[@Holy Soldier] Very good, I enjoyed reading your input, and I'll be responding to what stands out to me. [quote=Holy Soldier]You have several characters who are going to come from various backgrounds. While crossovers do happen in Cartoon Network, they’re still dimensional crossovers. What I did in my crossover game is I made a single universe to act as a hub where other universes intersect. That universe is the primary universe and the only time we venture into other universes is on missions.[/quote] Hmmmm... the hub universe [i]is[/i] a good idea since it'll be a good middleground for the part of me that (stubbornly) wants to go single universe. Especially if we want to be all Kingdom Hearts-y. [quote-Holy Soldier]Let me begin by saying the advice I am offering you is based on my experience being the GM of a crossover game that’s large and still running actively. This is not a bragging rights thing. I am really sharing with you the pros and cons I’ve run into, and also telling you things that have worked and didn’t work throughout my time being on this site 90% as a GM and 10% as a player.[/quote] I understand your intentions fully. I am experienced with a certain genre of roleplaying, and I worked out the pros and cons well. [quote=Holy Soldier]10% of the people on this site can actually write without the GM holding their hand. 90% cannot. 90% of the people on this site need guidance in order to function. You have role players and then you have writers. Writers can carryon without guidance. Role players need a GM/DM because they can’t really go forward on their own. [/quote] This is blunt, but true. I have learned the hard way that "do whatever" Roleplays never go as idealized. [quote=Holy Soldier] In my crossover game, we’re currently finishing up a mission in another universe, but when we return to the main universe, there will be a period of sandbox. This period of sandbox allows those writers who can interact with others and carryon their stories do so. For those role players who cannot do this, I will be making GM events that they can participate in for XP, prize items, etc. It keeps the game active and moving and not stalled. Once those events are done, we’re welcoming in the new recruits/players and going on another mission. You do not want sandbox to stagnate. You also do not want to leave people hanging. I’ve done that before where I was like, “Sandbox mode go!” The game died because people didn’t do shit even when they were free to do so.[/quote] Buuuuuuuut, this sounds like a good idea. A blend of plot, and some side arcs as a "breather" (since Roleplays with nonstop action r dum). [quote=Holy Soldier]Are you allowing Adult Swim shows? Because then we have Venture Bros, Robot Chicken, etc.[/quote] I [i]have[/i] thought about Adult Swim shows. The only problem is that their tone clashes a bit with the more kiddie shows, and I'm not one hundred percent on it. So far, I'm on maybe. [quote=Holy Soldier]You should make your life easier by not dictating how people should be playing their characters, and instead, allow those players wanting to play that character re-imagine him or her how they want. So a comedic character may or may not be comedic. It will depend on how the player makes him or her.[/quote] Eh, that's fair. Sorry if my responses are short and sweet, that's just the way I respond at times.