[quote=@Vongola_Hasayo] [@Acid Hippie] I'm willing to offer any assistance, anytime. Like I said if you need help reviewing CS's or just want to bounce ideas off me don't hesitate. I've been really craving a group RP for while but nothing was really catching my interest so I wanna do what I can to make sure this goes well. On that note, may I offer a suggestion on the leveling and experience system? I know that the numbers aren't meant to be taken in the way of "my numbers are bigger than yours so i win" but I have always found that it can still muck up things. Whether it be players who will take them in that concrete way or new players trying to come in but feeling like they can't catch up or they don't have the time to post often enough to keep pace with other characters. Instead of having concrete experience points why not let it just be based on character development and moderate it, ie what the character learns or overcomes during a certain fight or job. Make the levels more of a title system that denotes experience and/or strength. Keeps things flexible so while someone may have a higher rank/title it doesn't necessarily represent a level of strength. Just my thoughts on it. [/quote] [color=mediumslateblue]We can change the EXP system if everyone chooses to, and I'd have no problem with that if they're okay with [@Dblade26] and myself having control over when they obtain new abilities, deciding if it is too soon to learn something. I will say though, I made it pretty straight forward so that after a certain amount of battles, a character will always level up, even if they're losing. Some characters might level up faster (by partaking in solo matches and not falling unconscious before the fight is over) but the EXP rewards are all close in number and are gained simply for partaking in battles. I also added instructor EXP bonuses, which will be given out by [@Dblade26] and myself. That should help keep the game balanced, but like I said I don't mind scratching it altogether if everyone is comfortable with doing it on their own and having us oversee it. I want everyone to really enjoy the game, anything that isn't character/plot driven is simply for fun and flavor. We'll edit/remove anything that becomes too complicated.[/color]