[hider=BMO][center][h1][color=CDEEF0]BMO[/color][/h1] [img]http://img.roleplayerguild.com/prod/users/2dfeec21-0858-43ca-b6ce-6376bc02e893.jpg[/img] [i]"Who wants to play video games?"[/i] [h3][b][BMO ⫻ ADVENTURE TIME - LAND OF OOO ⫻ UNKNOWN ⫻ CHAOTIC GOOD][/b][/h3] [h2][b]▼ APPEARANCE ▼[/b][/h2][hr][hr] [i]"Yay! BMO is so pretty and smart!"[/i] Twenty inches of sheer computer awesomeness. A simple 8-bit face stares out at the world on the screen. Legs stick out the bottom, arms stick out the side, and that's about where BMO's anatomy ends. BMO's front panel features a d-pad, a variety of buttons, a slot for a floppy disk and a pair of ports for controllers. The lettes "BMO" are printed in big, reassuring letters on BMO's sides. A compartment for batteries is on the rear. Don't touch that. [h2][b]▼ PERSONALITY ▼[/b][/h2][hr][hr] [i]"BMO does weird junk when no one is around"[/i] - Finn BMO is extremely protective, dangerously curious, rather playful and tends to get carried away with their own imagination. Because of this, BMO can come across as a bit odd, as BMO throws itself into whatever game of pretend it's involved in with total sincerity - if BMO is pretending to be, say, a heroic champion of goodness fighting evil, then [i]that[/i] is how BMO will act, albeit rarely in a way that others might describe as "competently". [h2][b]▼ BACKSTORY ▼[/b][/h2][hr][hr] [i]"Well, that's why we're so glad you're here, BMO. You're the key, the key to escape. Only you can save us now."[/i] Once upon a time, there was a man named Moe, and Moe made robots. Lots, and lots of robots, each with a specific purpose in mind. BMO was made to be a companion to a son that Moe never had and, so, BMO went out into the wide world to be the best friend that BMO could be. After some searching, BMO found the only human boy in the land, and set about befriending him, [i]his[/i] friends, and [i]their[/i] friends too. Together, they went on adventures. Mostly pointless adventures that didn't really change much of anything, but there were plenty of small acts of heroism, the occasional meaningful journey of self-discovery and a spot of saving-the-world-from-existential-threats on the side. Occasionally, BMO undertook adventures of its own, though many of these stemmed from simply being left alone for too long, or getting lost, or a game that got out of hand. Then the portals opened up, and a world that was rather weird and incomprehensible became a little bit weirder and rather more incomprehensible. BMO, along with the other heroes (who were rather more, well, heroic) of the Land of Ooo, bravely fought to defend their world as they had done before. On account of technically taking part in the battle to stop the rampage of "Father", an invitation to join the [b]Defenders of the Multiverse[/b] was extended to BMO. BMO, of course, gladly accepted. [h2][b]▼ ABILITIES & EQUIPMENT ▼[/b][/h2][hr][hr] [i]"[b]BMO chop![/b] If this were a real attack, you'd be dead."[/i] [b]So Many Features![/b] Moe somehow managed to put a [i]lot[/i] of functions into BMO. Want to play video games? Sure. Want to take photographs or record films? No problem. Want to a flashlight? Got you covered. In short, if there's a thing that you'd expect a top-of-the-line handheld electronic advice to do, BMO can do it. Or, if not, at least BMO can [i]pretend[/i]. [b]A Robot![/b] Doesn't need to worry about things like eating, or drinking, or sleeping, or breathing, or any of the other pesky biological functions that plague non-robots. BMO still tries to do these things occasionally. [h2][b]▼ WEAKNESSES ▼[/b][/h2][hr][hr] [i]"Battery low. Shutdown!"[/i] [b]Powered By Electricity![/b] BMO uses a pair of double-A batteries. These last a reasonable length of time, thanks to the genius of Moe, but they do run low eventually. Strenuous activity causes them to run out more quickly, as does using too many features. [b]Compact![/b] There are all sorts of weaknesses that come about from being a small, ambulatory, sentient video game console. The world is generally not designed with BMO's size in mind, and so things like "tall shelves", "long staircases" and "door handles" require a bit of work to navigate successfully. [h2][b]▼ OTHER ▼[/b][/h2][hr][hr] [i]"Don't worry, Bubble! I've got everything under control!"[/i] I've tried not to mention the other characters from Adventure Time too much, because obviously somebody might want to play one of them, and I don't want to contradict whatever ridiculously awesome backstories and characterisations that they come up with. I know that "work in progress" character sheets aren't accepted, [i]but[/i] I'd hope that if somebody else wants to play Finn/Jake/Whoever, I could collaborate with them, and edit an extra paragraph into the backstory to account for it. [/center][/hider]