[center][h1][b][u]Chapter II: A New Monarch[/u][/b][/h1][/center] With the votes tied at three apiece, Lord Marek was forced to put a pause to the proceedings while the Church was summoned. From it, Ecclesiast Timone II, Head of the Vinossian Church silently cast an anonymous vote--in another candle lit room--for whom might be elected to the throne of Osteria. The proceedings were long and drawn out, with much delegation between Marek and Timone II, while the gathered Lords and Lady were forced to wither away by daily proceedings and nonsensical talk, all the while being away from their prospective lands. When finally Lord Marek returned, alerting those gathered that the Ecclesiast Timone II had already departed back to the Parna (the Church), he came bidding news. "[i]After much deliberation, Ecclesiast Timone II has made his will known that Duke Alaric Gyre shall be raised to the title of King of Osteria. With the support of the Vinossian Church, as well as at least half of the gathered fiefs, Duke Alaric Gyre will be the Head of House Gyre and King of the Second Kingdom of Osteria[/i]." [hr][hr] [b]Spring, 1191[/b] [i]Three Days after the Coronation[/i] The coronation of King Gyre was a monumental affair, held in the Parna and required attendance of every noble from the Duchy down to the mayoral level. It's ending was immediately proceeded by a calling of counsel three days following, with all the fiefdoms in attendance and the following gathered: [b]Merek Thorne[/b], the sharp nosed and newly promoted Advisor to the King, the pauldron embellished [b]Jarl[/b], proclaimed Champion to the King and the only man allowed in the king's presence with a weapon present. Merek flanked King Gyre's right side, while Jarl stood on the left. On either side, the assembled Lords and Lady from the various fiefs were in attendance [center][img]https://s-media-cache-ak0.pinimg.com/originals/c7/69/a2/c769a2f401aea5f319af4a47cc39f9ad.jpg[/img] [i]Throne Room in Tythmas, Osteria[/i][/center] With the assembly present, Merek Thorne stepped forward and raised a hand, immediately calling the session to order. He pulled from his robes a scroll and unfurled it. "[i]Today marks the First Council of His Highness' Reign. The following agendas are present and will be discussed and agreed upon before you may return to your lordships.[/i]" "[i]First to be discussed is the appointment of a [b]Spymaster[/b], responsible for espionage and leadership of the Order of the Wasp. This appointment comes with it a requirement that will force you from your fief and immediately surrender 50% of all it's resources to the Crown. Similarly is the appointment of a [b]Marshal[/b], responsible for leading the Black Army in battle and in training. This appointment comes with it a requirement that will force you from your fief and immediately surrender 50% of all it's resources to the Crown. Any who wish to be appointed may make a spirited request to the King[/i]." "[i]The second issue is [b]Taxation[/b]. As it stands, each fief--as ordained under Lord Timault--is responsible for levying 30% of it's iron and goldstuffs to the Royal Treasury for use by the Kingdom, and 80% of all grains.[/i]" Lord Merek didn't skip a beat. "[i]The third issue is Parnal Taxation. As ordained by King Timault, all fiefs must pay a taxation to the church measuring 10% of their seasonal income. The Vinossian Cleric present is here to speak on the Church's behalf[/i]." "[i]The fourth and final issue are the Dwarven and Elven emissaries, which will be given entry following the conclusion of the royal appointments and taxation. My lord[/i]," Advisor Thorne said, rolling the scroll back up, turning to the King and bowing. "[i]The floor is yours to speak.[/i]" [hider=King Rules] I. The King may decide [b]Parnal Taxation[/b] at any time. It will stand for 1 season, minimum. II. The King may decide [b]Iron[/b], [b]Grain[/b] and [b]Gold[/b] taxation on a 0% to 100% skill at any time. It will stand for 1 season, minimum. III. The king may appoint an [b]NPC[/b] as [b]Marshal[/b] or [b]Spymaster[/b] at any time.[/hider] [hr][hr] [All [b]Players[/b] may now submit their orders: [b]1 Military[/b] and [b]1 Political[/b].] ([b]Vinossian Church[/b] has 2 Political Orders, 0 Military). [hider=Basic Rules] I. [b]Recruitment[/b] - [b]1,000 Men at Arms[/b]: Cost 2 Iron. (1 Gold Upkeep during War). - [b]1,000 Cavalry[/b]: Cost 3 Iron. (2 Gold Upkeep during War). - [b]1,000 Knights[/b]: Cost 5 Iron. (3 Gold Upkeep during War). II. [b]Building[/b] - [b]Basic Roads[/b]: 10 Gold - [b]Standard Roads[/b]: 18 Gold (Requires [i]Basic Roads[/i]) (2 Gold Upkeep) - [b]Paved Road[/b]: 30 Gold (Requires [i]Standard Roads[/i]) (4 Gold Upkeep) - [b]Clear Farmland[/b] (1/3): 10, 20, 40 Gold (Province generates +3, +5, +7 Grain) III. [b]Debt[/b] - Any land may go into debt as much as -50 Gold. Every increment of -10 increases Unrest by 1. - Interest for payback is 20%. - Can be loaned from [b]Vinossian Church[/b], the [b]Dwarves[/b] or the [b]Elves[/b].[/hider]