[quote=@Marshall] I agree with this, however I think that in a standard kind of zombie story the zombies never end up being the real threat, it turns out to be people so unless you intend to have a lot of human adversaries the infection would have to be akin to the Rage virus or something like the virus from Warm Bodies. [/quote] Yep, and truth is people will always be more of a threat than zombies. You can get used to fighting zombies, you'll learn to dodge their movements easily and they will always be predictable because all they want is to eat you. People are far more dangerous because they aren't predictable, at least most of them aren't. [quote=@LostDestiny] There has to be threat of characters dying. We can't all have characters that live through the whole thing. The power to kill off characters lies with the GM. Ex would be there are 14 characters and 7 of them are out on a dangerous run. The GM then puts the name of the seven characters in a randomizer and the character that is picked dies IC. Not like a snap they are dead for some strange reason but there is a reason. The Gm can either come up with the reason and the player has to come up with a way to input said reason or the GM can give the player a certain number of posts to come up with a reason for their character's death. Then, after the character is dead they are allowed to create another and find a way to introduce that character to the existing cast. Something like that. [/quote] I'm not sure how well that would work out. Sure, it would make a good table top game but for a RP you need the 'main' group to remain alive for most of it. No one would want to take the time to make a really great and well thought out character knowing they could die in a few posts. I think making NPC's for casualties is better. There are worse things than can happen to a character that isn't death, like losing a limb or finding a loved one's reanimated corpse etc., relationships with the characters, whether its friendly, romantic or rivalries is what keeps a story interesting. If there is no development in relationships, people will not feel connected and they'll loose interest quickly.