[@Ms Ravenwinter], [@Ermine], while I have considered running a game, I am more specialized in Third Edition than I am anything else. At the very moment this would be somewhat difficult until at least this weekend, but also because the genre I Dungeon Master over is not for everyone. I am a low magic, gritty, dark, "savage fantasy" storyteller and I focus, invest and put most of my time into the balance of the game as much as I do the plot, to the point I have my own setting partially completed. Regardless, if I were to run it, even with the same group of players, I think it would have [i]vastly[/i] different tone and direction. Not because I disagree with [@Ermine], not at all, but because of the edition difference, the game being E6, but also settings and themes. [@Big Dread] and [@Landaus Five-One] have heard some of my recounting and stories about my players and setting, and I was in fact prior to this game, attempting to run a Third Edition game in the Planes. Also, when I say "Third Edition" I do mean "3.5e", not Pathfinder or anything else. Any changes and supplemental additions I would mention explicitly as well, so think massive damage thresholds, some class rebalancing, flavor variances, and so on. It is possible I could, but the reason I do not do Fifth Edition is because I legitimately have [i]no plot[/i]. Everything I built and still am is for the older version because it just fits mechanically and thematically better.