[hider=Lancer 2] Name: Yukimura Sanada Class: Lancer Gender: Female [hider=Appearance][img]http://i.imgur.com/H8gFwag.png?1[/img][/hider] Alignment: Chaotic Good Personality: Yukimura Sanada does not have the most difficult to understand personality. She acts very Hot Blooded, thus she is very quick to act and does not think things through entirely before taking action at times unless someone calms her down and makes her cool off. Often enough she is friendly, even with those who would be her enemy, and greatly loyal to those on her side. Said to be passionate, she sympathizes strongly with others and is easily swayed by tales or deep emotion shown to her, if not a bit gullible due to that. She often acts fearlessly and somewhat recklessly, but tends to mean well. History: Proper History aside from Genderswap Weapon: Fancy Spear with a red shaft and two side prongs near the head (Also called a Jumonji Yari), War Horse, Flag of Sanada Parameters: STR: B CON: B AGI: A MGI: D LCK: C Class Skills: Magic Resistance - C: Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals. Lancer obtained this skill both due to her class, and her association with an area where Mystery was still present. Due to not being directly involved in anything mysterious or magical though, the skill is capped out at a low ranking. Riding - C: Despite being a Lancer, she rode a horse often in life due to her position. Most vehicles and animals can be handled with above average skill. Only those however, and nothing else. Personal Skills: Battle Continuation - B: Lancer doesn't give up to the very end, and fought to the very last breathe. Thus she has a Battle Continuation that allows her to fight even with deadly injuries. Bravery - B: The ability to negate mental interference such as pressure, confusion and fascination. Not once did she Falter in all her battle, proving to be a brave warrior. Overcoming Numbers - A: Many of Lancers battles were fought unevenly, as the other side always had more soldiers, thus causing Lancer to become skilled in facing multiple enemies and being outnumbered. Thus when Lancer fights multiple enemies, or more enemies then there are allies including herself, she gains a temporary boost to her Parameters, increasing Strength and Endurance by one rank. Noble Phantasm(s): Name: Sanada-maru Title: The Impregnable Fortress at Osaka Castle Rank: B+ NP Type: Barrier Range: 1-50 Maximum Number of Targets: - Description: During the Siege of Osaka, Yukimura had a makeshift fortress made to fight against the Tokugawa when greatly out numbered. No matter what the opposing army tried, they could not destroy the fort or make it inside. When activated, it calls forth the Fortress itself. It can be used as a defensive measure, calling just the front wall of the Fortress as a form of shield, or the whole Fortress can be called forth. Sanada-maru can not be harmed by attacks under B Rank, but can also not last against Anti-Fortress Noble Phantasms or attacks that reach the same level. When faced against an attack or Noble Phantasm of the Anti-Army Rank though it's defense grows stronger. Name: Crimson Demon of War Title: The Last Sengoku Hero Rank: A+ NP Type: Anti-Army Range: 1-50 Maximum Number of Targets: 1-100 Description: Rather than a feat or equipment, this Noble Phantasm embodies Yukimura Sanada's Legend as The Crimson Demon of War. Crimson Demon of War is a Noble Phantasm that not only embodies her legend of War, but her actions through war as well. The Crest of Yukimura Sanada's Clan was six coins to pay for crossing the river of the underworld, which symbolized the motto "Always ready to Die for a worthy cause." Yukimura took the Flag of Tokugawa in an all out attack when it became apparent they would not win, going all out and telling the army to Fight to their Hearts Content with the Goal of Tokugawa Ieyasu's Head. As well, she is known for being a strong warrior who always overtook the battlefield. When activated, she can temporarily become akin to her title, a Crimson Demon of War. Wreathed in Flames due to her favored color causing her to often be associated with Fire, she smashes forward with incredible force in a flurry of all out attacks similar to a warrior forcing their way through the front lines to the General of another Army. A continuous attack that holds the power of a relentless army in war. Crimson Demon of War immediately ends if she stops moving, and once over Yukimura's Strength, Endurance, and Agility all drop a rank for Twelve Hours. If activated when Battle Continuation has activated, that is to say when haven taken a deadly injury or being the point of it being fatal, the power of Crimson Demon of War increases as Yukimura's all out attack but it is likely to leave her unable to battle afterwards. [/hider] [hider=Staging Ground Bonus] [quote=@Moonlit Sonata] Well since Yukimura's partnered up now: [@Ijoyen] For being summoned in Staging Ground, the following benefits are accorded. -Rank-up to MGI (D -> C). -Rank-up to LCK (C -> B). -Addition of a plus modifier to STR (B -> B+). -Acquisition of Personal Skill: [quote]Prana Burst (Flames): C+ The body and weapons may be infused with magical energy, using instantaneous release to elevate one's ability. In Lancer's case, burning flames turn into magical energy that infuses her spear. During use, the plus modifier on STR is active; in all other cases it is treated as inactive. However, the prana efficiency is horrid. Using it once is enough to deplete a Servant with E rank MGI almost completely. Less a result of the Servant's abilities and more a form of inherited capability from the Noble Phantasm "Crimson Demon of War", a means of tapping into part of the Noble Phantasm's power without directly invoking it. While the Noble Phantasm is itself active, prana efficiency improves immensely and this skill is treated as continuously active, though this does not mitigate the cost of the Noble Phantasm itself.[/quote] [/quote] [/hider]