[center][IMG]http://i59.tinypic.com/2diehqt.jpg[/IMG] [color=coral][h2]Sara "Rabbit" Hayakawa[/h2][/color][/center] [color=coral]Team Position:[/color] Skirmisher [color=coral]Age:[/color] 21 [color=coral]Gender:[/color] Female [color=coral]Year at Ace Academy:[/color] 2nd Year [color=coral]Appearance: [/color] Standing in a 5'2"(157cm) and weighing in at approximately 120lbs, Sara is easily the smallest one on the team. Her face is pale and round, and she has clear, clean skin, with a pair of round, pouty lips and a button nose. Her eyes are a light green, and her bright pink hair is in a bob, though is typically kept out of her face with a clip when she's piloting. Her frame is small, but lithe and its clear she keeps in shape. She keeps up with fashion trends, and often wears clothes from sponsors. [color=coral]Personality:[/color] A bit of a wallflower, Sara is in general fairly quiet and soft spoken, preferring to stay in the background, though she tends to be more playful and outgoing around her friends. Highly intelligent and perceptive, Sara has an eye for detail and can notice things others miss, and can be surprisingly insightful. Friendly and amicable, Sara's demeanor is generally cheerful, and though she is quiet, she is neither meek nor timid, and her displays of anger and determination can be surprising. [color=coral]Biography:[/color] The oldest of two, Sara was born to a rather poor family. The daughter of an auto-shop mechanic and a nurse, Sara and her brother Sam spent most of their childhood without their parents- not because of lack of love or care- quite the opposite in fact, but their father often came home exhausted, and their mother worked the night shift at the local hospital almost more than she worked the day shift. Sara was discovered to be quite brilliant at a young age, and with her wallflower tendencies, she tended to go by unnoticed, while her brother often got into scraps in the school yard. While in high school, Sara and her brother got part time jobs at their father's auto-shop learning the ins and outs of machinery and vehicles while they progressed through school. The auto-shop worked primarily on cars, though other vehicles like GEARs weren't an uncommon sight. Both siblings showed an aptitude for this- though it was notable that Sara had much more fun driving the vehicles than actually fixing them, and occasionally got in trouble for taking fixed cars out for joyrides- her brother in tow and covering for her in the off chance they got caught. Joyriding with GEARs was a bit more difficult, and though Sara and her brother both expressed an interest in GEARs, they never got the chance to drive one until their father bought a GEAR to do lifting and loading work around the auto-shop. Immediately falling in love with the machine, Sara convinced her father to teach her how to use it, and by the time her senior year of high school rolled around, she was the one in the shop teaching other mechanics how to use it. A local talent scout spotted her one day while he was getting one of his teams' GEARs fixed, and offered her a chance to prove herself. Going to a private facility, Sara took a GEAR through its paces and thoroughly impressed the talent scout, who in turn linked her up to several GEAR developers. Sara graduated her local highschool with a scholarship for the esteemed ACE Academy, and was immediately picked up by sponsors during her first year. During her first year of school at ACE Academy, Sara was largely out of the competitive scene, preferring to watch from the sidelines, instead she worked jobs for various manufacturers, testing out new models of GEARs before they went on the market. Currently sponsored by Lockheed Martin Aerospace, and Heckler and Koch subsidiary: Coaxed Arms, Sara, at the coercion of her brother, an engineering student at ACE Academy, has decided to enter the competitive scene. She joined up with Celestial Star, a team actively looking for new members. [hr][h2][color=coral]Combat Section[/color][/h2] [color=coral]Strengths:[/color] Sara is quick witted, with a quick reaction time and excellent spacial awareness, allowing her to weave through combat with ease. She primarily engages in close to medium close range, using a combination of melee weapons and firearms. As a test pilot for many major companies prior to her joining the competitive scene, she has extensive knowledge on a wide variety of GEAR models, likely having tested prototypes of them at one point. [color=coral]Weaknesses:[/color] Her aim isn't poor, but the nature of her machine and her equipment makes her less viable past mid-ranged combat. She also has a tendency to push her machine extremely hard, leading to longer downtime as it undergoes repairs. She doesn't like shot-calling, and relies on others for decision making. [color=coral]Neutral Values:[/color] GEAR maintenance and tuning. [hr][color=coral][h2]Gear Section:[/h2][/color] [img]http://i.imgur.com/ANGD0Dt.jpg[/img] [color=coral]Gear Designation:[/color] Lockheed Martin Aerospace. V-A143 'Valkyrie II' Custom The Valkyrie II is a high performance GEAR designed by the American based company Lockheed Martin. Developed for combat use on futuristic battlefields, the Valkyrie series GEAR is designed as a replacement for the aging Einherjar series of GEAR. An excellent, well rounded machine with low development and operational cost, the Valkyrie series, unlike the more expensive Einherjar is meant to combine combat efficiency as well as affordability. While the Valkyrie was designed for general purpose use, and can adapt to various environments by using various equipment setups, the Valkyrie II was developed to be lighter, and more agile, with higher top speeds and unparalleled maneuverability. Unlike the baseline Valkyrie, the Valkyrie II sports thrusters on its back, as well as feet, knees, shoulders, and ankles, with mirco thrusters popping out of the sides of its legs and forearms, allowing it to turn on a dime. To protect its pilot, the Valkyrie II uses a G-Cockpit, specially designed to absorb G-Forces and maintain equilibrium during high G maneuvers. As a result, the Valkyrie II is considerably less armored than the Valkyrie, and relies on shields and maneuverability to make up the difference. The Valkyrie II is also considerably more expensive than the baseline Valkyrie, and has only just left the testing phase. Sara's sponsored Valkyrie II is primarily painted white, with a few purple accents on it. The legs are black and often have the logos of various sponsors on them. [color=coral]Nicknames:[/color] White Hare [color=coral]Weapon(s):[/color] [hider=Competition Grade Pile Bunker] [img]http://i.imgur.com/c3ckb4d.jpg[/img] [img]http://i.imgur.com/YZ83CIr.jpg[/img] A large, re-imagining of a medieval lance, the AX90 is a multi-part pile bunker consisting of three main parts. The primary part is the lance head itself, which consists of a superdense alloy tip connected to a large chemical charge- though the competition grade version replaces the dense alloy tip with a tip that crushes and folds over on itself, with a powerful directed EMP charge that immobilizes the affected part, simulating the lance strike. The lance head then attaches Lance Gauntlet, which connects to the forearm and hand of the Valkyrie, immobilizing and stabilizing it. Attached to the lance gauntlet and the Valkyrie's hand is a Micro Type-4 Energy Cannon, a submachine variant of the Type-3 laser machinegun. The Type-4 is a lightweight assault weapon that can be held in a single hand and fires medium bore energy rounds. The Type-4 fires at a rate of 900 rounds per minute, and has a semi-automatic, three round burst, and fully automatic fire modes. If needed, the Lance Gauntlet can be ejected from the GEAR, without removing the lasergun portion. A spare lance head is often stored on the thigh. [/hider] On the left arm of the Valkyrie is an EMP Claw- attached to a spool of cable on the Valkyrie's left forearm, the claw can be launched with the intention of grappling to a GEAR's leg or arm to temporarily immobilize it, either setting up teammates, or Sara herself for a finishing blow. The outer edges of the claw also act as energy projectors, allowing the claw to be used as a melee weapon in a pinch. [color=coral]Base Parameters: [/color] [color=coral]Strength:[/color] C [color=coral]Endurance:[/color] D [color=coral]*Armor Quality:[/color] D [color=coral]*Shield Quality:[/color] A [color=coral]Agility:[/color] A [color=coral]Energy Level:[/color] B [color=coral]Long Range Quality:[/color] D [color=coral]Short Range Quality:[/color] B