[hider] [center][h2]Djinsuir Ibn Al-Ghumari [/h2][/center] [hr] [center][img]http://i.imgur.com/h2NHDB8.jpg[/img][/center] [h2][center][i]"Saf lujat ai firanij"[/i][/center][/h2] [hr] Age: 27 Race: Sektephi Appearance: The Sektephi are all born with a unique symbol somewhere on their body, after birth its meaning is interpreted by the Awrak'hayla or "Life Oracle". Djin bears his mark on his left pectoral and its meaning is "Wandering Sword". Aside from his birth mark his body also displays a variety of scars; burns, stabs, and slashes. His eyes, indicative of his birth from the Almarak Clan, a vibrant blue which glows faintly in the night. Equipment: Despite being exposed to many different cultures, Djin has never once forgotten his people. Choosing only to wear traditional Sektephi armor and clothing he tends to stand out from he crowd. Almarak crafted iron breastplate and pauldrons offer the most protection with the rest of his outfit consisting of leather and cloth. His family sword "Daityat" or "Union" is an Almarak Steel Khopesh and is his primary weapon but if the situation calls for it, Djin can easily wield his oak short bow with ease. Personality: Raised by a code, Djin is a rather formal and polite individual. It is only under times of great stress that his less favorable side takes front stage. If a task is given to him he will see it completed as long as it does not sully his family name or his honor. While he is not a pious man, Djin does hold some respect for his gods, particularly Hesi: goddess of the sand sea. Allies need not ask for a more loyal companion and enemies should pray for mercy as Djin shows the utmost compassion for his friends and does not easily forgive transgressions against him or those close to him. History: Omujir, a land of sand seas and flourishing oases, of scorched earth and fertile jungle. The people who claim this land as their own are known as the Sektephi, a race of man born with gifts from their harsh homeland. Nomadic tribes by nature, Sektephi clans dot the land in hundreds but the four most powerful tribes are; The Kearshai'in, Almarak, Vityadi, and Suorokasi. Djinsuir Ibn Al-Ghumani was born a member of the Almarak Clan, nomadic sellswords offering protection to any who would seek it. His father and mother, Zarif and Tahani Al-Ghumani, were the heads of the Ghumani tribe, a large tribe with ancestral ties and present loyalties to the Almarak. Djinn's birth sparked conflict in the family as his uncle, Tarik would now have to serve him should his parents die. For years, Tarik served bitterly at his brother's side until Djin was seventeen years old. Age had caught up with Zarif and it was time for Tarik to make his move. One night, Tarik gathered men loyal to him and staged a coup. Zarif was killed in battle and Tahani soon after but not before giving the family sword to her son and sending him off into the wilderness alone. From that day forth, Djin would live as a lone nomad, going wherever the sands blew, searching for...something. A purpose? A new home? Revenge? Whatever it was, it led him to the Infinity Bridge. Years of fighting and wandering alone has led to this point and Djin had a feeling his destiny lay beyond the bridge. Guild Ranking: Wood Misc: Sektephi are born with exceptional night vision as well as possessing impressive fire resistance, touching fire will not burn them unless one keeps contact with the flame for an extended period of time. [hider] Daityat [img]http://1501bc.com/files/khopesh/tutankamen_smaller_khopesh_41cm.jpg[/img][/hider] Goals: Since birth it has been his destiny to wander, to satisfy an unrelenting desire for something unknown. Djin has wandered the world, seen many wonders and terrors, and his journey has finally led him here. With a bit of luck and the aid of the gods, he shall find what he seeks here. [/hider] [hider] [center][h2]Zahra Nidahk Yharim[/h2][/center] [hr] [center][img]https://db4sgowjqfwig.cloudfront.net/images/3759632/6039a11a0df044401ea3565e9ab49d9e.jpg[/img][/center] [center][h2][i]"Ema nidkat al'tiamej"[/i][/h2][/center] [hr] Age: 25 Race: Sektephi Appearance: [hider][img]http://i.imgur.com/yDayzKc.png[/img][/hider] Equipment: [hider] [img]http://i.imgur.com/dqd8VjN.jpg[/img] Zahra's yataghan once belonged to a cultist of Irili, the goddess of night. A friend made during her travels, Zahra took his blade upon his untimely death and used it along h with her magic to avenge his death. While it isn't her main weapon, she does rely on it should the enemy be too close to combat with spells, mainly as a defensive tool. [/hider] [hider] [img]http://orig04.deviantart.net/d955/f/2012/122/8/b/necronomicon_tome_by_mrzarono-d4yc3e2.jpg[/img] Zahra's grimoire is filled with ancient Sektephi spirit rituals and spells. While Zahra is capable of performing a number of them, there are still countless more within that have yet to be deciphered from its original ancient Sektephi text and put into practice. [/hider] Personality: While some may think of a necromancer as a melancholic, brooding, and otherwise unfriendly individual, Zahra is the exception to that. She does not see necromancy as a dark tool used solely by those of malicious intent. It can be so much more than that. She seeks ancient knowledge of her craft to bridge the gap between the mortal world and the afterlife. To reunite families with their deceased loved ones is a noble gift is it not? Zahra is a devout worshipper of the gods and their teachings. All creation is to be cherished and all mortals are of a family. She is a pacifist by nature but recognises the need for violence when there is no other option. As a result, combat is not sonething she takes pleasure in. That being said, she is a capable woman and will mot easily be manipulated or halted on her path. She is a loving individual, a shoulder to cry on and an loyal ally in battle. History: A Sektephi tribe traditionally has a member trained in the arcane arts. This individual is known as a Sehrai or The Seer. Zahra is what you would call a Sehrai'im, an apprentice. While it is most common to see Sehrai'im and their masters practicing cryomancy, mostly for survival purposes, it is not mandatory. Zahra is such a Seherai'im, during her time as a member of the Ghumani tribe she was taught mostly geomancy but in her spare time focused heavily on necromancy spells and rituals. While it is not forbidden in Omujir, necromancy isn't a popular school of magic. As such, Zahrah's progression was limited so long as she remained in the tribe. As luck would have it Zahra's opportunity came when Tarik, the uncle of Djin, took power. His reign was at first peaceful enough, it seemed as though nothing would change for the Ghumani. It was only after the first year had passed did the signs of Tarik's cruelty show. He began demanding tributes from all members of the tribe. Any woman he wanted would be his, and boys who were too weak to be warriors were cast out into the wastes. Zahra during this time had been on a pilgrimage to the Tomb of Kings when she stumbled upon a hidden catacomb beneath the sand sea. Deep within the expansive crypt she discovered a tome, one of forbidden knowledge of the necromantic arts. Even with her newly acquired knowledge, it was not enough for the young Sehrai'im. It wouldn't be for another three years until she'd return to the tribe, by then it had changed beyond recognition for her. Such was the end of her time as a Sehrai'im. There was nothing more that her Sehrai could teach her, Zahra was now her own mentor. For years she ventured across Omujir, seeking to further her understanding of her craft until she arrived at Apothicus. At once point in her travels she'd learnt of a Sektephi matching the description of an older Djin. It seemed her tribe was not beyond saving as its true heir was still alive. Now her travels were for more than just her own gain. Guild Ranking: Wood Misc: Goals: Leaving her home was not an easy choice but life under Tarik's rule was not something she could tolerate no longer. Zahra ventured far from her home not only to experience freedom and learn but to find the true heir to the Ghumani tribe. If Djin could be brought back then there was a chance the destruction of the Ghumani tribe could be averted. What's more, if Zahra could gain better insight into necromancy then all the better. [/hider]