[hider=The Scotsman][center] [h1]The Scotsman[/h1] [img]http://pre15.deviantart.net/639a/th/pre/i/2009/188/6/e/the_scotsman_by_formadmenonly.jpg[/img] [i]"What do you think of that, Mr. Pajama-Wearing, Basket-Face, Slipper-Wielding, Clype-Dreep-Bachle, Gether-Uping-Blate-Maw..."[/i] [h3][b][UNKNOWN ⫻ EARTH, SAMURAI JACK ⫻ UNKNOWN ⫻ C.GOOD][/b][/h3] [h2][b]▼ APPEARANCE ▼[/b][/h2][ hr][ hr] [i]"...Bleathering, Gomeril, Jessie..."[/i] The Scotsman is a hulking figure of muscle, sinew, and fat. His bright orange hair, tied back into a ponytail and covering his face, is thick and a bit matted. His left leg has been replaced with a machine gun, and on his back he carries a magic Scottish claymore. He also carries a set of bagpipes, on which he plays an ear-murdering piece of 'music' [h2][b]▼ PERSONALITY ▼[/b][/h2][ hr][ hr] [i]"...Oaf-Looking, Scooner, Nyaff..."[/i] The Scotsman, is a loud, boisterous braggart, with no concept of true manners or an inside voice, with a temperament to match. His explosive personality often puts others on-edge, and his concept of 'fun and entertaining' is often a far cry from any "civilized" person he may come across. However, despite his flashy, excited personality, he is by no means an idiot, and has wit and intelligence in both battle and conversation, even if he is a bit more straightforward than most in both situations. Ultimately he's massive man with an equally massive personality, but he can fit in with those less boisterous if need be. [h2][b]▼ BACKSTORY ▼[/b][/h2][ hr][ hr] [i]"...Plookie, Shan, Milk-Drinking..."[/i] Born in what remained of the Scotland of Aku's corrupted Earth, the Scotsman grew up a proud member of his clan, if a bit less rowdy than the rest. Trained in the art of battle, when he would come of age, he would prove himself the mightiest warrior of his clan, chosen to wield the clan's sacred Runic Claymore, a weapon capable of feats similar to his ally Jack's blessed katana. Leaving his home clan to forge a name for himself, and find his destiny, The Scotsman would leave home with nothing but his sword and a set of Bagpipes. During his travels, a choice encounter with bounty hunters would see his left leg removed, and replaced with of all things, a machine gun. Eventually he would have his fateful encounter with the Samurai of legend, Jack. Both trying to cross the same rope bridge, Jack and the Scotsman would see themselves engage in battle first with each other, and then with bounty hunters pursuing them both. Defeating them, Jack and the Scotsman would later meet again, when the Scotsman requested his help in rescuing his wife from the clutches of Celtic Demons. They would save her, and then go their separate ways for a time. More recently, Jack and The Scotsman would meet again on a ship, with Jack having lost his memory, believing himself to be a waterboy for the vessel. The Scotsman would go on a quest with the amnesiac Jack, to recover his memory, eventually defeating a group of Sirens, and restoring Jack to his rightful self. Once again, the two would go their separate ways, The Scotsman ending up in the current situation. [h2][b]▼ ABILITIES & EQUIPMENT ▼[/b][/h2][ hr][ hr] [i]"...Soy-Faced Shilpit, Mim-Moothed, Sniveling..."[/i] Master Swordsman: The Scotsman is a highly talented swordsman. In his first appearance, he proved to be able to fight Jack to a stalemate, and even appeared to be marginally less exhausted after the battle than Jack was. He is also just as proficient as Jack at dicing up hordes of lesser opponents. Superhuman Endurance: The Scotsman is capable of defeating hundreds of opponents before tiring, as well as being capable of roaming tirelessly for days while carrying a sleeping Jack when the latter had lost his memory. Additionally, after his first battle with Jack, he was apparently slightly less tired than Jack, as he managed to remain on his feet while Jack was seen exhaustedly slumped over the side of a bridge (though the Scotsman was still too tired to lift his sword). Superhuman Strength: The Scotsman possesses physical strength far beyond what a normal human could ever hope to achieve. He has been shown to be capable of easily lifting and throwing a tank. He is also capable of running while carrying multi-ton loads and hitting robots with his head and hands so hard as to make them explode. Peg-leg machine gun: The Scotsman's left leg has been replaced by a machine gun. He often uses this weapon when facing multiple opponents, and appears to be an excellent marksman. Additionally, the weapon seems to never run out of bullets (or, at least, he has never been shown reloading it). Superhuman Durability: The Scotsman appears to be extremely durable, as he has been shown enduring circumstances that would maim or kill an ordinary man without injury, such as simply laughing off the bites of robotic alligators. High-powered explosives: The Scotsman carries a number of extremely high-yield bombs in a pouch on the front of his belt, which he tends to use in situations where he doesn't feel his opponents are worthy of his sword. These explosives, despite typically being about the size of a hand grenade, possess enough explosive power to level buildings and, in one instance, destroy an entire cruise ship. [h2][b]▼ OTHER ▼[/b][/h2][ hr][ hr] [i]"...Worm-Eyed, Hotten-Blaugh, Vile-Stoochie, Cally-Breek-Tattie?"[/i] I've worked on keeping him as accurate as possible, filling in gaps when need-be. I've especially kept his abilities in-line with what is showcased in the show, so there should be no worries there. [/center][/hider] [hider=Nigel Uno][center] [h1]Numbuh 1 - A.K.A. Nigel Uno[/h1] [img]http://vignette3.wikia.nocookie.net/knd/images/4/4d/Numbuh_1.jpg/revision/latest?cb=20070305114531[/img] [i]"Kids Next Door, battle stations!"[/i] [h3][b][Nigel Uno ⫻ CODENAME: KND, EARTH, VIRGINIA ⫻ 10 ⫻ N.GOOD][/b][/h3] [h2][b]▼ APPEARANCE ▼[/b][/h2][hr][hr] [i]"...But if you're my uncle then that makes Grandfather my grandfather!"[/i] Nigel is a basic ten-year-old boy, he's shorter than a lot of people, and thinner than most too. His head is completely bald, thanks to an incident with long-time arch enemies The Delightful Children From Down The Lane. He wears a red sweater with grey shorts, with white socks and brown shoes that double as heel-click-activated rockets. He usually carries an assortment of gadgets and weapons with him, and has a special combat uniform distinct to his Sector, Sector V. [h2][b]▼ PERSONALITY ▼[/b][/h2][hr][hr] [i]"Oh, hey! I've got an idea! Let's completely forget about investigating this stupid crash and go frolicking in the ocean instead. Ooh! Maybe afterwards we can go and get some yummy funnel cakes and pizza on the boardwalk!"[/i] Nigel's personality ranges from stoic, stern, vigilant hero to kids everywhere, to an obsessive workaholic that doesn't know the meaning of the word 'relax'. He takes his duties as both a leader and a fighter seriously, and rarely has any tolerance for horseplay or goofing off. He cares very much for those he considers part of his team, though he may not always display this publicly, but he is always the first to sacrifice himself to ensure the safety of his team members. [h2][b]▼ BACKSTORY ▼[/b][/h2][hr][hr] [i]"Sure it's hard, but I'll bet that's what makes it exciting for you. I'd hate to see you give that up."[/i] Born in England, Nigel lived there with his mother and father until he was 3 years old, moving across the Atlantic ocean to the US state of Virginia. From there, he would eventually be inducted into the Kids Next Door, a global organization dedicated to combatting evil Adults across the Earth. Nigel would be inducted into his local Sector, V for Virginia, and would become staunch friends with Numbuh 5, a girl named Abigail Lincoln, who helped guide his induction into the KND, and saved him from an incident with the Delightful Children From Down The Lane, which would result in the loss of his "really cool hair". From there, Nigel would take over leadership of Sector V, working alongside his eventual teammates Numbuh 2(Hoagie Gilligan), Numbuh 3(Kuki Sanban), Numbuh 4(Wallaby Beetles), and his former leader and now second-in-command Numbuh 5. Together, they would combat the evil Adult known as 'Father', his henchchildren The Delightful Children From Down The Lane, and an assortment of other villainous adults, who sought to rid the world of annoying children like the Kids Next Door. Eventually, Father's tyranny would threaten the multiverse, and as one among those wit the most experience battling Father, Nigel would volunteer to help stop him, joining up with the Defenders of the Multiverse to combat him and his allies. [h2][b]▼ ABILITIES & EQUIPMENT ▼[/b][/h2][hr][hr] [i]"... risking my life, endangered my team and spent valuable KND resources, just to get a stupid key chain?!"[/i] S.P.I.C.E.R. - A favored weapon of Nigel's, a heat ray pistol that uses a red-hot chili pepper as a power source. B.A.J.O.O.K.A. - A Oft-user heavy weapon that acts similar to a rocket launcher, firing whole cartons of orange juice at the opponent. Ear Communicator - Nigel wears a communication device on his ear, that acts as both a speaker and a microphone, relaying and broadcasting messages to those on the same frequency. Rocket Shoes - Nigel's usual brown shoes can act as rockets to allow him to fly both in combat and as transportation, activated by clicking the heels together. [h2][b]▼ WEAKNESSES ▼[/b][/h2] [i]"N-n-no, 86, n-n-no, no sir - uh, I mean ma'am, sir. I... I mean, I... I... I thought..."[/i] Nigel's prime weakness is that he's a 10-year-old, his body is weaker and smaller than more aged fighters, and his mind is often fooled or distracted by childish things. He's also very accustomed to having a team to back him up, and is a worse fighter on his own than when he has someone to watch his back. Nigel is also very much a workaholic, always obsessing over missions and completing them, and hardly ever giving a thought to R&R or taking a break from constant working. [h2][b]▼ OTHER ▼[/b][/h2][hr][hr] [i]"Let's go get some of Mr. Lincoln's cookies!"[/i] I've decided to use Nigel from somewhere in the middle of the series, prior to Operation Z.E.R.O., and especially before his canonical induction into the Galactic KND. I'm planning on expressing this Nigel's more obsessive or workaholic side, possibly to the detriment of the team. I also chose this time period specifically to contrast with Raddum's Numbuh 3 being from a parallel future. [/center][/hider]