[hider=Argleif Varst Donchei] [b]Name:[/b] Argleif Varst Donchei (Ar-Glif Var-St Don-shey) or "Ar" [b]Gender:[/b] Male [b]Age:[/b] 29 [b]Appearance:[/b] [img]http://i398.photobucket.com/albums/pp67/XxDemonxKingxX/updxnagj_Planeswalkers_jace.jpg[/img] Argleif Stands at 5'11 (180cm) and 175lbs (80kg), with wispy white hair and almost glowing blue eyes, His skin as pale as the Icy Peaks of the Blackstone Mountains. [b]Bio:[/b] Argleif was an infant, abandoned at a secluded monastery of The Children. Located in the frosty peaks of The Northenn Blackstone Mountains, Argleif was raised by a small community of Wind Mages and Masters all bearing the same Birthmark as he. He knew almost nothing of his Mother, only that she was a beautiful, poor, and distressed young women from the Empire of Man who couldn't afford to keep her precious son that bore the birthmark of Wind. Argleif held no bitterness for her, as he knew she only wanted what was best for him, and because he was raised knowing that a grudge was frowned upon by The Children of Ristoth. Along with Forgiveness, he was instilled with the virtues of Patience, Compassion, and Humility; but he was also taught the value of Bravery, Loyalty, and Honor. Unlike the Mages he was surrounded by, Argleif was taught to practice and grow his magic at an early age. As such he was capable of reaching skill levels rare amongst practicers so young, and with his natural inclination he obtained control even rarer. Due to his potential, he was mentored and trained by the Eldest Mage, a women whose mastery was unchallenged. Because of his environment, Argleif developed a strong sense of Serenity. One that was shaken only by the death of his life-long mentor and adoptive mother shortly after his twenty-fifth birthday, the Eldest Mage. After months of Sorrow and Mourning, Argleif left the peaceful monastery with support, in hopes of furthering his skill in defense of his kin at the Empire's borders. After making the harsh trek west from the mountains to the Empire, he found himself without coin nor comfort in the heart of Mankind's Civilization. He then spent many years bouncing from odd job to odd job, before enlisting into the ranks of the Empire. However Argleif was little use for an army of soldiers, and was soon abandoned by his trainers and recruiters. Afterwards, he found himself searching for a Militia to join, attending any "Talent Search" he could. [b]Fighting Style:[/b] Full Mage ~ [i]Wind Magi[/i] ~ Stunning ~ Support ~ Scouting Argleif Rarely engages in direct combat, and when he does he uses his magic to retreat quickly; allowing him to work well as bait, or to use his small throwing blades. Otherwise Argleif uses his skills to assist others; whether stunning an enemy for a companion to strike down, or aiding an arrow to hit it's mark, he is rarely near the front of Combat. [b]Equipment:[/b] To maintain the lightness to perform his movement oriented magic, Argleif travels with the bare minimum on his person. [list] [*]His Clothing, light enough to allow free movement, but warm enough to protect him from the cold of his magic. [*]A few blades; A hunting knife at his hip, A small shiv tied to both wrists, and a few throwing blades on a belt located on the small of his Back. [*]A small pouch of dried meat and bread [*]A leather canteen, capable of holding one litre of wine. [/list] [b]Skills/Abilities:[/b] [list] [*][b]Swift Flight:[/b] One of the first spells he mastered, Argleif can use his control over wind to move himself at incredible speeds, making him a gifted scout. [*][b]Leap:[/b] Along with Swift Flight, Argleif has mastered the ability to propel himself high into the air, aiding him in scouting and reaching to high grounds not easily accessible. [*][b]Projectile Guidance:[/b] A simpler skill that requires full concentration; Argleif can aid the accuracy, distance, and impact of small projectiles like stones or arrows with little effort, making him a useful aid for archers. [*][b]Gust:[/b] With strong concentration Argleif can summon powerful gusts of wind that can throw smaller foes like pebbles, and with precision cause larger enemies to stumble or fall. [*][b]Halting Winds:[/b] A skill that requires extreme exertion, and can rarely be used, Argleif can summon strong, wide winds that can halt groups in their tracks for a few moments, long enough to turn the tide of a battle. [/list] [Hider=Other Information][center] 1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC [/center][/hider] Argleif is Asexual, or perhaps abstinent, but either way completely disinterested in romance or relationships. [/hider]