Hidden 7 yrs ago 7 yrs ago Post by A Man Is No One
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A Man Is No One A Faceless Man

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Hidden 7 yrs ago Post by The Harbinger of Ferocity
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The Harbinger of Ferocity

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Hidden 7 yrs ago Post by Yamazaki
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Yamazaki Technomancer

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Background under construction - will update later
Hidden 7 yrs ago Post by Slamurai
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Slamurai

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Hidden 7 yrs ago Post by OoshKoosh
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OoshKoosh The Mysterious

Member Seen 7 yrs ago

Hander
Female Deep Halfling Rogue 1
True Neutral
Representing OoshKoosh

Strength 8 (-1)
Dexterity 17 (+3)
Constitution 15 (+2)
Intelligence 11 (+0)
Wisdom 11 (+0)
Charisma 12 (+1)
Size: Small
Height: 2' 9"
Weight: 30 lb
Skin: Pale
Eyes:
Hair: Black
Total Hit Points: 8

Speed: 20 feet

Armor Class: 14 = 10 +3 [dexterity] +1 [small]

Touch AC: 14
Flat-footed: 11
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +3 = 0 [base] +2 [constitution] +1 [halfling]
Reflex save: +6 = 2 [base] +3 [dexterity] +1 [halfling]
Will save: +1 = 0 [base] +1 [halfling]
Attack (handheld): +0 = 0 [base] -1 [strength] +1 [small]
Attack (unarmed): +0 = 0 [base] -1 [strength] +1 [small]
Attack (missile): +4 = 0 [base] +3 [dexterity] +1 [small]
Grapple check: -5 = 0 [base] -1 [strength] -4 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
20 lb. or less
20-40 lb.
41-60 lb.
60 lb.
120 lb.
300 lb.

Languages: Common Dwarven Halfling

Sap [1d4 nonlethal, crit x2., 1 lb., light, bludgeoning]

Short Sword [1d4, crit 19-20/x2, 1/2 lb, light, piercing]

Rapier [1d4, crit 18-20/x2, 1 lb., one-handed, piercing]

Shortbow [1d4, crit x3, range inc. 60 ft., 1 lb., piercing]

Hand Crossbow [1d3, 19-20/x2, range incr 30 ft., 1 lb., piercing]

Feats:

Skill Focus (Sleight of Hand)
Traits:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 4 =
+0
+4
Balance Dex* 7 =
+3
+4
Bluff Cha 5 =
+1
+4
Climb Str* -1 =
-1
Concentration Con 2 =
+2
Craft_1 Int 0 =
+0
Craft_2 Int 0 =
+0
Craft_3 Int 0 =
+0
Diplomacy Cha 1 =
+1
Disguise Cha 5 =
+1
+4
Escape Artist Dex* 3 =
+3
Forgery Int 4 =
+0
+4
Gather Information Cha 5 =
+1
+4
Heal Wis 0 =
+0
Hide Dex* 7 =
+3
+4 [small]
Intimidate Cha 5 =
+1
+4
Jump Str* -7 =
-1
-6 [speed 20]
Listen Wis 2 =
+0
+2 [halfling]
Move Silently Dex* 3 =
+3
Perform_1 Cha 1 =
+1
Perform_2 Cha 1 =
+1
Perform_3 Cha 1 =
+1
Perform_4 Cha 1 =
+1
Perform_5 Cha 1 =
+1
Ride Dex 3 =
+3
Search Int 0 =
+0
Sense Motive Wis 0 =
+0
Sleight of Hand Dex* 10 =
+3
+4 +3 [skill focus]
Spot Wis 0 =
+0
Survival Wis 0 =
+0
Swim Str** -1 =
-1
Use Rope Dex 3 =
+3
* = check penalty for wearing armor

Deep Halfling:

+2 dexterity / -2 strength (already included)

Small (combat bonuses, +4 to hide already included)

Stonecunning (+2 on searching stone, intuit depth)

+2 racial bonus on appraise checks if stone/metal

Darkvision to 60 ft.

+1 racial bonus on all saving throws (already included)

+2 morale bonus on saves vs. fear (stacks with racial bonus)

+1 to hit with thrown weapons and slings

+2 racial bonus on listen checks (already included)

Rogue:
Sneak Attack +1d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level 8)

Special Abilities (choices begin at 10th level)

Class HP rolled
Level 1: Rogue 6

Hander's Equipment:

5 lb
1 lb
3 lb
1 lb
_____
10 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Arrows (quiver of 20) x1
Thieves' tools

Total
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