[hider=Clan Shivering Boar][img]http://www.flaginstitute.org/wp/wp-content/uploads/flags/UNKG7510.png[/img] Basic overview: Clan Shivering Boar makes its home out of The Shivering Forest, to the north of Hardhome for relation. They follow the Old Gods from Beyond the Wall, i.e. human sacrifice, raiding the kneelers, worship the Weirwood trees. They live by the motto "I'll live free until my dying breath." The Clan is currently lead by Chief Bjorek Tuskbreaker, with his sub-chieftan Svir Boartamer. The spirituallity of the clan is lead by High Priestess Svara Treeblood, with her temple guardians being lead by Harthe Icefeather. The clan makes it home out of the ruins of an old first men fortress, aptly calling it the Varmr Gulch, due to its abundance of natural hotsprings and thermal warmth from the ground. Deep in the heart of this gulch lies the sacred grove, a sizable crater ringed with ancient wierwood trees, and at the center, aside from an impressive alter, is a decent sized meteorite that had fallen from the heavens millenia ago. They see this jagged hunk of metal as a sacred object, its metal still warm to the touch. ((Could just be the geo-thermal activity... but wildlings as silly folk.)) The settlement, as it is permanently inhabited year round, lies among the remains of the old first men fortress. A mixture of wooden and stone fortifications defend the settlement, though they are crude and barbaric, the wood roughly hewn logs from massive trees. With the ground never frozen, and the small cave system on the North face of the gulch, the people under the rule of the Shivering Boar clan are able to farm on a limited basis, mainly hardy plants/vegetables, along with an abundance of mushrooms from the caves. The caves also double up as a storehouse and limited housing area. The prized possession of the Shivering Boar Clan are their massive brood of Northern Boars, ornery beasts that are as savage and mean as they come. The weak are culled for meat and food, whilst the strong are harnessed as mounts to conduct raids among the neighboring clans who've yet to submit to the will of Clan Shivering Boar. Only one true road, or the remains of an ancient one, lead out from the settlement, the old stones head straight and true to the ruins of an old trading port, still serviceable, but nothing like the glory days millennia ago. A small number of ships harbors here, used to raid beyond the wall, when new sacrifices are needed to appease the bloody appetite of the old gods. The other purpose has been to raid and enslave blacksmiths, for the kneelers know how to work the metals from the earth, and they come in handy, from time to time. The current three blacksmiths work out of a crude smithy, where they are forced to repair the stole arms and armor of the Clan. Last, population wise, some 2500 to 3000 wildlings call this settlement their home. This number fluctuates, based off of raids, different folk moving from camps, and births/deaths. ((This number can be changed if need be.)) [/hider]