[Hider=Combat: Meister and Weapon] This is a set of rules and guidelines created to keep the combat in this game fluid while maintaining the fundamental/key aspects of Soul Eater, primarily the relationship between Weapon and Meister and how they (and you) should conduct yourselves in any combat situations. Here, I will explain the limitations and requirements for a meister player and a weapon player.. [Hider=Basics] Meisters have the most autonomy in a combat situation, once transformed, the weapon player will rely primarily on the meister character to maneuver them, The meister does not require permission from the weapon to block, attack or move around, the basic maneuvers of battle are the meister’s decision. [indent]EX:[color=aqua][i]Player M pulled his weapon up to block, knocking the spikes back into the ground, he dashed off just as a hail more fell from the sky before turning to smack the barrage away.[/i][/color][/indent] For basics like this, the meister will take the lead. The weapon player’s autonomy is much lower after transforming but can still take a part in the combat by guiding the meister player simply through speaking. [indent]EX:[color=red] [i]”Shit” Player W cursed as the spikes struck his weapon form, a small cut appearing on his shoulder. He held through, focusing his energy on defense as his meister struck the next attack away “Hey, he’s weak against fire, get close and I’ll turn up the heat!” He said to his meister..[/i][/color][/indent] A weapon who has transformed can’t move on their own, but they can still see and speak and feel should they take significant amounts of damage. This means that the majority of what a weapon does will be talking and reacting. Stick to these rules and you can have swift, fluid action sequences while respecting the lore and your partner. Please, do not hold a conversation with your partner before doing the most simplistic things, we will be here forever. [/Hider] [Hider=Specials] As for non-basic attacks, such as your weapon’s special abilities and the like, these require a brief amount of communication, after which the weapon gains a bit of control. The meister cannot activate abilities without the weapon. [indent]EX: [i][color=aqua]“Alright, time for the fire!” Player M smirked as he dashed through the onslaught of fired spikes. He dodged and swerved, cutting the attack to launch himself, weapon first at the demon.[/color][/i][/indent] [indent][i][color=red]Player W reacted the moment he heard the call. “Yeah, time for the fire!” he agreed with genuine glee. As his meister made their way to the target, Player W charged up his fire, flames beginning to coat the outer layer of his weapon form. Suddenly, the demon was right before him. Player W inhaled and the flames swelled and burst forward, scorching the monster’s face in a flash of heat and rage.[/color][/i][/indent] As you can see, while the meister player still has the freedom of mobility, whether or not the actual attack is activated relies completely on the weapon. For this reason, it would be best to discuss your plans with your partner before attacking, through PMs or on the OOC, whichever works.[/Hider] [Hider=Soul Resonance] Soul resonance, this requires [b]both[/b] player’s full cooperation. UNDER NO CIRCUMSTANCE CAN YOU PERFORM A SOUL RESONANCE TECHNIQUE WITHOUT BOTH PLAYER’S CONSENT. Soul resonance is a powerful technique that allows you to harness the full might of the synchronisation between a weapon and a meister’s soul. Through this resonance, you can unleash an attack with devastating power. BUT, it requires both players to pull off. The meister must first attempt it, then the weapon agrees and attempts to resonate as well, once both player’s intents are confirmed, the meister may attack. [indent]EX [i][color=aqua] Player M wiped the sweat from his forehead as the demon rose from the flames. He face palmed. “Of course it wouldn’t be that easy!” With a twirl of his weapon he sighed. “Let’s go W, time for SOUL RESONANCE!” He closed his eyes and his soul began to swell, attempting to connect with his weapon.[/color][/i][/indent] [indent][i][color=red]Player W Sighed in unison with his partner. “I hear what you’re saying, this guy isn’t going down.” Eyes flaring with the blaze of his soul, Player W let the rush of his meister’s soul wavelength connect with his own, synching up as their bodies and minds moved as one. [/color][/i][/indent] [indent] [i][color=aqua] Player M pulled his weapon back, blade turning into an explosive ball of golden flames. “Let’s do this, SUPER ATTACK NAME, go!” He shouted before exploding forward, weapon raised above his head. With a swing, he smashed it against the demon’s skull, breaking it into pieces. [/color][/i][/indent] The relationship between the weapon and meister is important. Just because a weapon can’t move on it’s own doesn’t mean the meister player should take them out of decision making. The special abilities and, most importantly, the soul resonance that a weapon can provide are theirs to give. Weapon and meister must work together, must communicate and must have an understanding. [/Hider][/Hider] Created this, an explanation of how meister and weapons should conduct themselves in this game. This will help you regulate yourselves and help to keep up the fluidity of combat. I'll add it to the OP And please....write better than the examples, they are strictly examples of your limitations and how you should interact, they are not an example of the quality of writing that should be put into said interactions.