[quote=@SleepingSilence] I suppose my thoughts about roleplaying most shows I'd watch as a kid or when I was younger, I typically like to respect those stories but do want my RP's to be a bit more mature. (blame my adulthood for disliking most kid things nowadays. :P) You don't really need to make them too dark, if you don't want to. But I do feel most drama is best when it's dark, because more extreme moments will make the tension better. (it can be overblown or done wrong, but it is the most effective method if done correctly.) I assume when you say this (the darker magical girl shows) wouldn't work as an RP plot, it's because it's blood thirsty and character death is involved. Right? Because a lot of roleplayers are too attached to their character to allow them to face injury or death. Despite I'd argue what makes the great RP's stand out from the good ones, that in the story the characters are involved in, it actually seems threatening and they don't have magical plot armor around them. But, I do agree that slice of life and fun going adventure rp's are much easier to keep track of and not as demanding. And yes, most magical girl shows have surprisingly complicated plots (and/or good character development.) Which is why people enjoy them. Like I said, I guess I'm in the minority when I do prefer the darker ones. ;3 (forgive me, I typed this late and on a shitty laptop. Because petsitting.) [/quote] You assume incorrectly. Plots that allow the characters to suffer serious injury or death are perfectly fine by me, but that isn't what makes the darker magical girl shows so ill-tailored to the medium the way I was talking about; it's that the deaths and the despair throughout the entire setting are completely unavoidable. Since I know Madoka much better than I know Raising Project, I'll go into detail for it to show you what I'm talking about. (WARNING: SPOILERS AHEAD) Madoka is essentially the story of Homura's attempts to save Madoka from her fate. It takes a bit to get there, but that's the crux of the plot- Homura knows what Kyuubi and the Magical Girls are, she knows that Walpurgis Nacht is coming, and she knows what will happen if Madoka takes the bargain to fight her, and her goal is to prevent that at all costs. But, as the series goes on, absolutely everything she tries fails, even as early as Episode 3. The same goes for Sayaka, who tries her damndest to make things work with her beau, only to have him slip away and the despair trigger her transformation. Yes, there is a lot of character death in some very brutal ways, and that certainly does contribute to the darkness, but the bigger aspect is that nothing anybody tries ever works; the show is failure after failure until the final breaking point. It's the same thing with theatrical Tragedies; the appeal comes from the catharsis and the heartbreak from watching the protagonist try and either fail or succeed at Pyrrhic cost. That sort of thing doesn't translate well to an RPG because a main draw of them is the players being presented with a problem and using their wits and the tools at their disposal to overcome it. Having your efforts fail because you made the wrong choices and you pay the price is one thing, but in my experience being presented with a scenario where you fail because there was no correct answer in the first place leaves a sour taste in everybody's mouth. So it isn't that you can't have high risks to the characters or a mature plot, it's that setting things up like Madoka has them would, I feel, not go over well. For me and a lot of the people I've played with, having a fighting chance is where a lot of the motivation and the fun of a roleplay comes from; by contrast, Madoka and premises like it derive a lot of their appeal from the characters not having any chance at all at victory, and that makes finding a compatibility between the two exceptionally difficult, if not impossible.