[quote=@Lucius Cypher] On the other hand I also believe that some things, even if not successful, could be rewarded with inspiration. whether it's Orchid's stunt, or Parum rallying others, Brannor landing a critical shot, Kyra stealing someone from the grasp of death, or Travor shielding everyone from certain doom. While all these things are subjectively "awesome@ an "heroic", it would still be nice to have some sort of consolation for going above and beyond what is necessary for our characters to do to survive and fulfill our objective. [/quote] This was primarily the reason I was talking about it, not so much "good writing versus exceptional writing", but more that players are willing to put their characters on the line to play out their story. That ability to go above and beyond to play out what they [i]would[/i] do rather than [i]should[/i] do in many cases because the goal is to make them not characters, but relatable people. Inspiration all too often is used as a coveted currency because it has the power of advantage, but I would like to think we are all mature enough as roleplayers to know we probably should pass it off to another player or that we should use it so we are not tying it up so to speak. While difficult in a forum setting, I think this environment actually offers a better spotlight for it because we can read and see exactly where the character is going with this; is it in line with their motivation, personality, objectives, desires, faith and so forth? The other reason I brought this up is because we are not receiving experience gain, there feels like minimal character progression mechanically is occurring; Inspiration costs nothing but feels like the character in question really went to the limit. While I understand your rationale, I had to pose this first, [@Hekazu].