[center][h1]The Trolloc Wars[/h1][/center] [center][img]http://1.bp.blogspot.com/-BUK1Q_1nJwU/UPUpbwvaQAI/AAAAAAAACzQ/MPOT80RYoLw/s1600/Hermes%2Btaking%2Bsouls%2Bacross%2BAcheron%2Bin%2BUnderworld.jpg[/img][/center] [center]GM: [@aviendha] Co-GM: [@POOHEAD189][/center] [center]This RP will be based on the Wheel of Time, an amazing series by Robert Jordan, though it is not necessary to know the series to participate. The time is a thousand years after the Breaking, during the end of the Trolloc Wars. There are Ten Nations, all of which collapse by the end of these horrid events. Below, there all the details you need to participate in the RP.[/center] [center][h2]LANDS[/h2][/center] [hider] Aelgar- A coastal land renowned for its tremendous wealth and power. Almoren- The nation next to Tar Valon, filled with mountains and forests. Aramaelle- A kingdom that has been overrun by the Shadow. [b]Aridhol[/b]- Now Shadar Logoth, the base for the Shadow operations. Coremanda- A kingdom that has been overrun by the Shadow. Eharon- A coastal kingdom bordered by rivers, and spotted with forests. Essenia- Known for its philosophers and stores of knowlede, filled with plains and swamps. Jaramide- A kingdom that has been overrun by the Shadow. [b]Manetheren[/b]- The home of the Two Rivers, ruled by Aemon and Eldrene. Safer- This is the vaguest nation, I honestly could not find any solid info about it. Blight- A rotten wasteland, the birthplace of Shadowspawn. Aiel Waste- A desert, devoid of oasis, and the home of the Aiel. Feared by the Trolloc forces. Seanchan- A land across the expanse, untouched by the Trolloc Wars. [b]Tar Valon[/b]- The home of the White Tower, the base for the Aes Sedai. [/hider] [center][h2]SOCIOECONOMICS[/h2][/center] [hider] [center] [h3]GENERAL[/h3] We're going to make this really simple. Each surviving Kingdom has a Queen, or a King, that leads the nation. Their spouse may or may not have power. It depends. Female channelers are referred to the White Tower to be trained to be Aes Sedai, or at least learn to control it, while male channelers are referred to be gentled (see below) and imprisoned. Aes Sedai are generally respected, though some fear them. Skilled workers are generally richer than those who work menial jobs; being born into money can only get one so far in this world. The Aiel are gathered in tribes of sorts. They have individual warrior societies, some of which focus on women that can channel. More on this later, if we have any interest in Aiel characters. [h3]THE SHADOW[/h3] At the top, we have the Dark One. It is the cosmic force of metaphorical darkness; evil, and chaos, and other related aspects of humanity. It cannot be killed, because it must exist for free will to exist, but that's a whole other philosophical subject. The Creator placed it in a prison at the beginning of time, but the Dark One tries to break free, to break the Wheel of Time, and remake the world in his own image. He has his Forsaken, a small group of people who were his most intense followers, before they too were trapped alongside him. One of these, Ishamael/Ba'alzamon/like 50 other names periodically takes a vacation from prison, inflicting darkness upon the world. Dreadlords are men and women able to channel, who choose to work for the Dark One in this war, directing troops and forces, acting as commanders in battle. The Black Ajah is the secret Ajah, of Aes Sedai who hide their work for the Dark One. Darkfriends are any other people, channelers or not, open in their identity or hiding in plain sight, who work for the Shadow. [h3]AES SEDAI[/h3] The Aes Sedai are based in the White Tower, in Tar Valon. They are a congregation of women capable of channeling the One Power; no men are allowed, due to the taint on their part of the magic (see the One Power section below). There are three basic levels of Aes Sedai. First, there are the [b]Novices[/b]. These are the girls who are first interred into the White Tower, young women with the capability to channel. They must take classes, do chores, etc. Additionally, they wear all white, and follow strict rules. After they have proven themselves, through an intense test involving three arches, they become Accepted. If they cannot, they must leave the White Tower. Some die. The [b]Accepted[/b] are given a Great Serpent ring to wear, marking their status. They wear dresses decorated with the seven Ajah colors at the hems, rather than solely white. Their test for the next level involves a series of complex weaves, under an incredibly stressful situation. At this point, she is a full Aes Sedai. After succeeding, she must swear on the Oath Rod three things- [/center] [list][*]To speak no word that is not true [*]To make no weapon with which one man may kill another [*]Never to use the One Power as a weapon except against Darkfriends or Shadowspawn, or in the last extreme defense of her life, the life of her Warder, or another Aes Sedai[/list] [center] At this point, she must choose an Ajah, and be granted a shawl of that color. Once she has joined an Ajah, she can wear whatever she wants.[/center] [b]Red Ajah[/b]- Focuses on wrong and dangerous use of the One Power, which sometimes involves capturing male channelers, and Darkfriends/Dreadlords, and bringing them to the Tower to be gentled. They also eradicate groups of female channelers gathering outside of the Aes Sedai. They do not bond Warders. [b]Green Ajah[/b]- Nicknamed the 'Battle Ajah', they train to fight, in preparation for the Last Battle. They bond as many warders as they want; usually, those with only one warder marry them. They are the largest Ajah. Gray Ajah- Focused on diplomacy and politics. [b]Brown Ajah[/b]- Focuses on the acquisition and preservation of knowledge. They control the library in the White Tower. [b]Yellow Ajah[/b]- Focused on Healing. [b]Blue Ajah[/b]- Focuses on specific causes, to bring about justice to the world. They also have a large spy network. [b]White Ajah[/b]- Focused on logic and philosophy, the tiniest Ajah. They are usually not concerned with the outside world. [b]"Black Ajah"[/b]- Aes Sedai from other Ajahs who are secretly Darkfriends. [center]At the head of the Aes Sedai, we have the Amyrlin- in this RP, that is Tetsuan. She oversees the Aes Sedai, and directs them on a large scale. She must answer to the Sitters, representatives from the seven Ajahs. She has a secretary of sorts, the Keeper of Chronicles, who works things on the business end of operations. A word on Warders- some are trained at the White Tower, while some are assorted men from across the nations. Either way, they are meant to be fantastic fighters, capable of defending and protecting an already powerful Aes Sedai. [/center] [/hider] [center][h2]THE ONE POWER[/h2][/center] [hider] [list][*]This is the magic system in the Wheel of Time. [*]It is made up of two complementary parts, Saidin, the male half, and Saidar, the female half. [*]Those who can use it are called channelers. Only a tiny percentage of the population is able to channel. [*]Usually, channelers must be trained in order to tap into the One Power; those very few who naturally pick it up, often unaware that they are doing so, are called wilders. [*]Channelers are not all equal- some are stronger, and can handle more. [*]The One Power is addicting, and dangerous- drawing in too much can burn someone out, rendering them unable to channel, or leave them brain dead, or kill them. (note: if you try anything too OP, that doesn’t fit within your character’s limits, this may happen). [*]Channelers can also be permanently cut off from the Source by others; this is called severing, or stilling for women, and gentling to men. Anyone who loses access to the One Power also loses the will to live. There is no known way (yet) to get it back (and there won’t be, during this RP). [*]Sometimes, people develop mental blocks that prevent channeling in the absence of certain conditions. These conditions can sometimes be ridiculous, and take a lot of work to break through. [*]A channeler will live longer than a regular person. [*]When women are touching the Source, other female channelers can tell, from a white glowing aura around their body. [*][b]As for how it works:[/b] [list][*]One weaves together ‘flows’ (threads) of five different elements: Earth, Spirit, Water, Air, and Fire. Some people are stronger in certain flows than others. Strength in all five is incredibly rare. [*]Weaves can only be seen by channelers of the same gender, and specific weaves have specific purposes. [*]Women can link together to form a circle, and channel together. Men cannot, without women present; but a man must be present to extend the number of participating channelers past 13. [/list] [*]And the Taint: [list][*]The Dark One placed a taint on Saidin that caused/s all male channelers to go mad. [*]Any man who uses Saidin will be affected by this, there are no exceptions (except Ba’alzamon). [*]The madness manifests differently in each individual. [*]There are therefore no male Aes Sedai. [/list] [*]And Angreal: [list][*]Angreal: objects which allow those who can channel to draw more of the One Power than they normally could without harming themselves in the process. [*]Sa'angreal: similar to angreal in that they allow channelers to use more of the One Power than they could otherwise safely access—much more. All sa'angreal multiply exponentially the amount of the Power upon which the channeler may draw; as a consequence, they are much rarer even than ordinary angreal. [*]Ter'angreal: objects of the One Power that perform specific functions. They do not necessarily need to be activated by the One Power, so a non-channeler could just as easily use one.[/list] [/list] If I’m forgetting anything, I’ll add it later. [/hider] [center][h2]TIMELINE[/h2] The Trolloc wars were most simply a 350 year long series of battles between humans, and Shadowspawn. While the enemy armies were comprised mainly of Trollocs, Myrddraal, Draghkar, and other forms appeared as well. Humans who served the Shadow, Darkfriends, fought against the forces of Light, some in secret, some openly. Prior to the wars, humanity was still trying to recover from the Breaking, trying to repair the world, to cooperate. Nations had met a sort of peace, a fiercely intentional period reliant on treaties and other agreements, the Compact of the Ten Nations, spearheaded by Queen Mabriam of Aramaelle. The war began with a series of attacks by the Shadowspawn on the Borderlands, specifically Jaramide and Aramaelle. The city of Barsine in Jaramide was destroyed, while others faced awful destruction as well. At the attack on Barsine, the people of the continent- each of the Ten Nations, with the cooperation of the Aes Sedai- attempted to subdue the armies of the Shadow. They failed in their attempts, and the Shadowspawn spread into the Westlands. They began to demolish settlements, cities, and fortresses. Aramaelle, by this point, was completely overrun, though Jaramide struggled still to survive. The Shadowspawn sank into southern kingdoms, namely Aridhol, and launched their first major attack on Tar Valon. During these first many years, the human armies were unable to face the Trolloc armies head on; they instead isolated smaller sections split off from the main armies. The only exceptions were those battles where Aes Sedai were abundant. The Trollocs attempted to invade the Aiel Waste, only to be met by the forces of the Aiel clans. They demolished the Trolloc armies, and the Trollocs now refuse to enter the Aiel claimed lands. The Shadow, meanwhile continued its push into Aridhol. The king received advise from a man named Mordeth, that he must be more ruthless to defeat the Shadow. The king therefore sacrificed thousands of lives to attempt to keep the Shadow away from his kingdom. The Prince of Manetheren, the neighboring southern kingdom, attempted to help the king see the error of his ways- the prince was imprisoned, and tortured, losing a hand before he escaped. The other nations marched on Aridhol to demand recompense; only to find that it had been consumed by evil, and had fallen to ruins. It was condemned with the name of Shadar Logoth. Even now, an army of Shadowspawn still remains in the city; Mordeth stays to continue his evil work. This is when our story begins. After Aridhol’s demise, the Shadowspawn focused their fight on Coremanda, and Manetheren. We will focus on Manetheren. In the first few years of these battles, King Thorin became famous for his glorious efforts. He was succeeded by his grandson, Aemon. Aemon marries an Aes Sedai named Eldrene, and the two led a fantastic effort against the Shadow. Aemon formed a band of elite warriors, the Band of the Red Hand. Seemingly in response, from the Shadow emerged a new commander- Ba’alzamon, the Forsaken Ishamael disguised as the Dark One himself. Certain things must occur during this RP, as there is a history which we must follow. If you don’t want spoilers, don’t look it up, but all of the information about the Trolloc Wars is posted on the Wheel of Time wiki. The majority of the story will (probably) take place in Manetheren, with Aemon and Eldrene, Shadar Logoth and the Blight, with Ba’alzamon and friends, and Tar Valon, with the Amyrlin Tetsuan and the other Aes Sedai. There may be battles and whatnot all over the place, there really are no restrictions except that we must follow the timeline, the lands, the socioeconomic structure, and the magic rules, details of which can all be found above.[/center] [center][h2]CHARACTERS[/h2][/center] [hider=Rules for Characters] As far as Character Sheets go, there are no limits as to how overpowered you can be. However, as strong as you are, [b]you must have equivalent weaknesses[/b]. In addition, there are certain things which are not allowed; a warder must be bonded to an Aes Sedai, who must be a player character; only Aes Sedai of the Green Ajah may have multiple warders, all others may only have 0 or 1. You may only play a male channeller with prior permission, demonstrating an understanding of the restrictions of such a character. No ta’veren are allowed, because that will just become too confusing. Characters must be old enough to have enough experience to actually contribute to the war- I suggest at the very least 30, more like 40 if we're being honest, while Aes Sedai could be at least 100. In short, no special snowflakes. All characters must be approved by both GM’s, posted in OOC prior to being posted in the CS tab. [/hider] Possibilities for characters include the following: [list] [*]DARK: [list][*] Dreadlords- Mostly women with the capability to channel who lead forces of Shadowspawn [*] Darkfriends- People who fight/act on behalf of the Dark One (either known or in secret) [*] Ba’alzamon and the Shadowspawn- will be NPC’s, the former only controlled by the GM’s. [list][*]Trollocs [*]Myrddraal [*]Darkhounds [*]Gray Men [*]Jumara/Worms [*]Draghkar [/list][/list] [*]LIGHT: [list][*] Aemon and Eldrene- will be controlled by Poo and me, respectively. [*] Tetsuan- will be an NPC, GM controlled. [*] Band of the Red Hand- The warriors who fight in Aemon’s name [*] Soldiers- Warriors who belong to the greater armies of the Ten Nations [*] Aes Sedai- Women capable of channeling [*] Warders- The men who protect individual Aes Sedai [*] Aiel- People of the wasteland, outsiders [*] Civilians- Anything else you want [/list][/list] If you have a special request or neat idea, based on something not listed here, go for it! Tetsuan and Ba’alzamon can be claimed, if you guys want them. The latter must be controlled by someone who has read the series, and knows the character well. Tetsuan is really open ended, though. [h3]ON FACTIONS[/h3] All players must control a character, obviously, but the player will also control a faction, of which their character is either the leader or a member. For example, Aemon will dictate what the Band of the Red Hand is doing during battle, as he is the commander of that faction. A run-of-the-mill member of the Green Ajah would tell us what the other Aes Sedai of the Green Ajah are doing during that battle; she would not be commanding them, she would simply relay to the reader what is going on. This will be reflected in the Character Sheets, so there isn't any confusion. The only time we need to know what a faction is doing is during battle; outside of an active battlefield, you'll just write about your character. [center][h2]RULES[/h2][/center] Honestly, since this is in the Advanced section, I expect that you guys know how RP’s work. Be nice, don't control others' characters, use correct grammar, etc. I’ll let out a little bit of faith here, and we’ll only post explicit rules of conduct if problems arise. Here are just some guidelines for how this should work: [hider]The expected word count of any given post is ~1,000. If you write 500 solid words, and you don't want to elaborate lest you end up with redundancies and purple speech, we're good. It's not a strict thing- just an average post length. We want to give each other enough material to actually respond. Speaking of purple speech, though- I will have none of it. Flowery words are ok, flamboyant sentence structure is fine, but going out of your way to seem like you're a drunk poet that stepped out of the 19th century? ...No. You won't need to post every day, just keep up to date on the IC, and try to post at least once a week, wherever seems most appropriate to you. Try to keep up on this interest check, and the OOC once it's up- at least on the posts that either of us GM's make. If you have any questions, ask. I will be more than happy to answer anything. No question is a stupid question (I'm a teacher, so I actually believe that). [/hider] If you have any questions, feel free to ask here, or in a PM to Poo or myself!