[Hider=Character Creation] [Hider=Weapon] [I][CENTER]The demon weapons, beings who can freely transform into demon weapons and channel their meister’s soul through their bodies, allowing them to release powerful attacks [/CENTER][/I] [INDENT]Rules [INDENT] You have one weapon form, unless you have a good reason otherwise. You cannot turn into a pair of something, having two weapons requires two people capable of transforming. You can get hurt in weapon form You can fight without a meister You cannot perform soul resonance without a meister [/INDENT][/INDENT] [B][U]If your character goes against any of the rules above, please make your case as to why and we'll discuss it[/U][/B].[/Hider] [Hider=Meister] [I][CENTER]Meisters are beings who can utilize their soul wavelength and wield a demon weapon. Through synchronization, the meister channels their soul power through their weapon partner and defend people from the forces of evil.[/CENTER][/I] [INDENT]Rules[INDENT] Anything with a soul can be a meister, including animals. Meisters are not immortal Meisters are incredibly durable though Meisters are fairly athletic You can fight without your weapon You cannot perform soul resonance without your weapon [/INDENT][/INDENT] [B][U]If your character goes against any of the rules above, please make your case as to why and we'll discuss it[/U][/B].[/Hider] [Hider=Character Sheet]CS: Meister or Weapon Name: (Duh) Age: (MORE DUH!!!) Gender: (ALL OF THE DUH!!!!) Species: (Human, Animal (Like the monkey), Monster Animal (Like Blair), Werewolf, Witch, Sorcerer, Enchanter) Appearance: (Kinda obvious, words, picture, or both is fine) Abilities: (Any special abilities unique to you) Techniques: (Any special attacks that would show up in large block letters on the side of a screen.) Equipment: (Anything you carry on you other than your weapon) Personality: (What are they like) History: (Flavor to develop your character) [/Hider][/Hider] [Hider=(PvP)Player Vs Player] [I][CENTER]When two players duke it out, there always needs to be a set of rules and regulations to balance out the fun of the breath taking event.[/CENTER][/I] 1. No attack makes contact, nothing is "too fast for them to see" and none of that "it was a move that couldn't be dodged" nonsense where one person tries to write another in a corner so they can't do anything. 2. Remember, you don't know what the other player is thinking 3. No matter how much stronger you think you are, your attack doesn't automatically hit (that's not a thing we're gonna let happen) 4. If there's an attack you can't dodge, say it hit you. I don't want a bunch of arguments going on about how “unfair” it is that someone's dodging everything 5. In that same respect, don't call “unfair” just because you're losing against someone who you knew you weren't going to beat in the first place. We have a very wide range of options for characters and abilities but if you pick someone weaker than it'll take A LOT more work to fight someone who's exponentially stronger than you.[/Hider]