[center][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjYwLjU0ZGNlOC5RMnh2ZFdRZ1EyaGhjMlZ5Y3csLC4w/pirate-keg.regular.png[/img] [color=silver][i]A Fairy Tail AU GM'd by [@Indra] and [@Denny][/i][/color][hr][hr][img]https://deathbymage.files.wordpress.com/2015/08/floating_island_by_inktheory-d8t9d79.jpg?w=600&h=303[/img] [sub][color=silver]Submitting a Character Sheet is proof that you have read and accepted the following rules[/color][/sub] [hider=Roleplay Rules]✠ Please PM me for the Roleplays Discord Link! ✠ Show each other respect at all times. We're a community and without everyone working together, this will fall apart if we don't work together. ✠ General Roleplaying Rules. The boring stuff that doesn't need to be repeated. No Godmodding, Metagaming, Powerplaying, Spaghetti Spraying etc ✠ As the GM, I have the final say in everything but not always because I'm willing to hear reason. My Co-GM's also hold this right. This does not mean I am not willing to discuss things with you; just know that I have the right to to end any discussion regarding the roleplay whenever I deem necessary. ✠ If you and another player have issues, take it to a PM. I'm no one's Doctor Phil here, so unless you have serious concerns please keep me out of any disagreements you may have with someone else. ✠ This will be a High Casual Level Rp. I expect posts to have proper spelling and grammar, with some leniency. Length isn't really an issue for me; quality over quantity and what not. However, your posts must not stagnate the RP. You need to make sure that your posts are actively advancing the RP in some way. ✠ Please keep in touch with us consistently. I don't just mean this in regards to posting IC. Life gets hectic sometimes and we find we can't RP. That's fine. Though please be sure to communicate with us when you're not able to post for whatever reason. We are lenient people and will make accommodations for as long as we can. ✠ 2 Characters per person. ✠ PM me for Slayers. I will throw one two S Class spots for now, one for the Librarium and one for Cloud Chasers. ✠ In Pandora, there are only Devil Slayers. There are also several restrictions on being a Slayer that ask me, [@Indra]. ✠ If you take up a Slayer Spot, then you cannot have an S Class Spot and vice versa. This is just so we spread out the roles a bit. ✠ Have fun, of course! I've been considering making this for a while and I really hope it's an enjoyable experience.[/hider][/center] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI0Ljg3ODc4Ny5UM1psY25acFpYYywuMAAAAAAAAAAAAAAA/pirate-keg.regular.png[/img][hr][hr] In a land far, far away lies a peculiar continent of great swamps, vibrant rain forests and large, floating islands that eclipse the skies. It is called Pandora; a whimsical place filled with magic. Pandora's floating islands are home to over twenty-six million citizens who once made great use of the Magical Power that blanketed their home. A commodity to most, Magic was a tool that was used to ease the mundane tasks of life. For some, Magic was an art; a sacred practice in which to live ones life by. These were the wizards. Banded together into Guilds, the wizards underwent jobs for the citizens of Pandora to test their strength and revel in glory. Though one day, the harmony between man and magic would be placed under severe threat. The Decretius Librarium, a religious order dedicated to the worship of the Mother Juno, usurped the throne from the Royal Family over one hundred and sixty years ago. Now a theocracy ran by fearful zealots, Pandora was forced under the mighty hand of the Librarium and their terrifyingly powerful Wizards. Magic was outlawed; only the military and individuals of substantial influence being granted permission to practice it. When the Guilds rose up in defiance against the Librarium, they were eradicated. The citizens of Pandora quickly learnt that it was better to side with the Librarium than to work against them. Fortunately, there were still a handful of brave souls who were resolute in their fight for the free practice of magic. If they could no longer live on the Librarium's land and learn magic, then they would take to the skies. Thus, the first Sky Pirates were born. Airships were fashioned into Wizard Guilds, gathering strangers from across Pandora who wished to hone their craft without persecution. The first and most influential of the Sky Pirate Guilds is still present to this day. A group of unique wizards infamous for their quirkiness and bond with one another. The guild flies through the skies of Pandora, always looking for more wizards who are in need of a home. Always willing to lend a hand to the oppressed citizens of the Librarium. Steadfast in their mission to prove that everyone has the right to learn magic. That guilds name is Cloud Chasers. [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI0Ljg3ODc4Ny5TR2x6ZEc5eWVTQnZaaUJRWVc1a2IzSmguMAAAAAAAAAAAAAAA/pirate-keg.regular.png[/img][hr][hr][Hider=Pandora: Before the War of Faiths]Pioneers from across the seas were the first non-native men to set foot on Pandora. Initially intending to conquer the strange land, they were forced to seek refuge among the natives upon discovering the hazardous wildlife that lived in every nook and cranny of the continent. A bond was formed between the natives and the settlers in the years they spent together, combining their knowledge to begin building a new civilisation. The first Pandorans were tough folk, taught to whether the harsh reality of their land from a young age. Among the pioneers were three powerful mages. Legends in their home country, these three influential individuals were a large part in Pandora's rise as a prosperous nation. One mage in particular, Mother Juno, would even change Pandora beyond everyone's wildest imagination. A saint of a woman, Mother Juno possessed the unique ability to commune with higher powers. One day, she received an epiphany and elevated her mind to a higher plane of existence. The body she left behind erupted into an intense burst of magic power that twisted and contorted into itself; crystallising into a diamond like substance of magic similar to a Lacrima. Juno's Crystal rose into the sky and when it ascended, Pandora rose with it. Large chunks of the continent were ripped from the earth, gravitating around the crystal as floating land masses. Juno's ascension created a new Pandora; one where the people could live without fear of the deadly beasts that roamed the lands. While some people decided to remain behind to preserve their beast hunting culture, the majority migrated to the floating islands. Pandora was now able to fully prosper as a nation. Large castles and townships were formed, all united under one crown. Meanwhile, Juno's ascension inspired the masses so greatly that a faith was dedicated to her. This marks the origins of the Decretius Librarium; named for the massive library of information Juno left behind known as the Mother's Archives. With her knowledge, the Librarium gained favor from the Royal Family for their efforts in the technological and magical advancement of Pandora. The Librarium would be quick to abuse the power given to them by the King. Alongside the Librarium, there were two sister faiths. Similar in practice, these religions worshiped the other two legendary heroes as their patron deities. With it's power, the Librarium wished to gain control over these faiths. When they declined, the Librarium declared them as heretical faiths and the War of the Faiths began. With the crown behind them, the Librarium's victory was assured. The two separate religions perished and the names of their deities were lost to time.[/hider] [hider=Pandora: After the War of Faiths]Through their pursuit of knowledge, the Librarium were responsible for all magical and technological progression in Pandora. Once the Librarium emerged victorious over their sister religions in the War of the Faiths, their influence over the royalty of Pandora would only continue to grow. Yet with power, came fear. The Archbishop Xavier sowed the seeds of rebellion within his faith when he began to lust after the secrets of magic the Librarium did not possess. A man ruled by fear, Xavier was terrified of that which he did not understand. Using the good name of Mother Juno to masquerade his goals, Xavier spread his fear to the masses; culminating in a schism between those who held faith in the Librarium and those who remained loyal to the Crown. After a gruelling eight-year war, resulting in the loss of countless lives, homes and even the destruction of the Mother’s Archives; the Librarium conquered the crown and declared themselves the one ruling government of Pandora. Magic was outlawed, allowed only to members of the Librarium as well as other influential political figures. The faiths numbers drastically increased as citizens soon learnt it was better to be with the Librarium then against them. All the while, the livelihood of Wizards across the continent was torn apart. All attempts at protest were deemed crimes against the Librarium, eventually leading to the establishment of the Sky Pirate Guilds.[/hider] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI0Ljg3ODc4Ny5RMnh2ZFdRZ1EyaGhjMlZ5Y3csLC4wAAAAAAAAAAAAAAA,/pirate-keg.regular.png[/img][hr][hr] [center][img]https://s-media-cache-ak0.pinimg.com/736x/c3/56/f3/c356f3882a30b6c9bd1eb1334a7bc42c.jpg[/img] [hider=Guild Mark][img]http://img08.deviantart.net/46c5/i/2011/363/6/7/cloud_5___vector_by_grendopony-d4kkrck.png[/img][/hider][/center] The first and most infamous of the Sky Pirate Guilds to be formed in Pandora. The first generation of Cloud Chasers was lead by Captain Charlotte Talon, a hard headed woman with a vengeance against the Librarium. She created the Guild as a place where mages all across Pandora would be welcome to join and study Magic in peace. Those ideals have been held to this day. Cloud Chasers is one of the guilds affiliated with the Pirate Kings; a group of six powerful mages who represent all the Sky Pirate Guilds and govern them by the Pirate Code. Guilds that don't fall into their rule are considered rogue. While it is not a crime to be a rogue guild, the Pirate Kings do involve themselves in the business of Rogue Guilds who break the Code and attempt to exploit the oppressed citizens of Pandora further. The Guild Skyship is a rather old make; though definitely not obsolete in any regard. A fabulous machine of magic, steam and genius engineering, the Cloud Chasers Skyship has stood the tests of time for generations of mages. Unlike the Skyships of today, there is a lot more manual labour needed to help it fly, particularly in steering and manning the various weapons. The deck of the guild is primarily used as a work station. Here mages keep look out, check the sails and set a course for adventures. The Captains quarters is located at the stern of the ship, the helm residing above it with a set of stairs off the side of the quarters leading up to it. Down below the deck is the galley, a somewhat crowded eatery for the ships crew. The barracks are located underneath the deck towards the bow. The lowest section of the ship is dedicated to a training room; though this seems to be quite a bad spot for it as the crew are known for frequently making holes in the ship when their training bouts go a little too far. [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI0Ljg3ODc4Ny5RMnh2ZFdRZ1EyaGhjMlZ5Y3lCRFV3LCwuMA,,/pirate-keg.regular.png[/img][hr][hr] [hider=Librarium Insignia][img]http://www.tribalshapes.com/img/tattoos/star-4.gif[/img][/hider][/center] The theocracy that governs all of Pandora. The Librarium rose to power one hundred and sixty years ago after successfully overthrowing the Royal Family. The Librarium is a religion dedicated to Mother Juno; a patron of knowledge and magic who believed in great change through great courage. This is the principal that the Librarium lives by. They are a religion, but they do not spend their days sitting around praying. Their worship comes in the form of advancement and a passion for seeking the truths of our world. The Librarium houses the minds that will change the world. The leader of the Librarium is the Archbishop Baraqiel. Taking residence in the fabled Castle Vinheim, the old home of the Royal Family located in the Capital Judea, the Archbishop is a public figure adored by many. Though do not be fooled by his kind smile and gentle wave. The Archbishop is the highest authority in the Librarium and all matters of importance pass through his ears. Underneath him are the Bishops. Each Bishop is in charge of an individual state within Pandora, governing the individual state laws as they pertain to the specific areas. In the employ of the Bishops are the Archdeacons, who similarly govern smaller regions within the states and report back to their Bishop. Finally, the Deacons act as local authorities to cities and townships all across Pandora. Small fry as far as the Bishops are considered, but their dismissal of the Deacons unfortunately allows them to get away with exploiting their citizens while working in cahoots with their Archdeacon for personal gain. Indeed there are many towns that have grown to fear their Deacon, but there are also the few that worship them as holy beings of the Librarium who wish to serve them. You'll find that the further you get from Pandora's three capital city states; Judea, Keter and Haven, the more corrupt the local governments become. The more rural farming villages suffer the most in this regard; the Deacons leeching their produce and enforcing under-payed labour for imports for the lavish Capitals. The Librarium's Military has many rankings, each with a different level of importance. Most are not worth mentioning, as similarly with the Bishops and Deacons they only really govern who is in charge of who. One rank worth mentioning are the Saints. Warriors of the Librarium who have proved their dedication through an impressive feat. Saints are renowned for their expertise in their field and are granted a specially crafted weapon. While the weapon holds no special properties over others, it's ornate nature is a telltale sign of a Saints presence. All Saint Weapons are branded with the Insignia of Juno (⚵). There are also three sub-sections of the Librarium's military that make up the bulk of their army. These are; [indent][indent][u][b]The Cleric Knights[/b][/u]: Standard soldiers who act as guards all across Pandora. The Cleric Knights can be found in every Capital, small farming town or base of operations across Pandora. There numbers are many, with their power ranging from mediocre to adept. Cleric Knights who prove themselves to be more valuable than the average foot soldier are often promoted to the rank of Vicar. Vicar's work in tandem with Deacons to govern the local military. Cleric Knights are equipped with Heaven Armaments as their primary form of Magic. These special tools are forged by the Librarians using Juno's crystal as their power source. The closer they are to the crystal, the more powerful they become. [u][b]The Library Hunters[/b][/u]: The least formal sector of the Librarium's military are the Library Hunters. Formed from Cleric Knights who prove themselves to be capable warriors beyond that of a Vicar, as well as criminals sentenced to service and as many volunteers as they can muster. The Library Hunters serve the peculiar role of exploring the world below Pandora in search of specimens for the Librarians. They also serve the dual purpose of being used as bounty hunters to chase down Sky Pirates. Library Hunters may also be equipped with Heaven Armaments; though unlike the Cleric Knights they are optional tools. The Library Hunters can choose to wield them, or choose to practice their own form of magic. The Librarium has a very relaxed 'if it works, use it' mentality when it comes to the Hunters methods. Some may even find said methods to be quite unsavoury. [u][b]The Librarians[/b][/u]: The Librarians are the most secretive members of the Librarium's military. Scholars who blend into the night, all that is known of them is that they are the scientists responsible for creating the Heaven Armaments. Though anyone in the know of their true purpose will attest to the fact that you would be wise to stay as far away from them as you possibly can. Only Bishops and the Archbishop of the Librarium are allowed to make contact with them; forever keeping their identity a secret from the common folk. Though there are tales of mysterious strangers lurking in alleyways, always keeping a watchful eye when they think no one else is looking. [u]Not Playable Currently[/u].[/indent][/indent] While not a part of the military, there is a religious sub-section of the Librarium that is quite commonly known as the face of the faith. The [b][u]Sisterhood of Juno[/u][/b] are convents of nuns who have devoted themselves entirely to a life away from society, where they pray in the hopes that they will one day Ascend as Juno did. The Sisters are highly regarded by all members of the faithful society, while the more superstitious folk merely pity their naivety. Though in recent times, tales of Sisters who have ascended as Juno did have begun reaching the ears of the common folk. Now whenever a Sister is ready for Ascension, a large festival is held in her convents town that allows the townspeople to celebrate her passing on to the next state of existence as the Mother once did. [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI0Ljg3ODc4Ny5UR2xpY21GeWFYVnRJRU5ULjAAAA,,/pirate-keg.regular.png[/img][hr][hr][hider=Character Sheet] [code][u][h1]Librarium Registration Card[/h1] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI0Ljg3ODc4Ny5SR1YyYVd3Z1UyeGhlV1Z5Y3csLC4wAAAAAAAAAAA,/pirate-keg.regular.png[/img][hr][hr] In Pandora no one is really sure when Demons began showing up. With the incredibly dangerous creatures lurking below, it seemed logical to assume that the Demons had always existed. However in recent times their sightings on the floating islands has begun to grow more commonplace than people are comfortable with. Opportunistic as they are, the Librarium seized the people with fear yet again by claiming that the Demon's were a byproduct of their own lack of faith. Out of fear for their own safety, many turned towards the faith and became more devout in their worship. Over time Demon attacks were no longer something to pity. A destroyed village was not met with sympathy, but with disdain as rumours of their inhabitants disloyalty to their faith began to spread. Indeed, to have encountered a demon was to be labelled unfaithful. Though this was not the only rumour that began to spread. Tales of fabled mages capable of destroying Demon's with powerful Lost Magic met the ears of the public. Soon Devil Slayers were regarded as higher beings sent by Mother Juno to protect the truly faithful from the Demons. While they were rare, any Demon Slayer who set foot in Pandora was met with praise and worship from the fearful populace. [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI0Ljg3ODc4Ny5RV1JrYVhScGIyNWhiQ0JTWVdObGN3LCwuMAAAAAAAAAAAAA,,/pirate-keg.regular.png[/img][hr][hr] If you wish to submit an additional race for the roleplay, you must PM myself and the other GM's with a detailed explanation of your races traits, their history and their impact on the culture of Pandora. [hider=The Shamira]| History: | [indent][hider= ] Even the most widespread of legends start from a seed of truth. When someone sees a glimmer of the unknown, the otherworldly, or the strange, their mind conjures a tale to explain what they see. Stories of fabled beasts are often born from frightening, but otherwise chance encounter with a poorly understood creature. Shamir was once revered as a [url=https://en.wikipedia.org/wiki/Demiurge]demiurge[/url]. He was a Lord of the Night and the Keeper of Dreams. Shamir would shepherd sleeping mortals through the Dreamlands and show them wondrous places in worlds beyond and within themselves. Any who stray from Shamir's path and venture too far may find the quaking shadows, black pools of cloying darkness from which nightmares and primal fear is born. There is as much terror as there is wonder in the Dreamlands. However, one is closest to the source of all creation when they dream. To prevent anyone from remembering their journey, no matter how pleasant or horrific, and thereby keeping the divine location secret, Shamir eats the dreams of those about to wake. Dreams are fleeting and so often difficult to recall because of his efforts. In time, there were too many dreamers for Shamir to shepherd on his own. So he manifested Aeons to help him and calm the quaking shadows. These son and daughters slowly became accepted in Folklore as helpful spirits. Legend has it, that a person who had accidentally strayed from Shamir's path during a dream would be plagued by recurring nightmares. Anyone having a nightmare in Pandora would wake up and repeat three times "Shamir, come eat my dream.". If he hears the call, Aeons to come eat the bad dreams while Shamir leads them back to the right path. One could also invoke his name to protect themselves from nightmares while they slept. Children were often his most fervent believers. Legends also say that if Shamir is called too often, the Aeons that follow him may not have their hunger sated after eating a bad dream and they may accidentally eat a person's hopes and desires too, leaving them as a lifeless husk. Old folk tales describe them as wandering spirits of silver mist who don white, hooded cloaks. Shamir's true form remains as a secret as he eats the memory of any who sees it during a dream. The Shamira are a tribe of people in Pandora who in ancient times were the foundation of Shamir's cult. The Shamira were forever changed by their patron's influence, becoming more like the Aeons, dutifully eating the dreams of those who journeyed to close to the nexus of creation during their sleep. Their tribal magic and religious doctrine over time allowed them to become powerful mages. Suffused with the power of the Dreamlands, the tribesmen could craft startling illusions, ward against curses, and bring dreams to life. It was not uncommon for even Kings and Cheiftans to seek Shamir's blessings through these tribal oracles. If they were deemed worthy, Shamir would grace their dreams with visions of wisdom and truth, sometimes even portents of the future. They were eventually absorbed into imperial cult of ancient Pandora, serving as emissaries to the Keeper of Dreams for the Pandoran King. They functioned for generations as Shamir's messengers and seers, some even possessed power to purify the corruption of black magic and curses. However, the steady precession of time marches on, slow and inexorable. Nothing can last forever. Centuries later, an ambitious King, who vilified the gods of the old pantheon to garner support for his own self-proclaimed divinity, banned Shamir's worship. Only small pieces of the Dream Shepherd's story linger on in oral traditions, but the superstitions thrived. In rural areas, it is still common practice for parents to carve hooded figurines for their children. The charm is believed to protect the children from evil magic and nightmares, if placed under their pillow while they sleep. The Shamira tribe met a bloody end. Those that weren't purged as heretics and madmen, went into hiding. Within only a generation they vanished into obscurity. Strong Shamira bloodlines still exist in the fringe territories of the Empire. It is said, one can always identify a Shamira charm-smith or dream spinner by their white cloaks and the drifts of silver mist that surround them at night. Many are still feared as evil creatures disguised as humans, while others settle in as local shamans and healers.[/hider][/indent] | Traits: | [indent][hider= ] Shamira are mostly human. The walk, talk, and breathe like normal humans. They can laugh, cry, and express themselves as easily as anyone else. They stand out, however, because of their slitted pupils, and irises which tend to lack color. Their mere gaze seems to make people drowsy, which causes many to believe Shamiea are some sort of demon. But the most profound difference usually goes unnoticed: all have a complete inability to sleep and a body the thst is entirely sustained by magic. They can see the small figments of dreams floating around anyone who is sleeping. A handful of illusory conjurations offer a window into the person's dream, where ghostly figures play out different scenes as if looking through the dreamer's eyes. The Shamira can see and interact with them as if they were real, and they can reshape the dreams before them as they see fit. Similarly, they can eat these dream figments as easily as a Slayer Mage eats their own element, inhaling them as if they were simply made of air, and can recall the exact details of any dream they eat. Shamira will die if they do not eat any dreams, just as easily as humans will starve to death without enough food and water. While they can eat, drink, and rest normally, mimicking normal human habits, its less a way to replenish stamina or magic reserves, and more a method by which they blend in to normal society. Dreams still provide the most necessary and potent form of nourishment, but no Shamira wishes to be persecuted for their mystical nature. The modern Shamira consume dreams with the utmost discretion, and tend to live quietly in seclusion. Because of their lineage, Shamira have natural talent for learning [url=http://fairytail.wikia.com/wiki/White_Magic]White Magic[/url] and [url=http://fairytail.wikia.com/wiki/Illusion_Magic]Illusion Magic[/url]. [/hider][/indent][/hider] Please contact [@BurningDaisies] if you would like permission to write a Shamira. [hider=Lizardmen Race] [hider=History] At one point in time, the lizardmen were regarded as an extinct race, said to have been wiped out through unknown causes. Some say disease, while some say they didn't pass the spirals of evolution, becoming obsolete and dying out on their own. Yet the cause of their sudden disappearance is unknown. Rumors had it that they were still around, with people claiming that they happened to encounter them, but was never really confirmed. It wasn't until several hundred years ago when it was discovered that the race of scaly reptilian anthropomorphic beings were found to be not only surviving, but thriving. The lizardmen race can be traced back thousands of years ago, evolving from an advanced lizard-like species. Initially they were indeed a primitive race, found deep within the jungles below the floating islands. They lived in separate war-based tribes, each one having a signature capability or style that made them unique from their own kind. Most didn't even wield magic, except for the shaman healer in each tribe. Some tribes even made alliances with other tribes to take down other rival tribes or to face a common over-looming threat. There also happened to be a day known as Vishia, where every tribe, rival or friendly, would congregate in a sacred spot and spend the entire day at peace, before going back to their old ways the next day. However, the lizardmen clans were eventually united by a single leader, not one of war... but one of peace. Known simply as "The Peacemaker", the lizardman hated the sense violence that occurred between the rivaling tribes and sought to bring total peace and harmony through the clans. Initially, his movement was laughed and frowned upon, being seen as an act of defile against their own tradition. However, through examples and non-violent protests, the Peacemaker brought himself a following, having eventually set-forth the first major religion to be presented in the Lizardmen tribes. Soon more and more people joined his cause, many coming from rival tribes. Eventually, Peacemaker united the clans and formed the city of Kreedieth, the first unified city to be created by the lizards. A statue of Peacemaker was erected in the middle of the city, where it still lies to this day. The founding of Kreedieth started the golden age for the lizardmen race. For hundreds of years they dominated the jungles of Pandora, creating a peaceful society. They even began to advance in their technologies and some began to refine on their magic techniques. Yet before they could achieve taking flight... they vanished. This mysterious phenomenon simply seemed to erase them out of existence. Their city was left abandoned, overtaken by nature once again. No blood was shed and no sickness shown. The lizardmen would not be heard from again for another thousand years or so... And when they were found, they were still thriving. Their technology was at the same development as the humans of Pandora and they were thriving in a city, in one of the distant islands, known as Jafara City. And what's more, several smaller towns and villages were eventually seen dotted across the other islands. How they were able to hide for so long is a mystery. Not even the inhabitants could explain, or so it's been said. Initially, the lizardmen were treated with valiant respects and were good trading partners with the Librarium. But after the War of the Faiths, with Archbishop Xavier taking the crown, most of the lizardmen were enslaved in the more corrupted towns. Their massive bulk and power, along with their dexterity and durability, provided exceptional attributes in slave labor, often when it came to construction projects. Only a handful of their kind, the lizards being wealthy enough or lived in the less-corrupted cities, were kept from this grueling work. Some of the less-wealthier men even joined the Librarium's army as their last resort. Even then, most of the lizards began to resent their once reliable allies... [/hider] [hider=Traits] The lizardmen are as what you can imagine from them. They're big ole' anthropomorphic lizards. However, they don't look much like the animalistic monsters that they had been portrayed to be in Pandorian myth. They look much more human, with being fully able to stand much like a human, with only the added features of their reptilian genes. They are covered in thick armored scales, with [url=https://s-media-cache-ak0.pinimg.com/originals/83/b8/65/83b8658f117046b93add9f7489568860.jpg]green[/url] and [url=https://s-media-cache-ak0.pinimg.com/originals/33/eb/db/33ebdb61b12019a3b4b1b71c49dac570.jpg]orange[/url] being the most common colors (black and white being the rarest), with some having horns on their heads or spines running down their back, and of course having a tail. Their underbelly is often a light tan-color, or white for some breeds, yet they still wear their own clothes, with their pants being custom made to have a slot for their tails to go in. They're portrayed as around the same size as humans, if not slightly shorter, though some large lizards can grow up to 6'6" in some cases. [/hider] [/hider] Please contact [@Lmpkio] if you'd like to play as a Lizardman.