[@KoL] [quote]1st: I don't think it needs to have stacks coming slower than they are, 12 successful attacks would take a lot of time to land anyway. What it needs is clarification on the duration of the debuff, which shouldn't really be longer than 01, at most 02 rounds since it's stackable and remove the part about the Stasis being unable to be removed by status cleansing effects, I don't think this is necessary.[/quote] Yeah, was thinking that it'd have a limitation of 1-2 rounds in terms of duration due to how retarded an all-encompassing speed debuff is. However, I personally do think that Stasis being unremovable is necessary, because it takes a long time to land AND is her only source of actual damage. The slow part can already be removed, so making Stasis removeable when it's so difficult to reach against a half-decent healer is sorta like, wow, why even live lol. It's a passive that can't be toggled off, after all, so if someone can just remove her slow every turn with Esuna or whatever, she'd actually be useless. [quote]2nd: Switch the effects around, we really don't allow PC auto-killing, this is unfairly powerful. Also, reduce the damage to something more reasonable like like 400% or so. 1200% is just too much. Say that it consumes the debuff as well, for fairness sake, otherwise you still could cheap shot people to death with ease. A cool down of 03 to 05 rounds would be fair here, I think.[/quote] I mainly came up with things such as 'auto kill' and '1200%' because it requires 12 stacks. And 12 stacks = 12 hits. Sorta operating under the assumption that if you got hit twelve times, you SHOULD be dead. I'm fine with consuming the debuff though. Was going to assume that because debuffs don't matter when you're dead. Perhaps we can have it be a percentage damage thing, where if there's a disrepancy in levels, it effects how much damage is done? Like, if they're equal levels, it can kill them from 100% HP, but if there is a level difference of 5, it only does 40% of their HP? Seriously though, 400% is pretty small, considering how a level 3 Feat allows you to do 200% in a single blow in your first attack, instead of taking 12 hits before you can do 400%. [quote]3rd: I didn't understood the second part of this ability, the first one seems ok, I think, but the second feels a bit confused, so I cannot judge it well. A clarification would be good before I can place an opinion.[/quote] Essentially, Thirteenth Hour is supposed to serve as a 'Finisher'. You sacrifice all your HP except for 1%, and then you go ham for a single round. After that, you are debuffed to prevent you from 'erasing' your sacrifice by having your allies heal you, or it'd just be a ridiculous adrenaline boost that doesn't actually have a downside. If the enemy survives Thirteenth Hour, you're gonna have to fight them for five rounds in a situation where you literally would die if you got scratched.