[@Sanctus Spooki] Lol, I'm not "randomly inserting a Alchemical law from a completely unrelated universe". I'm using a principle from a popular franchise to better explain how to create a character. I.E. If your character has a ton of strengths and is very powerful, they must also have a massive weakness/set of weaknesses; if they're average, then they don't need any great weaknesses or anything; if they're really weak, they can also have a significant strength. Previously, I've had to give long winded reasons for this- but because of FMA, I can usually just toss out the term 'equivalent exchange' and it makes sense. As for fighting Trollocs, I have Lupus, and I'm often in a wheelchair or at best using a cane, but I still think I could take down a Trolloc or two. Come at me. [@Tangletail] Thanks for defending me. And yes, that's exactly what I mean. :) Also, as a blacksmith- leather is far superior to chainmail for a lot of things. Easily. It's so much more practical and effective.