fall back once a reasonable force was allowed in the loading area, then harass the enemy to prevent more from coming in. Their base was ready, and good thing, too. Urgrugg could feel the approach of an enemy, and quickly.