So I've read through all of the suggestions and people seem to be saying these things: We need diverse characters to keep things interesting and realistic. There also needs to be a real element of danger so that the world really impacts these characters and will cause them to make decisions they wouldn't normally. I like the idea of this as I personally would like to see it be a more dark, gritty roleplay. We shouldn't have one leader, or a predefined team, so that we can shape our characters as we wish and all of the characters can bring individual skills to the table. There should be some environmental threats too, and our characters shouldn't be running around with AK-47's and sniper rifles and rocket launchers with unlimited ammo. People should be a threat to people, not just having the zombies as the main threat. People can die, but not all the time, so that character development and relationships can actually be explored and a story can be told. Regarding the actual zombies, I like the idea of having them be like the infected with the RAGE virus. That's my favourite zombie virus and it would work well if we want more danger. However, I'm not sure if the 20-30 second turn timer would be good or not. A way to tackle the problem of everyone having advanced weapons is having the setting somewhere guns are illegal or uncommon which would sort out the problem fairly easily. Another idea I thought of when dealing with people vs people, is if our characters didn't all form into one group. They could form into two separate groups, and at some point they come across each other and end up not being very good friends. Either that or we have some dangerous npc gangs and bandits. [@RokkuHoshi][@Marshall][@GingerBoi123][@Banzai Tracers][@LostDestiny][@Therealslayer][@hellrazor]