[@TheWindel] It's more of an equalization thing? Don't really understand what you're getting at, but essentially... It requires 12 successful hits in order to attain Stasis debuff, so that Good Night can be activated. Thus, it made sense in my head that Good Night would be doing at least the damage of 12 hits in a single instant, because, well, those 12 hits didn't do any damage before, so it'll do it now.