[@The Kid Lantern] I still need to work on the Bio but here's what I got, feel free to tell me if he isn't going to work with whatever vision you have for the RP. [hr] [hider=Richard Tyke A.K.A. Dropout // WIP] [img]http://4.bp.blogspot.com/-ZL6zPEmwB5g/UzNkczE1X0I/AAAAAAAAAhY/qHZM5bKx3xI/s1600/HM+-+Biker.jpg[/img] Name - Richard Tyke Alias - Dropout Age - 24 Powers - [list] [*]Super Strength: Not as dramatic as most examples, Dropout can still nonetheless kill a man in a single punch and has been noted on at least one occasion to have ripped apart an armored vehicle to reach a target. [*]Enhanced Durability: Much like his strength Dropout's durability isn't all that impressive, his skin comparable to a kevlar vest worn by most police officers. However it should be said that his bones are nearly unbreakable, needing metahuman strength or armor piercing rounds to get through. [*]Healing Factor: Lesser in strength compared to the likes of Wolverine or Deadpool, the healing ability of Dropout is still a highly valuable boon. Bullet wounds can take upwards to three days to heal, while major wounds like burns or large slashes can take a week or more before he is combat ready. [*]Enhanced Reflexes: The only comparably outstanding power in his repertoire, Dropout reflexes and processing ability are such that he sees the world slower than most other people. With his strength he is able to snap his muscles incredibly fast, moving at great speeds to meet with nearly any threat and besting most in hand-to-hand combat through sheer speed, while his durability and healing factor keeps personal damage done to a minimum. [/list] Weaknesses - While making him nearly unbeatable to normal people, Dropout's skill set and equipment lack the appropriate stopping power for more powerful foes. In addition, while very cunning and in tune with his instincts, Dropout isn't the brightest bulb in the set and tends to just walk into danger without much of a plan. Finally the guy is poor as hell, living out in an abandoned warehouse surviving on whatever money he can scrounge up from his targets and is a habitual chainsmoker. Personality - A quiet guy by nature, doesn't say much unless he really needs to and [i]never[/i] speaks while "on the hunt". He is nonetheless determined to do what he sees as his job of cleaning the streets in a more permanent manner and is unflinching in the few morals he has in completing that goal. Experience - 2 years Appearance - Brown haired, green eyed, and fair skinned, Dropout is a fairly plain looking individual unlikely to turn any heads. He is perfectly average, with only his well developed musculature and garishly colored clothing being any real identifying marks. He is 6'1 and 200lbs with no tattoos, piercings, or scars to identify him with. BRIEF Bio - Key Differences - Dropout is a composite character from several mediums, with Punisher being the only real relevant one to this medium. He is similar in that they share their lethal view of justice, but that's about it. Dropout is a mutant with none of Frank Castle's resources, forced to make due with whatever is around to do his business. On top of this he is forced to only really attack the bottom rung of crime as he has no way of digging for information besides interrogating the bottom of the barrel thugs of the local crime bosses, who don't even know all that much themselves. Beyond that Dropout is... well a dropout from the Jean Grey School for Higher Learning, a mutant who went on the run who really enjoys CQC a little too much. Sample Story Arcs - 1). Gets in trouble with the law with his brutal form of vigilante justice, fights other heroes while trying to stay free. 2). Joins forces with someone new taking up the "Punisher" mantle, or becoming the apprentice of an aged Punisher. 3). X-Men catch wind of what he's doing and comes to stop him and/or convince him to come back. Supporting Characters - Crime Bosses, a new Kingpin perhaps. Police. Other more Lawful Good heroes. Notes - Wields a vast array of melee weapons due to their cheapness and availability, along with the rush he gets when he pastes some badguy. I'm planning on playing Dropout as someone who deeply enjoys doing what he does, but is fully aware that what he does is inherently wrong because it's pretty messed up just walking into a gang spot armed with a meat cleaver and leaving with a lot of new stains. I'm not sure yet on how this will play out, he'll either climb out of this rabbit hole he's found himself in or he'll just keep going until he becomes exactly what he set out to fight. [/hider]