Hidden 7 yrs ago 7 yrs ago Post by Acid Hippie
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The Arc Academy




Unknown to the general population, humans and other species have energetic bodies as well as their physical form. These energy bodies flow from within a person and out into what is known as their 'aura'. Using one's aura, one can alter many things about themselves and the environment around them. A user could, for example, amplify their strength, endurance, or speed. One could also create an energetic attack, using their own inner qi as ammunition.

Qi is present in all living things, literally 'life energy'. Becoming attune with one's own qi, a person begins to experience the world very differently. They can see auras, sense others, and perform feats some could only dream of.

But as the universe must always be in balance with light and dark, Yin and Yang, good and evil, creation and destruction, order and chaos, qi must also be balanced. Energy flows through the body through meridians, and these must be balanced with mental fortitude. Qi users must train their entire lives, constantly growing more powerful and personalizing their own unique qi techniques, or those taught to them by their masters.

Again, as balance must be kept, it is a small portion of the population that ever properly learns to use their qi. Certain species naturally display qi techniques. Among the population of qi users, there are those that seek to help others; including non-qi users. However, there are also qi users that seek to use their abilities for personal gain. Some will go so far as to ignore balance and use their abilities to overpower qi and non qi-users alike. The general population is unaware of how qi manipulators battle amongst each other or use their abilities to influence the general population itself.

Understanding that both sides of the coin are necessary to exist, there is an organization that seeks to retain balance on planet Earth. Secret from everyone but high level government officials, this is an actual institution known as The Arc Academy.

The Academy, as most simply call it, is more than a place of learning. Here, the most powerful and knowledgable people in all the world gather. They come from many different backgrounds and are specialists in many different fields. Many are great fighters and weapon masters, however others research dangerous areas normal humans could never reach, study creatures humans would never think existed. The Academy seeks to be well equipped to explain the most bizarre phenomenon and protect Earth from any threats that seek to disrupt balance in the flow of qi. As such, The Academy is not necessarily revered as a justice seeking organization.

That's not to say there aren't would be heroes in its ranks, but rather that The Academy does not discriminate against any associates personal desires and wishes. There is not an extensive list of rules or code for those enlisted in The Academy to follow. Once a person becomes an Academy Associate, they gain a special license that grants them access to incredible resources, knowledge, free transportation, and even special access to areas typically off limits to the general population.

The general most important rule of The Academy, is to not overstep the overall balance of qi but instead always use one's abilities to retain balance. This is very vague and does not refer to good nor evil.

The other, next most important rule and requirement of being an Academy Associate, is to answer the call to duty.

This particular rule may seem very binding, but in actuality it is very loose. While there may be times that Associates are required to service The Academy due to severe circumstances that threaten the world or its balance, they for the most part are free to go about their own business. An Associate more often than not can actually reject a job sent to them by The Academy. The rule more specifically means, one most always respond to the call of duty, even if not absolutely required to accept the job. So long as an Associate responds to jobs they receive, and complete jobs they accept, they will retain their license for life.

Academy Associates may also seek work from The Academy themselves, or offer their services to private groups that are aware of the The Academy (or at least qi's capability to be manipulated). Academy jobs range in reward, though they can be very substantial. Private groups range in reward as well, however Associates often only accept private jobs that pay highly in some form of value.

There are even further positions within The Academy than simply being an Associate. One can seek to be an instructor for example, and earn a steady income from The Academy while also gaining additional perks. Certain members serve The Academy as consistent researchers and ambassadors. Others attain to be regular contract workers by always completing a certain number of jobs monthly or weekly. Some levels require that a member accept certain jobs, whereas an Associate could easily decline.

The different positions all have different requirements and offer various perks, however majority of Academy members are simply Basic Associates or few tiers higher.


Becoming An Academy Associate


To become a part of The Arc Academy, one does not simply apply. Even if you have the rare knowledge that The Academy exists, the location and means of contact are secret. To even begin your application, you must somehow learn of The AAA Test, or Arc Academy Associate Test (AAAT). From there, you must learn the cycle of the AAAT, as it only occurs once every three years. Now knowing this, you must learn the location of the AAAT, which changes every time.

The AAAT is never the same, always changing in its challenges and sometimes instructors. Very few people are capable of finding the AAAT, even fewer will ever pass. Many take the AAAT over and over again, hoping desperately to get their Academy License.

Now, it is time for the next batch of Academy Associates to earn their place.

The Next Arc Academy Associate Test has come!


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GM: Acid Hippie (Obviously)
Co-GM:
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***This game is inspired by Hunter X Hunter and Dragonball.

Everything is adjustable! Please provide feedback, comments, or wishes on any concept in the game.***
Hidden 7 yrs ago Post by Archmage MC
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How do powers work? Basic stuff, or can you have more exotic stuff like Buu magic and stuff?
Hidden 7 yrs ago Post by Acid Hippie
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I'm going to repost my response from the interest check:
<Snipped quote by Solaris>

The powers and abilities are going to be heavily inspired by Hunter X Hunter and early Dragonball, as in meditation, training, and actual battle experience strengthen the characters. The actual techniques I'm leaving open, but up to discretion.

They can be based upon qi manipulation (energy projectiles, shields, etc.), weapon amplification (fire around sword, electricity infused daggers, etc.), physical enhancements (strength, endurance, speed), and even robotic (cyborg implants).

I'm leaving it open to imagination (for now). If something doesn't suit the style, then the Co-GM or I will say so.


So I didn't exactly picture stuff like Buu magic, as that's at the higher power levels of Dragonball characters.

I want this game to be influenced by the overall consensus however, so it will shift accordingly. The OOC is still technically a WIP as I get feedback from everyone.

I should also add, I envision the instructors influencing how the characters will develop at different times. For example, if an instructor who specializes in speed and agility teaches the party as they level up, they will gain improvements in this area. They would still be able to gain more EXP and lessons from instructors even after Level 5.
Hidden 7 yrs ago 7 yrs ago Post by Hammerman
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Hidden 7 yrs ago Post by Solaris
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@Acid Hippie do you have an idea one where the IC will start? Will it start before, at the beginning of or after the AAAT?
Hidden 7 yrs ago Post by Vongola_Hasayo
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@Acid Hippie I'll be your Co-GM. I'm more of an idea guy and am fairly good at reviewing character sheets.
Hidden 7 yrs ago 7 yrs ago Post by Acid Hippie
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@Acid Hippie do you have an idea one where the IC will start? Will it start before, at the beginning of or after the AAAT?


I left that open for now to get everyone's input on the matter. I think it would be cool to start right at the beginning of the AAAT, before the instructor is even revealed. But, as this will make the leveling up/ability gain slower, I know some might rather skip ahead and get straight to admissions.

@Acid Hippie I'll be your Co-GM. I'm more of an idea guy and am fairly good at reviewing character sheets.


We actually have one Co-GM now (sorry I hadn't updated it yet) but as the game is getting a good amount of interest, if we get enough approved characters I may need some further assistance with instructor characters and other tasks. If that's the case, I'll reach out to you.

EDIT: But don't let that stop you from sharing ideas. Please share anything you think would be cool to add into the game/story.
Hidden 7 yrs ago Post by Dblade26
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If it helps, I've been in other things with @Vongola_Hasayo and can definitely vouch for skills and seriously useful creativity there. That said, I snatched the spot and will almost certainly go mad with power will be at least your first Co-GM for the duration! Feel free to direct questions and suggestions my way and I'll be doing the same for our GM here!
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Hidden 7 yrs ago Post by Solaris
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@Acid Hippie Then maybe we should have a vote before the first IC is up. Also I have an outline for my character's backstory and his abilities, but I think I should discuss it with you via PM, so I'll start one later tonight.
Hidden 7 yrs ago Post by Acid Hippie
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@Solaris That was my line of thinking, we'll definitely take a vote once we all start getting our character sheets completed.

Go ahead and shoot me a message whenever you're ready!
Hidden 7 yrs ago Post by Solaris
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@Acid Hippie sent it
Hidden 7 yrs ago Post by Hammerman
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@Acid Hippie
Your character's image is broken, I think.
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Hidden 7 yrs ago 7 yrs ago Post by Vongola_Hasayo
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@Dblade26 Thanks for the endorsement~

@Acid Hippie I'm willing to offer any assistance, anytime. Like I said if you need help reviewing CS's or just want to bounce ideas off me don't hesitate. I've been really craving a group RP for while but nothing was really catching my interest so I wanna do what I can to make sure this goes well. On that note, may I offer a suggestion on the leveling and experience system? I know that the numbers aren't meant to be taken in the way of "my numbers are bigger than yours so i win" but I have always found that it can still muck up things. Whether it be players who will take them in that concrete way or new players trying to come in but feeling like they can't catch up or they don't have the time to post often enough to keep pace with other characters. Instead of having concrete experience points why not let it just be based on character development and moderate it, ie what the character learns or overcomes during a certain fight or job. Make the levels more of a title system that denotes experience and/or strength. Keeps things flexible so while someone may have a higher rank/title it doesn't necessarily represent a level of strength. Just my thoughts on it.
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Hidden 7 yrs ago Post by MikkishtheLeprechaun
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OMG mad respect if my rp doesn't go well I am SO joining this.
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Hidden 7 yrs ago Post by Rin
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What's the age range we're aiming for? Because I'm worried my character idea might be a little young since they're only 13. ^^;
Hidden 7 yrs ago Post by Vongola_Hasayo
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@Rin I'm sure that age is fine. The RP is taking inspiration from both HxH and Dragonball, both series having children even younger than 13 being some of the strongest and/or fastest growing characters. Goku and Gohan being the strongest warriors on the planet at the age of 12 and 11 respectively. Goten and Trunks being arguably as strong as Frieza by the ages of 7 and 8. And Gon and Killua, though not the strongest, are highly skilled fighters with tons of potential at 12 years old. So 13 is probably a safe bet.
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Hidden 7 yrs ago 7 yrs ago Post by Duthguy
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I'm fine with the rp starting either during or after the AAAT



Hidden 7 yrs ago 7 yrs ago Post by Acid Hippie
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@Rin As @Vongola_Hasayo stated, that age is perfectly fine! Wouldn't have the HXH or DB feel if we didn't have some overtly powerful children haha.

@Acid Hippie
Your character's image is broken, I think.


Interestingly enough, it was working, and now I've just repasted the same link and it works again lol. Let me know if you still can't see it.
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Hidden 7 yrs ago 7 yrs ago Post by Acid Hippie
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@Acid Hippie I'm willing to offer any assistance, anytime. Like I said if you need help reviewing CS's or just want to bounce ideas off me don't hesitate. I've been really craving a group RP for while but nothing was really catching my interest so I wanna do what I can to make sure this goes well. On that note, may I offer a suggestion on the leveling and experience system? I know that the numbers aren't meant to be taken in the way of "my numbers are bigger than yours so i win" but I have always found that it can still muck up things. Whether it be players who will take them in that concrete way or new players trying to come in but feeling like they can't catch up or they don't have the time to post often enough to keep pace with other characters. Instead of having concrete experience points why not let it just be based on character development and moderate it, ie what the character learns or overcomes during a certain fight or job. Make the levels more of a title system that denotes experience and/or strength. Keeps things flexible so while someone may have a higher rank/title it doesn't necessarily represent a level of strength. Just my thoughts on it.


We can change the EXP system if everyone chooses to, and I'd have no problem with that if they're okay with @Dblade26 and myself having control over when they obtain new abilities, deciding if it is too soon to learn something.

I will say though, I made it pretty straight forward so that after a certain amount of battles, a character will always level up, even if they're losing. Some characters might level up faster (by partaking in solo matches and not falling unconscious before the fight is over) but the EXP rewards are all close in number and are gained simply for partaking in battles.

I also added instructor EXP bonuses, which will be given out by @Dblade26 and myself. That should help keep the game balanced, but like I said I don't mind scratching it altogether if everyone is comfortable with doing it on their own and having us oversee it.

I want everyone to really enjoy the game, anything that isn't character/plot driven is simply for fun and flavor. We'll edit/remove anything that becomes too complicated.
Hidden 7 yrs ago Post by Solaris
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@Acid Hippie it appears as if your character image is still not working
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