[quote=@Ryougu] [@tobiax] Is it maybe possible to start already and write him/her in a tad later? Or is that something outrageous to ask? [/quote] Well, one person I'd like to have in the intro mission, the other could do as well without it as with it. I'll do the best I can. I just need to help sort someone's power screen. [quote=@Ryougu] [@Letter Bee] Right, beside that. I meant things like new moves, gear and such. Once more, only if you're willing to share of course. [/quote] That being that- I'd probably want to try for Bark Armor, and maybe a poison Golden Fruit, to confuse people. [quote=@M127] Gravity has an infinite number of configurations, so for new abilities, I can just choose any not covered by current abilities. As for which in particular, whichever my char would predict to have the most use. As for additional gear, there is the standard increase mobility, defense, or offense, but I have a particular object in mind before that. Its most basic description could be a septima stabilizer; it uses an internal power source[such as a battery] to reduce upkeep costs of permanent septima abilities(permanent meaning they can theoretically be used indefinetly, given enough EP)[optimally upkeep is reduced to 0], however initial costs of such abilities are unaffected. Taking my char's "Gravity Alter" ability e.g: a septima stabilizer would allow my char to keep gravity in that altered state for longer[optimally indefinetly at normal EP regen], however initially changing gravity will cost as much as before. Granted, I don't yet know if such an object will be possible. [/quote] [quote=@Ryougu] [@M127] Ohhh, regardless of whether it's possible or not, that's one rough plan. Gonn' really mess up someone's day if it IS accepted. [/quote] Just going to say that this touches on something that has some plot grounds, but not in the way Mega might think. Now it's time to get to business.