[@Mr Allen J][@Raddum][@Bounce] I’m going to give you some advice. I do find this idea interesting, but whether or not I decide to actually join depends on the speed this game intends to move because my weekdays are busy, and I tend to post when I can either through my phone or when I’m around a computer. Let me begin by saying the advice I am offering you is based on my experience being the GM of a crossover game that’s large and still running actively. This is not a bragging rights thing. I am really sharing with you the pros and cons I’ve run into, and also telling you things that have worked and didn’t work throughout my time being on this site 90% as a GM and 10% as a player. 1. [b]Multiverse.[/b] [indent]You have several characters who are going to come from various backgrounds. While crossovers do happen in Cartoon Network, they’re still dimensional crossovers. What I did in my crossover game is I made a single universe to act as a hub where other universes intersect. That universe is the primary universe and the only time we venture into other universes is on missions.[/indent] 2. [b]Sandbox: Yes and No.[/b] [indent]10% of the people on this site can actually write without the GM holding their hand. 90% cannot. 90% of the people on this site need guidance in order to function. You have role players and then you have writers. Writers can carryon without guidance. Role players need a GM/DM because they can’t really go forward on their own. In my crossover game, we’re currently finishing up a mission in another universe, but when we return to the main universe, there will be a period of sandbox. This period of sandbox allows those writers who can interact with others and carryon their stories do so. For those role players who cannot do this, I will be making GM events that they can participate in for XP, prize items, etc. It keeps the game active and moving and not stalled. Once those events are done, we’re welcoming in the new recruits/players and going on another mission. You do not want sandbox to stagnate. You also do not want to leave people hanging. I’ve done that before where I was like, “Sandbox mode go!” The game died because people didn’t do shit even when they were free to do so.[/indent] 3. [b]OCs[/b] [indent]I think this defeats the purpose of this being a Cartoon Network game. People should already be re-imagining their Cartoon Network character choice, which makes them OC enough. If you’re allowing people to completely make up their own character, then you’ll get those BS characters that are often a hybrid of others or something like, “I am the son of Dexter!” or “I am the daughter of Steven and Pearl!” some BS like that.[/indent] 4. [b]What qualifies as a Cartoon Network show?[/b] [indent]If it’s on Cartoon Network and nowhere else. Are you allowing Adult Swim shows? Because then we have Venture Bros, Robot Chicken, etc.[/indent] 5. [b]How will comedic characters fit in?[/b] [indent]You should make your life easier by not dictating how people should be playing their characters, and instead, allow those players wanting to play that character re-imagine him or her how they want. So a comedic character may or may not be comedic. It will depend on how the player makes him or her.[/indent] 6. [b]Anything else?[/b] [indent]I keep a constant revolving door for players. Some drop out quietly. Some get butt-hurt and drop out. Some go AWOL. Some lose their muse and get all mopey and leave. I constantly get new people to replace the ones that left for whatever reason. This has made my game survive for a very long time. The Pokemon game, I am surprised that’s still active because I’ve had the same people. So that one I was lucky and just got dedicated players. The crossover one is surviving on half-dedication and the other half, revolving door of out with the old and in with the new. So it may be best to keep that door loose. [color=ed1c24][b]I want to add because I forgot to add it. I have a 3-day posting policy during missions. If a player hasn't posted in 3 whole days, then they will skip them on the 4th day. This keeps the game moving so that those who are active don't have to wait and suffer over those who aren't as active.[/b][/color][/indent]