[u][b][h2]Turn 9[/h2][/b][/u] [hider=The Map][IMG]http://i68.tinypic.com/2ev6zgp.png[/IMG] [/hider] [h3][color=00CED1]The Iceborn[/color][/h3] [@Cyclone] [Hider=Turn 9]When the battle was over, the cave walls and floors were painted with black blood of the gilbins. Half of them had run, and half yet of that had failed. The other half was split between surrender and fight. In the end, of the 300 gilbins that had lived in these caves, about 70 of them had escaped, 150 of them had surrendered, and the rest had tried to fight back. In the end, the 80 brave gilbins who had fought their would-be conquerors (or slavers?) lie dead on the ground. 150 new thralls were shackled with rope and hauled off to either work the mines that had once been their home, transport cargo back to Dagshall, or they were sent to the settlement itself for manual labor. Kjorn, the God of War had truly blessed them. Not a single Iceborn warrior had even been wounded by their enemies. Then again, the gilbins were so puny and weak and scared that perhaps they didn't need a blessing to win that battle. Dag could feel in his gut that somewhere on his icy throne, Father Frost was smirking upon them. He had a feeling it was for the better. Back home, the small piers were to become docks, proper and larger. First, the workers cleared away unfavorable terrain around their piers as to make way for the timber to be put upon the shores. Next, they started measuring and sawing up large planks that were to be the docks themselves, while larger logs were secured underneath the waves to be the stable base needed to support the weight that soon were to be set upon the docks. Once the warriors returned with Dag and a train of thralls following them, they were hailed as heroes by the others. Some of the fighters didn't really feel like heroes seeing as the battle had been so one-sided, but it felt good to win. It was Dag's decision of what to do with the thralls as a whole, but the dockworkers suggested to put them to work in preparing more of the natural terrain for the shipyard that was to be built. Several of the elders also suggested (almost demanded) that a great feast should be held and that Father Frost and Kjorn must be honored for their blessings upon the Iceborn! - A few days later, Dag was enjoying the fresh morning-air when he spat out his drink in astonishment. There, walking nonchalantly as if nothing, came Sverker with a barrel on his shoulder. He had a big grin on his face, and walked right up to Dag. [i]"Where in all the frozen hels have you been?!"[/i] Dag exclaimed, as to which Sverker's grin deepened. He put the barrel leaning over the railing that encircled the entrance to the mead hall, where Dag was standing. Sverker extended his hand to Dag's mug, holding it out, waiting for Dag to give Sverker his mug. Dag was starting to catch on. He emptied the mug's contents (either on the grass or into his belly, it wasn't anything spectacular anyway) and handed it to Sverker, who tapped into the barrel. A golden liquid filled Dag's mug and foamed at the top and the edges. It almost overflowed. Sverker handed it back to Dag, still grinning. Dag grinned back and took a swig of what he now knew was mead, and let out a mighty buffaw. It was, by all the Gods he worshipped, the best damned mead he had ever tasted in his life. [i]"Sverker! How? This is..."[/i] Dag started, but Sverker shook his head, still grinning. [i]"We've been working tirelessly ever since we started the effort to perfect this mead. I can't say we're even halfway there yet, but you can taste the result of our efforts! As to how... Well, let's say it's Sverker's secret."[/i] Sverker winked at his liege, and the two shared another mug of morning-mead together. All will know now that Dagshall has the best mead in all the lands! Never shall they go thirsty! [color=gray][Morale boost! Due to the glorious victory and the best mead in the world, your people will be happier for 5 turns!][/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 160 men, 160 women, 51 children. [indent][i]- 150 Goblin Thralls[/i][/indent] [b]Livestock:[/b] A herd of goat. [b]Military:[/b] No standing military. Militia able to be conscripted up to 60% of adult population. [b]Food level:[/b] Above Average [b]Resources:[/b] Lumber, Iron, [color=gray]Honey (low quantities)[/color] [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [i]+1% from food level, +0% from morale = 6%.[/i] [b]Morale:[/b] Very High [color=gray][i](Morale boost for 4 more turns.)[/i][/color] [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=92278f]The Maerinum[/color][/h3] [@Lady Selune] [Hider=Turn 9]A great feast was held for General Aemilina and her victory despite all odds. The people hailed her as a hero and brilliant military commander. Maxim was honored as well, for it was his daughter after all. The fallen soldiers were also given an honorary farewell and funeral for each and every one of them, their families granted respect and honor and glory in the fallen's stead. For some of the families however, the sorrow was heavier than the glory and pride was light. A few families of the fallen made a cooperative effort to seek an audience with Maxim, and, if granted, asked for reparations to be payed to them for the loss of their familymembers. A mother and her two daughters had lost her husband and two sons in the fighting, something that would be incredibly bad "luck" considering only ten men actually lost their lives. They made no demands, they made no fuss. They simply asked that they be given some sort of reparation so that the family could live on while they grieve. This notion seemed to be supported by some of the senators already. [i]Two days later, several miles away, on the mainland...[/i] [i]"We've been lost for days with nothing but wilderness and rock. We can't go on like this!"[/i] said a middle-aged man. [i]"Well then by all means, if you know where to go then [b]lead the way![/b]"[/i] said another man of the same age, similarly dressed. The party of prospectors had journeyed through the thick brush for days. Their compass wouldn't work, but since it was of crude makings they simply blamed it on the one who had crafted it. They were hopelessly lost, with no more food and barely any way to forage more. [i]"We never should have come here. There's nothing here but tree and rock. I can't even tell if we've been travelling uphill or downhill, further into the mainland or gone in circles! It all looks the same!"[/i] said the first man again. There were six of them, and they were all ragged, torn and hungry. [i]"Stop complaining, you're going to bring the divine's wrath down upon you for your lack of faith."[/i] said a third, younger man. The brush rustled, as it often did. None of the prospectors cared anymore, they assumed it was whoever was behind them. The first man turned around, face red and started to scold the third. [i]"It's your fault we're in this mess to begin with..! Wait..."[/i] The group stopped. [i]"Where's Julian?"[/i] They were five now. The sixth and last in the line had disappeared without a sound. Or had he? Was the rustle from earlier him? Had he tripped and fell? Had he been taken by something? Then, there was dead silence over the woods. No animal caused a branch to creak, no bird sang it's praise. Barely even the wind could manage a rustle among the leaves. A low, humming growl echoed throughout the trees. It seemed to come from everywhere at once, and nowhere. The last that was heard of the prospectors, if it was even heard by anyone at all, was their screams that echoed through the forests. - Maxim was starting to feel like the lost prospectors wouldn't return home. They would have ran out of supplies days ago, and nobody had saw them ever since they disappeared north. Even their boats couldn't be located, which was strange in itself. On their island however, the search for iron was heavily underway. Finally, the Marinum had finished exploring the island which they had settled. Indeed there was iron not too far away, running like veins through the rocks furthest south on the island. The catch was that the south tip of the island was much closer to the orc village than they'd find comfortable. With their docks burned, the the orcs would struggle to come after them for a while but Aemilina had told her father that the orc ships hadn't been docked, and thus couldn't be burned down. Without barely even giving the order, Mannerlicher had already overseen the setup of a mining camp. It was dangerous work, but it had to be done, if he were to do Maxim's bidding. For now, the mining of iron ore was at low capacity, but Mannerlicher assured his liege the amount mined would steadily increase for months to come. [color=gray][Last known location of prospectors marked as a danger-mark on the map.][/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 158 men, 153 women, 53 children. [b]Military:[/b] Available: 8 Footmen. [i]- Militia able to be conscripted up to 30% of adult population.[/i] [b]Food level:[/b] Above average [b]Resources:[/b] Clay, Stone, Marble [color=gray](small quantities)[/color], Iron [color=gray](small quantities)[/color] [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [i]+1% from food level +0% from morale = 6%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] - [color=ed1c24]Unnamed Redskin-Orc Village:[/color] [color=red]Hostile[/color][/hider] [h3][color=yellow]The Antari[/color][/h3] [@Murtox] [color=red]No post found. 3 turns until auto-dropout without word.[/color] [Hider=Turn 8]There was no shortage of fresh recruits. Many were eager to defend their new home, and to serve their people in other ways than cultivating crops or hammering away at stone. At the end of the recruitment period, twenty men had signed up for military service willingly, while the rest of the adult population was content with being levied in times of turmoil. The twenty spearmen were drilled, instructed and sent to work. They would protect their people with spear and shield and a pride quickly grew among them. A positive kind of pride, that is. [color=gray][You have recruited 20 spearmen. Their training is lackluster at the moment, but they will improve as several turns advance.][/color] The nobles bought the story of the Lizardmen seeming mad. Even if they weren't, the hostile actions of their scouts would justify meeting them with force if they ever showed up here with ill intent. [color=gray][You may choose to establish a mine or a lumbermill as second and third workorders. This will take one turn respectively to establish unless another action is specified.][/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 159 men, 157 women, 44 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 30% of adult population. [b]Food level:[/b] Above average [b]Resources:[/b] Stone, [color=gray]lumber, copper (pending).[/color] [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [i]+10% from food level, +0% from morale = 6%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You do not know any other civilizations.[/hider] [h3][color=0054a6]The Children of Artemon[/color][/h3] [@Pirate] [Hider=Turn 9]Once again, the Children of Artemon begin constructing a new home, and look upon the future brightly. They had endured many hardships and some even claimed their God had spoken to them. Others still, said Artemon must have abandoned them, but not out loud. Now that they had secured a new home for themselves (somewhat), old challanges came anew. They needed sustainable sources of food, and their entire village must be made anew. While the farmers started tending the fields and the builders started erecting hovels, Palathan the leatherworker immediately sought out the great wolf pelt that the scout had brought back and hadn't known what to do with. To him and many others, Palathan's suggestion made a lot of sense and was the best idea of what to do with the pelt they could think of. It took him no time at all to fashion a large set of gloves out of the pelt. It was the strongest leather he had ever worked, and the sheer quality of it made him shiver. This truly was an amazing land they had come to, the giant would be pleased (he thought). The scout had described them as wearing nothing more than rags and pelts, despite seeming so civilized. As soon as the pelt was worked into gloves, Palathan went with the scout south-east again to seek out the giants. They weren't hard to find, especially since the scout knew where to find them now and he had memorized the land well. Everything was larger here, Palathan realized. It hadn't been an exhageration, which he had first thought of the scout's description of these lands. He was intrigued. When they came upon the village, they were let in with a warm but quiet welcome. The giants never smiled and never hurried, but they were gracious somehow. How could such tribal beings be so... civilized? [i]"I am Ur."[/i] said a giant, suddenly standing in front of them. They hadn't noticed him, as they had been busy staring in awe at the large infrastructure and way of life of the peculiar giants. [i]"I am Palathan."[/i] the leatherworker said, bowing to the obvious chieftain-looking giant. They all looked quite alike however, with long hair and beard and a single eye and dressed in pelts and crude boots. The scout bowed and stammered his name as well, almost inaudibly. [i]"Come, join me."[/i] said Ur, and the two elves accompanied him into his "great hall" which was basicly just an even larger version of the already large huts that made up this small camp. [i]"We have come bearing a gift, in return. You gave us the largest wolf-pelt we had ever seen, and the leather I made out of it turned out splendid. I put much effort into this gift."[/i] said Palathan as he presented the leather gloves. He had made them practical but also elegant in their design. The tough leather from the wolf wouldn't tear for a long time in combination with the secret elven techniques of tanning and leathercrafting. The Children of Artemon were strong craftsmen, after all. Ur studied the gloves, and tried them on. Their elven make made them a precise fit. This stunned the giant, he was obviously very intrigued with this gift. Humbled, perhaps. [i]"This is fine gift. I had not known such make."[/i] said the giant in crude common, although Palathan could tell he was quite eloquent despite his lack of knowledge in the language. They ended up speaking for many hours of current state of affairs, future trade, and recent events. Finally, Ur said something that shocked both Palathan and the scout. [i]"My scout say there are many elves north-west of here. But different. Two different peoples. One call themselves Lothelonni, live in Cantivale. You seem not to be them. Are you friends of them, come to share in the land?"[/i] Thoughts raced through Palathan's head. There were more elves in the region? The giants had met them before? The scout had the same thoughts, but he looked at Palathan and confirmed this. [i]"I heard other scouts had found elven tracks leading north from our new settlement. I believe it's safe to say their pressence is confirmed now, if Ur have already met them."[/i] Palathan was exalted, but also somewhat worried. [i]"Ur, I told you of our strange experiences in the dark of the forest to the south. Are these the elves you speak of?"[/i] Ur shook his head. [i]"No. Dark Elves live in the forests to south, lighter elves like you live in north-west. They call High-Elves of themselves. More of them I do now know. Have not met them for long time now, strange. They stop show up."[/i] Ur goes on to explain he at first had thought that the Children of Artemon had been of the Lothelonni faction, but had soon seen the difference in their garb and culture. It has become clear to him now that there are three factions of elves in this region, the Dark Elves to the south, Palathan's people to the west, and further north of them is Cantivale. Ur marks the location on the scout's maps, but it ends up being a crude estimate since their maps are somewhat lackluster at the moment. Palathan and the scout journeys home to bring the news to their people. Not only had they successfully improved relations with the giants and gotten much information about the elves to the north and the nearby region, but they had also established a sort of trade with the giants. Ur and his giants said they'd love to gift the elves more pelts in return for such well-crafted goods. Ur believes the two peoples can benefit one another. - Meanwhile, the scouts sent north to follow the tracks of elves they had found soon come upon a grizzly sight. Well, first they see one of the largest mountains they could ever imagine stretching far into the clouds, and a mighty lake next to it. Upon a hill they stand, looking over the valley below where the lake sits peacefully. They could see for miles here, much thanks to their elven eyes but also thanks to the open terrain and their elevated position. It was a beautiful sight at first, but then the grizzliness of it came in. The mountain had let loose a landslide that had demolished half the entire settlement that layed west of the lake, south of the mountain. The scouts could see destroyed elven hovels, houses and death. Then... They saw elves. There, further south of the settlement, about one hundred elven refugees wandered south with all they had left on their backs. They hadn't seen the scouts yet, but they were heading this way. The scouts didn't need to guess of what had happened to them. The landslide spoke clearly. What would they do? - Back at their new home, the Children of Artemon were ready to start again. What would be their first mayor project upon their new home? [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 89 men, 91 women, 25 children. [b]Military:[/b] 7 Elf-at-Arms. Militia able to be conscripted up to 20% of adult population. [b]Food level:[/b] Very Low [b]Resources:[/b] None [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] [color=gray]0%[/color] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] - [color=ed1c24]Bonesnapper Tribe:[/color] [color=red]Hated[/color] - [color=orange]Giant Camp:[/color] [color=lightgreen]Friendly[/color][/hider] [h3][color=DarkSlateGray]Clan Oreborn[/color][/h3] [@Kangutso] [color=red]No post found. Ya know the drill.[/color] [Hider=Turn 5]Copper it would be. As soon as the miners came there and started working, they realized something peculiar. [i]"Oi."[/i] said a miner to another. [i]"There's tin here as well! It's like we can mine BRONZE directly from the walls!"[/i] he joked. It seemed the copper mine was, at the same time, a tin mine. Echadon was excited to meet the Ursar again. At the moment he had met them, he was nervous, but the more time he spent thinking about them and at last telling his clan about them, he had grown quite fascinated by them. They were large, strong, honorable and with similar history as Clan Oreborn. The two races could be good friends, if the Ursar wanted it. He arrived, and was treated as a guest. At first, the Ursar didn't seem to want any outsiders in their home, but the longer Echadon talked to Oras the faster they seemed to accept the dwarves. They spoke of their stories of exodus, and the Ursar leaders could sympathize. They accepted friendship with the dwarves, but made it clear that they did not yet know the dwarves well enough to accept an official declaration of friendship between them. For now they suggested, of which Echadon agreed, that the two races visit each other from time to time, share knowledge, and work together politically as they shared close proximity to each other. The Ursar elders asked Echadon to remember that they were a reclusive and lonely race and would often prefer to be left alone. Echadon returned home satisfied, but nothing of real political value other than great conversation. The Ursar had promised to send Oras over within a fortnight for further diplomatic discussion. Things such as sharing maps of the nearby geography, numbers of settlements and population and knowledge was talked of a great deal, but would not be yielded by either part just yet. [color=gray][Tin and copper added to resources. Mine added to map.] [Echadon has been sent to the Ursar. He will return home next turn with his report of his the diplomatic mission went.][/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 140 men, 136 women, 37 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 30% of adult population. [b]Food level:[/b] Average [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [i]+0% from food level, +0% from morale = 5%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] - The Ursar: [color=yellow][i]Neutral[/i][/color][/hider] [h3][color=DarkGray]The Lycan Covenant[/color][/h3] [@Pyromaniacwolf] [Hider=Turn 2]The first few days of the Covenant's arrival was calm. They had already found plentiful game available, and it would help sustain them for a long while. Some of the Lycan were impressed however with Vlath's plan to not hunt the animals right away, but to herd them. Sort of. Not that the lycan knew what herding really was or how to do it, but Vlath's idea was sensible and Max understood the task given to him well. So did Basir, who was tasked with building their enclosure so that the animals would not escape. The challange would be in all the wood that needed to be gathered however. Deer can jump high and run fast, and so they needed a lot of space to be fenced in and the fence itself needed to be high. This didn't stop them from seeing it done, however. The boats they arrived on would be salvaged in their entirety, to make for a plentiful boost in lumber. [color=gray][Enclosure fences won't be completed until next turn.][/color] At first, Grash had laughed at the notion of wolves being a threat to the covenant, no matter how many they were. His laughter turned into shame however as Vlath shoved his remarks aside with cold facts. Facts Grash should have known, thus his shame. He had muttered his acknowledgement to his task only as he left his tent. For now, the Lycan could sustain themselves with hunting their food until the enclosure was complete and the actual "domestication" started. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 122 men, 117 women, 16 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 50% of adult population. [color=gray][i](Number is higher than usual due to your savage nature and culture.)[/i][/color] [b]Food level:[/b] Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 5% [color=gray][i]-3% from food level,[/i][/color] [i]+0% from morale = 2%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You have not met any other civilizations. [/hider] [h3][color=DarkGreen]The Orc-Grave Swamp Enclave[/color][/h3] [@Bright_Ops] [Hider=Turn 2]First order of business, the mountains were to be scouted out, to see if there was anything valuable to be found or if they could even get some stone from there at all. Seeing as the terrain around here is quite unforgiving and merciless, the prospectors travelled slowly and would not return soon. Gredy estimated they'd be gone foe the entire week, if not more. [color=gray][Prospecting results next turn.][/color] The collection of hair to make bowstring was a tedious, slow and rather gruesome task. Then again, nothing was to be wasted. Every inch of material that they could use, they would. Then again... The use of actual goblin corpses as bait to catch a lizard was a different thing entirely. But everyone silently agreed, it had to be done. It was about survival. The goblins lived close to death always, but even closer nowadays. The plan itself... Well... Was a good idea, but an utter failure. The poison or venom concoction was a success, but when feeding the poisoned meat to one of the large reptiles that lived here, it simply ate, burped, and moved on. It seems the large reptiles had developed a sort of immunity to the poisons and venoms around here. If it worked on all reptiles or lizards however, who knows... But for now, the goblins needed a new plan if they wanted to catch and eat it, or use it's body for materials. A ceremony was developed, a short and simple one where the deceased's name was carved onto a tree and decorated with whatever pretty things the families could find. The trees made find tombstones. Without knowing it, the goblins had already started to develop their own culture. [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 130 men, 130 women, 55 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 50% of adult population. [b]Food level:[/b] Low [b]Resources:[/b] Requires prospection and industry. [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 8% [color=gray][i]-3% from food level,[/i][/color] [i]+0% from morale = 5%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You have not met any other civilizations. [/hider] [h3][color=red]Kingdom of Morg'Talren[/color][/h3] [@Dogematix] [Hider=Turn 2]The Dark Elves of Morg'Talren had arrived upon new lands, found a suitable island to call their new home, and had wasted no time in constructing hovels to house them. Now, next order of business was to establish a source of food. Being so close to the sea, fish came to mind. Some of the boats they had arrived on were salvagable, and so they were to become new fishingboats to feed the people. [color=gray][Food level still improving.] [i](I also noticed I had given you 100 more population than you were supposed to have... Map says 200, but I accidentally counted 300. So I fixed that now, and added your growth after the correction. Sorry about that!)[/i][/color] [color=gray][i](I've been sitting with turn 9 for hours and seeing as you're the last player, you took the brunt of my lack of inspiration left... I honestly couldn't think of anything else to write! Terribly sorry! I'll try to mix things up a bit so you're not always the last person's turn I write, but y'know, your turn 2 is... spectacularly unimaginative on my part. Feelsbadman, seeing as you wrote like 6-7 paragraphs and I can barely respond with 1. I'll make it up to ya!)[/i][/color] [b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b] [b]Population:[/b] 92 men, 92 women, 20 children. [b]Military:[/b] No standing military. Militia able to be conscripted up to 50% of adult population. [b]Food level:[/b] Low[color=gray][i](Improving)[/i][/color] [b]Resources:[/b] Timber [color=gray](Small quantities)[/color] [b]Wealth:[/b] Nonexistant [b]Trade:[/b] Nonexistant [b]Growth:[/b] Base: 4% [color=gray][i]-3% from food level,[/i][/color] [i]+0% from morale = 1%.[/i] [b]Morale:[/b] Indifferent [b]Foreign relations:[/b] You have not met any other civilizations. [/hider]