[@CrazyShadowy] Well yeah, I've made no secret that GA is complicated, especially since I'm not really spoiling anything if I say the 'Sci-Fi' elements are basically an illusion (technically, the same applies to Xenogears, since it was actually far more esoteric). [@Landaus Five-One] Xenogears is, honestly, one of the best stories/games ever created in my eyes. It largely helps that it was made by Squaresoft and was inspired by Gnosticism (both of which have a lot of significance to me), but yeah. I wouldn't say it 'inspired' GA or anything, because I developed my project over a decade before knowing Xenogears existed (I'm from Australia, and Xenogears never came out here, so all I knew about it until ten or eleven years ago was from one video game magazine I had), but there's definitely some parallels. Anyway, as for the spaceships thing, not really. I have exceptions where sometimes I'll like something like that, considering I'm technically into the Gundam series and whatnot, and Star Ocean (though this is like Xenogears and Final Fantasy, in the sense of not completely being Sci-Fi), and Zone of the Enders is another good series (I forgot about them when I gave my previous examples, since they were off the top of my head), but I'll pretty much never get into something solely on the basis of it being Sci-Fi. Basically, the genre itself doesn't win me over, so I need other elements. I'm not particularly interested in technology, for just one example of why. Long story short, I can enjoy a futuristic setting, but it has to have other elements I'm interested in. To be fair though, I have exactly the same sort of attitude towards the medieval fantasy genre. I'm really picky about things that I'm interested in, and tend to have a lot of extreme likes and dislikes, but my main genre of interest is contemporary fantasy. The battles in my project are often beyond cosmic level, but not using technology.