[center][img]https://images-3.gog.com/115d2d5a521b703ed2668dbadc37ae492328666315d2633f5097114a647a0d38.jpg[/img] [youtube]https://www.youtube.com/watch?v=wp2Hwi9qM48[/youtube][/center] War...War Never Changes. The atomic hell fires of man's own hubris razed the planet nearly 200 years ago. Since then, mankind has risen shakily from the ashes, coated in radiation and blood. Its been an unsteady climb to the return of civilization and man still has so far to go. The world is dangerous now, much more dangerous than before. Mutants, Slavers, Raiders, Whatever remains of the Enclave's bitter forces. The New California Republic tries hard as it can to protect its citizens but sometimes it is simply not enough. And sometimes the NCR's more...prolific citizens think the same way. That's where you come in. You are a member of the Ace of Spades Mercenary Company, a group of professional warriors and protectors with one common goal. Caps. The AoS is a new player in the nuclear wasteland and its up to the first members of this new band of soldiers of fortune to make a foothold in the west... [center][img]https://ih1.redbubble.net/image.50329528.7450/flat,800x800,075,f.u1.jpg[/img] [b] *******[/b] [hider=Ace of Spades Professional Code] A mercenary of the Ace of Spades Mercenary Company is bound by all of these rules and moral principles, if broken it could result in expulsion or targeting as an enemy of the AoS. - Once a contract is taken, no mercenary may back out. They must pursue the job until completion or death. - No mercenary will take a contract that demands the harm of children or known civilians. - No mercenary under contract of the AoS will disobey an order from a senior operator unless with justifiable reason. If an order is disobeyed, the mercenary will be investigated and may be expelled from the company if found guilty. - No mercenary will turn on a fellow mercenary of the AoS. Such actions will result in expulsion or death, depending on crime. - Mercenaries may choose to take on a job alone, but must confer with the Chief Mercenary or Executive Mercenary to do so. - In order for a Mercenary to take on a hit, the target must be a known criminal or warlord. - No mercenary may take on a robbery or heist job. [/hider] [hider=Ace of Spades Command Structure] [b]Chief Mercenary:[/b] The head of the Ace of Spades. His word is final on all matters. [b]Executive Mercenary:[/b] The second in command. An expert in matters of combat and strategy. [b]Senior Staff Mercenary:[/b] In charge of keeping all mercenaries in check as well as training and leading in combat. [b]Senior Mercenary:[/b] A leader of small task forces on the ground. [b] Mercenary First Class:[/b] A mercenary being considered for leadership, an exemplary member. [b]Mercenary:[/b] The base member of the Ace of Spades, the backbone of the company.[/hider] [b]*******[/b][/center] Greetings and welcome to the Ace of Spades! This is a roleplay heavily inspired by the fallout games, specifically Fallout 2. The year is 2270 and you are a member of the Ace of Spades Mercenary Company, a new and upcoming faction lead by a young but experienced warrior. This RP will operate by mission with brief passive sections in between for any development we want to do. For the most part, missions will be pretty balls to the wall action packed. It is my privilege and burden as the GM to create interesting missions and characters for the player characters to interact with. That being said, I have some rules and announcements of positions that need to be addressed. [u]IC and OOC Positions[/u] [u][i]OOC[/i][/u] Co-GM: I am currently looking for a Co-GM to help me flesh out the missions. If you wish to apply, please PM me. I ask that you be well versed in Fallout Lore and be of skilled writing ability. Even if you don't think you are either of these things, PM me anyway, you might surprise yourself. [u][i]IC[/i][/u] Executive Mercenary: This roleplay will have some command elements and I need to assess a second in command for the AoS. If you're interested, PM me and I'll tell you what I want. [i][u]Rules[/u][/i] I'm pretty chill as a GM, but there are things I won't let slide and I might as well set them out in the interest check. 1. No characters under 17. This should go without saying, but this is gonna be a serious and dark RP and even having a character at 17 you'd better have a damn good sheet to go with it. Its not very plausible to be at the level of a professional warrior at only 17 years old. 2. Keep all sexual stuff in PMs. Fluff is fine, but if you want to get funky take it to PM. And if you want to include things like rape in the story, PM me and we'll see if we can do it tactfully and respectfully. But word of warning: [i]I probably won't allow it.[/i] 3. Keep any drama out of OOC. We're all buds here, so keep any of your bullshit out of my thread. That's pretty much it for rules, character stuff will be more case by case since each character is unique. And finally, an example of the character sheet, starring the Chief Mercenary of the Ace of Spades. [hider=Chief Mercenary Alexei Ivanka] [img]https://s-media-cache-ak0.pinimg.com/564x/a9/6d/a5/a96da5c1f21719abca30818e9e95c274.jpg[/img] Full Name: Alexei Nat Ivanka DOB: February 9th, 2243 Appearance Description (Optional): Alexei stands at 6 foot 2 and is in fantastic shape, frankly speaking. His hair is black, short, and bristly. His armor is a combination of metal armor, an armored coat, and some pieces scavenged from power armor. His accent is western American but it has the faintest hint of Russia. He often wears dusty goggles in combat and only takes them off during business meetings. Rank: Chief Mercenary and Founder Personality: Alexei is a man bred and born for warfare. From an early age, he was constantly fighting for survival. He has trouble making personal friends but is confident in formal and business situations, making him an effective commander and businessman. He has a unique hatred for Super Mutants and an unfortunate addiction to nicotine. He winds down by working on his motorcycle, something that many are certain he killed a whole village for. Whether that's true or not is irrelevant, he doesn't care. Despite all of this he has a very defined sense of justice and morals, all of which are displayed in the AoS Code. Bio: Alexei was born in 2243 to a woman named Ivanka, a tribal. He never knew his father and apparently neither did his mother, so she simply gave him her first name as Alexei's last name. As a young child, Alexei was constantly moving around the wastes, never staying in one place for more than a week. Alexei saw the destruction of the Super Mutants first hand and a deep seated hatred of their disgusting carnage began to develop. Alexei killed his first super mutant at age 10, desperately trying to protect his mother. It was more a matter of luck than raw skill or talent, as the mutant had simply ignored him and the rifle next to him. A shot to the back of the head that knocked Alexei off his feet and killed the mutant. After that, Ivanka left Alexei at a town in the NCR. Then she left. For reasons unknown to Alexei to this day, she left. Alexei was broken and waited for his mother for years. But she never came back. He became a valued hunter and protector of the town, even at a young age but he left at 17 to take on the world. He traveled for years, doing jobs and taking names and making contacts. Through all that time he only ever got whispers of his mother and the occasional letter from her, wherever he was she always sent a letter on his birthday. As the years went by and he got more experienced, Alexei felt like he could be earning more money. So he found the Ace of Spades and began to grow it and start making jobs. Its been slow going, but soon a huge investor will have a job for the company that could put them on the map... Equipment(Whatever you think is relevant gear wise): - Alexei's Armor - Modified Winchester Rifle - Colt 1911 - 3 Grenades - A block of C4 and A detonator - 3 Stimpaks - Pack of Cigarettes[/hider]