On one hand I can understand not implementing it, as a GM should always remain neutral in the affair of his players. Rewarding them for courage and bravery is one thing, but trying to determine what qualifies such things or others, such as good writing/roleplaying or problem solving, can be something of a crapshoot. On the other hand I also believe that some things, even if not successful, could be rewarded with inspiration. whether it's Orchid's stunt, or Parum rallying others, Brannor landing a critical shot, Kyra stealing someone from the grasp of death, or Travor shielding everyone from certain doom. While all these things are subjectively "awesome@ an "heroic", it would still be nice to have some sort of consolation for going above and beyond what is necessary for our characters to do to survive and fulfill our objective. Tl;dr I'd like to implement the Inspiration mechanic.