[@Shoryu Magami] It really depends on what kind of writing you're going for. What you're describing mainly applies to stuff like Arena, which I haven't really dabbled in since I was younger on another forum, but for a story driven game? Having the involved players talk among themselves and determine the outcome is usually the best solution. It keeps a fight scene from dragging out from a lot of repetitive back and forth and it can lead to an honest assessment of the character skills and their advantages and disadvantages. By walking through the scene and what would likely happen via PM or IM, you can streamline the process and make it into a collab that reads excellently and the outcome is unknown by the rest of the RP. I'm experimenting with dice rolls for some mechanics and it has flaws, for sure, but so far, it's the only viable alternative to players having a gentleman's agreement about the outcome. Again, I realize Arena is entirely a different beast that is entirely about two players writing out a fight and seeing who would win via a multitude of back and forth factors, but I'm just trying to illustrate that isn't a one size fits all solution because not all writing is the same.