Okay, so with the current interaction planning in the works for the upcoming IC bits, I just want to remind everyone of some key points when considering what interactions to write out and which ones to skim over and combine into a solo post or skip completely. [hr] [list]First, do not expect interactions to fall into your lap. If they do, great! But they probably won't to any significant degree, especially if you play any kind of character who wouldn't normally seek out and actively befriend a bunch of magical strangers. This means if you want your otherwise reticent loner to actually develop, you (as their personal god) need to cook up ways for people to run into them, talk to them, get to know them, etc. That means planning, and OOC communication is for more than just "can I do x and y and is that feasible?" In the context of planning out a week, think about which characters you might want your character to interact with and then message that player with a proposed scene about how [usually not social character] could be convinced to talk or do something and see if so-and-so's character would be able to manage that. It doesn't need to be detailed--in fact, given the propensity of character interactions to derail goals, I'd recommend not setting and forcing a goal, but rather just coming into the scene with a rough direction and letting your characters drive the conversation/events from there. Though, of course, as their personal gods, you guys have the ability to assess the selection of words and actions a character would say and do in any given scenario and choose one that hopefully moves towards a meaningful scene and not just shooting the breeze (though sometimes shooting the breeze is also a meaningful scene, so really, it's hard to mess that part up).[/list] [hr] [list]Second, I highly caution against writing out later scenes [i]before[/i] earlier scenes. Most people behave and think based on past events, so finishing up that Friday scene and solidifying it before a Wednesday scene means your character cannot have any significant changes in perspective or opinion coming out of that Wednesday scene or it'll look like they just forgot all that in two days. Probably not great for most types of characters.[/list] [hr] [list]Third, scenes can be private or public. Unless it's a matter of someone trying to claim that jumping on a desk in the middle of class and yelling at someone else is a private scene (protip: it's not), for the most part, when players say a scene is private, it's private and that's final.[/list] [hr] [list]Fourth, missing out on interactions in public scenes: If it happens, it happens. Oh well. Sorry. If it's a public scene (and sometimes even when it's not), the collab link will probably be up in the collab link channel on Discord and will likely be a WIP for a few days with some people mentioned in case it significantly affects them (so check the events available). If you miss out on the interaction even when your character would likely do something about it, that's a shame, but there's not much to be done there. If you still want to internally react to it, write up a solo post later or incorporate it into some summary of events from your character's perspective sometime after, but don't expect anyone to go back and extensively rewrite reactions unless you have a damn good reason. (Again, if the players think your character would do something major in the scene, you would likely have been tagged anyway. On the flip side, players writing up scenes should keep in mind who, if anyone, might be reasonably affected by the scene and tag them appropriately. [i]Don't[/i] tag people if it's not likely they'd notice/understand much and/or if it's not likely they'd be able to do anything in time--you don't need a chunk in the collab about someone not doing anything at all. [i]Do[/i] tag players writing up a scene and mention that your character would do something in said scene if you'd like to participate and then wait for their confirmation before writing up your segment in a reasonable amount of time. Not everyone sees events the same way. You may think a character would do something, someone else may disagree, but if you want to participate in a WIP scene, let the involved people know and see if they're okay with that.)[/list] [hr] [list]Fifth, very short--but important--scenes can probably be incorporated into solo posts for better flow, though use your own judgment on that since there are too many variables for me to effectively cover here.[/list] [hr] [list]Sixth, keep in mind what your character does and doesn't know and how much they can reasonably deduce about another character. If another player unwittingly metas information, [i]do[/i] bring it up with them and don't just let them keep doing it. Call in the GMs if the discussion gets tedious.[/list] [hr] [list]Seventh, not everything is a noteworthy scene.[/list] [hr] [list]There's a mountain of exceptions, situations, and bullshit when considering all the little details of scenes, but just keep in mind the tl;dr below, apply some forethought, and there shouldn't be too many issues. For weekly details not mentioned in the general notice on Discord, ask the GMs and we'll clarify if the IC update hasn't rolled around by then.[/list] [hr] Tl;dr: You get as much out of interactions as you're willing to put in. Any character can be personal-god-shenanigan'd into interacting with another one if you plan it sufficiently, and that depth of planning usually involves some degree of character investment and scene direction.