[@The Fated Fallen] That indeed is a problem I'm often struggling with at character creation. However I often try to counteract this by going on and making the character [i]I[/i] would like to play, even if it contradicts common expectations. However... I'm probably not a good example for what to do best. I like playing beings who are.... semi-friendly undead, gargoyles, barbarians, rogues who give a damn about speed and agility (Assassin's Creed cliché *waves*) and rather work with elaborate traps and devices. Or in other words: It could have been [i]far worse[/i] than with An-Hasst's sometimes a little loose mouth.