[hider=Archer 2] Name: Odysseus Class: Archer Gender: Male [hider=Appearance] [img]https://s-media-cache-ak0.pinimg.com/564x/3b/12/a9/3b12a93711b2b11b2e1945d108ff469d.jpg[/img] Height would be at exactly 6 feet. [/hider] Alignment: Chaotic Neutral Personality: Odysseus is a confident man beyond all measure. Some would say he is too confident, however, and at times, this may go to bouts of arrogance. He has all faith in his skill due to his past experiences and living a life of merit, and will not take kindly to those who he believes insults his skill. He is also a man of sharp wit, and always looks at situations in a tactical sense, as well as how he can take advantage of such. He would have little trouble thriving in the modern world due to how adaptable he is. Despite how highly appraised he was in the Odyssey, Odysseus feels regret for some of the things that had happened in his own legend. He caused the deaths of many of his soldiers and friends, and could not protect his wife and son due to the circumstances of being lost at sea. Odysseus, however, is not one to dwell too much on the past, and wishes to win the grail in order to be reincarnated in the modern day, to have a second chance at life. History: Vanilla history. Weapon: Toxo Tou Apollona. A large, black recurve bow that requires both strength and dexterity to string. Possible to overdraw the bow, giving it an A ranked attack at the cost of taking twice as long as a normal attack. Parameters: STR: C CON: C AGI: B MGI: C LCK: E Class Skills: Independant Action - A The ability to remain independent even when rejecting the Magical Energy supply from one's Master. It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank A, it is possible for a Servant to stay in the world for about a week without a Master. Due to the many years being lost at sea alone and suffering from the wrath of Poseidon, Odysseus has grown accustomed to surviving on his own. Magic Resistance - B Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected. Odysseus was granted a resistance to magic by Hermes to protect him against the powerful sorceress, Circe. Personal Skills: Eye of the Mind (True) - A A heightened capacity for observation, refined through training, discipline and experience. A danger-avoidance ability that utilizes the intelligence collected up to the current time as the basis, in order to predict the opponent’s activity and change the current situation. This is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning. Known as Odysseus the Cunning, Odysseus had to rely on duplicity and wit in order to survive. Charisma - B A composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. Increases the ability of allies during group battles. Odysseus was the king of Ithaca, and was known for his sharp tongue along with his sharp mind. He lead the Greeks to victory in the Battle of Troy. Subversive Activities - A The talent to reduce the enemy forces in the preliminary stages before going into battle. An expert of traps. However, the higher the ranking of this Skill, the more one's spiritual status as a hero declines. The Trojan Horse, an idea made by Odysseus, was one of the deciding factors for victory in the War of Troy. Noble Phantasm(s): Name: Toxo Tou Apollona Title: "Trial of the Twelve Axe Shaft" 十二斧の試練 Rank: B NP Type: Anti-Unit Range: 10~50 Maximum Number of Targets: 1 Description: Based off of the trial Odysseus's wife, Penelope, made for her potential suitors in order to be worthy to marry her. The test was to be able to string Odysseus's bow and fire an arrow through twelve axe shafts, a feat only Odysseus was able to achieve. This was made evident when Odysseus completed both trials effortlessly, disguised as a beggar at the time. The bow is restrung, and Odysseus infuses magic into his arrow. After the ability is activated, Odysseus fires an arrow at high speeds that cannot be blocked. The arrow will tear a hole through any and all twelve obstacles in the way of its path. If it is an entity that cannot be pierced in this way, the arrow will form a hole through spatial distortion. Otherwise, the arrow will pierce and destroy any in its path. Buildings are considered single entities, no matter what the building has or how many other entities it has inside. The emphasis isn't on hitting the target, but on creating the twelve holes, and as such, Odysseus may intentionally aim at a target behind his intended target in order to pierce a hole through them. Cannot pierce other Noble Phantasms with A+ or above ratings, as well as any conceptual weapons that are stated to block all ranged attacks. After the arrow pierces its 12 targets, it lose its piercing effect and work just like a normal arrow being fired, with its strength being dependant on how long it was drawn. In order to avoid the arrow while one is a target, one must make a LCK check. Otherwise, making an AGI check will result in avoiding the arrow's path. [/hider]