While I mostly agree with you [@The Harbinger of Ferocity], and I really do think everyone here has been very mature so far (I was a bit afraid that Lucius was actually going to throw a fit if he doesn't get to kill the dragon but he handled that gracefully), I can understand why inspiration shouldn't be used. In my last group we had something of a gloryhound who always went out of his way to do "crazy stunts" even if we had a good plan already. And most of his stunts were just needlessly complicated and too reliant on all of us supporting or saving him afterwards. I'm not saying that what Orchid did was bad or what Lucius wrote wasn't good. But I do think that he was taking a very big risk, and it was a good thing that Kyra was there to patch him up. That sort of thing is awesome, sure, but I don't want to always have to do that. I understand that the group is still very new and hasn't exactly gotten around to coordinating as a team, but I also don't want to promote the idea that trying to take a risk at the expense of your wellbeing would reward you. There's taking a gamble and just risking your life. Orchid risked his life to scale that dragon even though I'm pretty sure none of us could kill it together, let alone him doing it by himself. A gamble would have been something like us rallying the soldiers on the wall to focus fire on the dragon while also making sure they take cover or are protected by the dragon's breath, since that would be somewhat difficult for us to do, but more effective than just trying to stab at it.