[@bluetommy2][@Stern Algorithm][@Skepic][@ChaoticFox] just as reminder, here is the class breakdown, stern it seems you be suited for the hunter class. [hider=Pilot Classes] [b][color=ed1c24]The Ace[/color](1 Spot Available)[/b] Okay so any kid who attempted to climb into a plane probably already knows what this is right? The badass, the assassin of high altitudes the notorious pilot that the enemies fear. If you choose this class you will be able to inflict increased damage and have boosted agility when facing another single plane in a duel capacity (when two planes dogfight uninterrupted by teammates) and your title will also have a morale effect on lesser enemies who will be terrified of you and make mistakes in combat or flee when your plane is spotted. The downside is that your infamy plays against you when less cowardly enemies are concerned. You will be targeted more often by default and will be challenged more often than not by other aces whenever they arrive. Also some minor enemies will decided to gang up on you in scrambles (large scale team battles) and you will be in a lot of danger against multiple enemies. Also you will do more damage against Non-aircraft 'boss enemy' weakspots but you will take more damage from the same 'large boss enemies' Choose wisely. [b][color=00a651]The Scanner[/color](1 spots available)[/b] I'll be honest, I have a soft spot for this role, I was a scanner back when I was in the Canadian militia, and let me tell you its almost an invaluable role. With this class your craft will have a powerful on board computer scanner. When a scan of an enemy craft is complete it will pull up a profile of the craft will which will include a diagram and an overview of its capabilities along with possibly a pilot profile and weaknesses that the craft may have along with its dangerous strengths. After each successful scan all info will be updated to the [b]Codex (OOC or Characters Tab).[/b] The Scanner also has complete immunity against all EMP or hacking based weapons. Now as for the weaknesses, because the craft is more designed toward its tech capabilities, it will inflict reduced damage on all airborne enemies (but will do standard damage on ground and sea based units). Also in 1-1 duels the reduced damage is amplified (but having scanned info on an opponent can tip the odds in your favor, I speak from experience!). Also while scanning you cant fire any weapons, the speed of the scan varies based on how rare or powerful the craft is, so against a death mecha in the atlantic ocean it could take a few minuites, but hey thats what your team's for right? [b][color=fff200]The Rabbit[/color](1 Spots Available)[/b] Haha, now this is a class I could never forget, these flashy pilots always made a spectacle whether on my team or against me. This is the class of pilot that can pull off all the crazy somersaults, u-turns, death dives and make it look it easy. The Rabbit has superior agility and is basically a fighting stunt pilot, whos dizzying maneuvers make it a force to be reckoned with on the battlefield. The Rabbit is a cocky bastard and has a special taunt ability which can grab the attention of almost any craft and make them chase the rabbit through any loops and twists it wants by showing off and shooting insults over the intercom. This ability can also pull an enemy out of a duel situation and have him chase the rabbit too! But beware, once actually in a duel the rabbit will not have its same super agility as this class likes to play to a crowd and when in a showdown the pressure throws the pilot off and robs him of his superior skills while the duel is happening. Also the Aircraft of this craft is almost completely built for the air, so the Rabbit will do less damage to ground units, and take more damage from ground and sea units, its a risky class, but thats what you wanted, right Rabbit? [b][color=00aeef]The Fixer[/color](1 spot available)[/b] This is role most knowledgeable about planes, and what it takes to keep them in the air, you are pilot and mechanic hybrid, and your team needs you to stay alive. The Fixer is able to keep his teammates aircraft running after they have sustained damage by offering expert advice over the intercom, this could be anything from how to patch an oil leak, to maintaining altitude after wing damage or diverting power from a faulty engine. Basically a 'healer' of machines and absolute wiz. On top of that the fixer has access to two Nano drones which are steadily repairing the craft after every hit the fixer takes. Keeping him airborne where other craft with the same damage would fail or crash. These Nano drones can be 'given' to other craft in emergencies but the fixer must [b]maintain flight above the craft in need while drone makes the transition[/b]. Though note these drones will be lost forever if they are shot at during these transitions. The other strength of knowing so much about keeping planes flying is knowing how to bring them down! you will do a slight boosted damage to all airborne craft. The weakness is of the fixer is that the reliance on the drones and being healed is that the craft isn't as hardy as normal warplanes and will take more damage from all enemies than a standard craft and this weakness is almost doubled in a duel so be very careful. Also while giving mechanical advice over the intercom the fixer must concentrate so agility and reaction time will be reduced while keeping a teammate afloat. You are the lifeblood of the team. [b][color=662d91]The Hunter[/color](1 spots available)[/b] Back in my day we used to just call these guys 'bombers' but Christ they've become so much more since then.. Scary large planes that can lay waste to and entire city and strike fear into any machine that happens to have the poor fortune of being at the full mercy of gravity. The Hunter is always a somewhat larger plane than its teammates, and has [b]2 forward facing mini-guns[/b] in addition to all of the normal custom weapons the Hunter holds 12 'bunker buster' bombs which will do significant damage to any ground or sea based target. Also the Hunter will do more damage in general to any ground based unit with all of its weapons. Last but not least the Hunter has better armor than any standard warplane and takes a lot of hits before it is brought down. As for the weaknesses it should be the obvious but the armor and weight of the Hunter class aircraft makes it slower and less agile than normal warplanes. That's not to say it cant dogfight but will be susceptible to taking more hits in the fray. In a duel this sluggishness is amplified greatly and your craft will feel like an airborne tank in a showdown. Although your armor may keep an ace distracted for while although this is a last ditch strategy. Lastly Hunter aircraft are usually older models that aren't quite as technologically advanced as most standard planes and are more subsceptiable to emp, computer and other gadget based attacks. So smash enemies the old fashioned way! [/hider]