[@Aewin][@Pudding][@Melo][@Ailyn Evensen][@Snagglepuss89][@tsukune][@Shadow007][@Eidolen][@MayLien][@Heap241] [@banjoanjo][@CrazyShadowy][@JaceBeleren][@aviendha][@Indra] Status update: [list][*] [b]Still waiting on Daniel's 'Private CS' to be finished.[/b] This'll be the last time I make a point about it here, and if there's no sort of indication that the delays are gonna end at that point then I'll be considering Daniel's character slot reopened (either for myself, one of you, or someone else who wants to join). Honestly, I've been more than patient enough.[/list] [list][*] The part of the OOC's opening post devoted to explaining the rules of how characters can die was rewritten, since that's primarily where the voting system was explained. The voting system's now removed due to no one seemingly wanting to keep it in (I didn't care for it much myself). This was the changes in the OOC: [quote=OOC's Opening Post]Characters [i]can[/i] (and most likely [i]will[/i]) die at specific plot points, and [i]can[/i] also die from other causes. The role-play was mildly inspired by an [i]elimination game[/i] (though it's always been intended as a story at its core, not an elimination game), meaning that any of your characters are susceptible to dying during the story. The player characters can attempt to eliminate each other through the 'murder system' that's explained in a later rule, and they can also be eliminated through other events. Some of these events will only end up killing off the characters if they screw up somehow (or if I choose to kill you off for breaking the rules), while others will be actively trying to eliminate you. You'll still have plenty of time to interact and develop whatever kind of relationships you'd like with each other and NPCs, and it's important to keep in mind that the 'murder system' is just one of the secondary elements of this story as opposed to being the main element (IC development will play a large role in how focal it is). You shouldn't make an attempt to kill other characters without using the 'murder system' listed in a rule below this, because it'll prevent you from being able to kill anonymously. Players characters are allowed to attempt to kill NPCs, but do keep in mind that it might fail or backfire like any other murder. A plot element will allow dead characters to remain in the role-play, but they'll have certain limitations and gimmicks involved in that, and characters that get killed off because their players broke the rules are excluded from this opportunity -- don't think you can loophole the system. If you're not okay with the idea of your character dying though, or you're the type who'd take it personally when other players vote you off or the murderer player chooses to kill you, then this role-play isn't for you. Those who'll be immature or petty about who they choose during the voting - rather than let the IC alone be the deciding factor, as it should be - are also not welcome here.[/quote][/list] [list][*] The next chapter has officially started now that I've posted its introduction. From this point onward, you should consider the 'non-obligatory' phase of the IC to be over, since very soon we'll all be grouped up at the estate and everyone will need to maintain decent activity.[/list] [list][*] For all intents and purposes, the collaboration between myself and Phantom is the next post, with Sonya needing to react to Sven at least one more time (it might be more) so he can head off. Sonya's posting can happen before or after the collaboration, but things with Sven need to be finished up before anyone else reaches the escort point, so I'd prefer it happen soon. Tatiana will post once Itzal and Paula's next collaboration is done, and I'll be moving things forward with the escort point group soon. Aewin mentioned that Lucia is likely arriving in an hour or so, which means it's hard to say if her post comes before Sonya speaks to the people at the escort point (if she does this). I've also got someone coming to the escort point on my end, and it's uncertain if that'll be before or after Lucia arrives. Once it reaches 5:00 PM in the IC, things should start moving along much more actively in this thread.[/list] [list][*] Regarding 'player NPCs', you basically post them up with the exact same 'Public CS' and 'Private CS' that the regular characters use, except the 'Wish' category is answered as 'N/A' (sure, they can have wishes, but they're not being promised one so it's irrelevant to them). You actually post [i]both[/i] the 'Public CS' and the 'Private CS' over PM initially with these characters, instead of the 'Public CS' being posted into the OOC, but only if the NPC won't be introduced at the same time as the respective player character, because the 'Public CS' of the NPC is removed from PM and placed into the respective player character's post in the character tab as soon as the NPC is introduced within the IC. As for [i]how[/i] you PM them to me, put both the 'Public CS' and the 'Private' CS into the same post (but keep them as separate hiders still), and send them to be in the PM thread that belongs to their respective player character. In other words, this is the one circumstance where you're allowed to reply to the post I gave you all revealing your cards (I'm now giving all the people who don't have a card yet a 'placeholder' post, that'll be empty until I settle on the final cards). The 'Private CS' will remain in this PM post, while the 'Public CS' will be transferred to the character tab once the NPC is revealed IC. You should get my okay about the NPC through another PM or some other IM method before posting them in the PM though, so we don't end up having denied characters in the PM threads. This is the only way that players are able to get access to using characters who aren't letter receivers. The reason this wasn't brought up in the rules is because 'player NPCs' weren't confirmed to exist until a couple of players actually pitched some good ideas for them to me, though I personally always had plans to use them myself -- they'd just have been included with the regular NPCs.[/list]