Hander Female Deep Halfling Rogue 1 True Neutral Representing OoshKoosh Strength 8 (-1) Dexterity 17 (+3) Constitution 15 (+2) Intelligence 11 (+0) Wisdom 11 (+0) Charisma 12 (+1) Size: Small Height: 2' 9" Weight: 30 lb Skin: Pale Eyes: Hair: Black Total Hit Points: 8 Speed: 20 feet Armor Class: 14 = 10 +3 [dexterity] +1 [small] Touch AC: 14 Flat-footed: 11 Initiative modifier: +3 = +3 [dexterity] Fortitude save: +3 = 0 [base] +2 [constitution] +1 [halfling] Reflex save: +6 = 2 [base] +3 [dexterity] +1 [halfling] Will save: +1 = 0 [base] +1 [halfling] Attack (handheld): +0 = 0 [base] -1 [strength] +1 [small] Attack (unarmed): +0 = 0 [base] -1 [strength] +1 [small] Attack (missile): +4 = 0 [base] +3 [dexterity] +1 [small] Grapple check: -5 = 0 [base] -1 [strength] -4 [small] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 20 lb. or less 20-40 lb. 41-60 lb. 60 lb. 120 lb. 300 lb. Languages: Common Dwarven Halfling Sap [1d4 nonlethal, crit x2., 1 lb., light, bludgeoning] Short Sword [1d4, crit 19-20/x2, 1/2 lb, light, piercing] Rapier [1d4, crit 18-20/x2, 1 lb., one-handed, piercing] Shortbow [1d4, crit x3, range inc. 60 ft., 1 lb., piercing] Hand Crossbow [1d3, 19-20/x2, range incr 30 ft., 1 lb., piercing] Feats: Skill Focus (Sleight of Hand) Traits: Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 4 = +0 +4 Balance Dex* 7 = +3 +4 Bluff Cha 5 = +1 +4 Climb Str* -1 = -1 Concentration Con 2 = +2 Craft_1 Int 0 = +0 Craft_2 Int 0 = +0 Craft_3 Int 0 = +0 Diplomacy Cha 1 = +1 Disguise Cha 5 = +1 +4 Escape Artist Dex* 3 = +3 Forgery Int 4 = +0 +4 Gather Information Cha 5 = +1 +4 Heal Wis 0 = +0 Hide Dex* 7 = +3 +4 [small] Intimidate Cha 5 = +1 +4 Jump Str* -7 = -1 -6 [speed 20] Listen Wis 2 = +0 +2 [halfling] Move Silently Dex* 3 = +3 Perform_1 Cha 1 = +1 Perform_2 Cha 1 = +1 Perform_3 Cha 1 = +1 Perform_4 Cha 1 = +1 Perform_5 Cha 1 = +1 Ride Dex 3 = +3 Search Int 0 = +0 Sense Motive Wis 0 = +0 Sleight of Hand Dex* 10 = +3 +4 +3 [skill focus] Spot Wis 0 = +0 Survival Wis 0 = +0 Swim Str** -1 = -1 Use Rope Dex 3 = +3 * = check penalty for wearing armor Deep Halfling: +2 dexterity / -2 strength (already included) Small (combat bonuses, +4 to hide already included) Stonecunning (+2 on searching stone, intuit depth) +2 racial bonus on appraise checks if stone/metal Darkvision to 60 ft. +1 racial bonus on all saving throws (already included) +2 morale bonus on saves vs. fear (stacks with racial bonus) +1 to hit with thrown weapons and slings +2 racial bonus on listen checks (already included) Rogue: Sneak Attack +1d6 Trapfinding Evasion (level 2) Trap Sense (level 3) Uncanny Dodge (level 4) Improved Uncanny Dodge (level 8) Special Abilities (choices begin at 10th level) Class HP rolled Level 1: Rogue 6 Hander's Equipment: 5 lb 1 lb 3 lb 1 lb _____ 10 lb Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 10) x1 Arrows (quiver of 20) x1 Thieves' tools Total