[center][img]https://i.imgur.com/uLdOjdK.png[/img][/center][hr] [indent]Mutants, Freaks, Overhumans, Gods themselves... Commonly called Meta-humans are normal humans that were afflicted with a strange condition that has given them powers that defied the laws of nature and physics. Men with super strength, women who can teleport, children who can influence and control nature itself. These powers are extremely varied. These abilities stem from a strange energy that resides deep within them. A green flowing energy that is known as the Meta-human energy. A invisible energy that is extremely hard to detect through normal means. This energy inhabits a Metahuman's entire body, from their skin, to their bones, to their very blood. The energy isn't detrimental to them, or the environment, not even in the slightest, it can even be called beneficial. What is interesting is that scientists have observed that, while the energy is the same, everyone has a slightly different form of the energy. Which is believed to be related to how no Meta-human has the same exact power. To avoid scrutiny from the UN, and to avoid breaking the Geneva conventions, Metahumans are not allowed to join any official army, nor are they allowed to participate in warfare.[/indent] [h1][color=limegreen]▶: METAHUMAN CODEX[/color][/h1][hr] [hider][indent][hider=How Metahuman Energy Interacts with the Outside World][indent]When a Metahuman uses their power on the outside world, a small amount of the meta-human energy gets projected and focused in that area. Such as a Water-Elemental controlling a cup of water will get some of the energy projected into it, allowing them to manipulate the water inside of it. Until they cease control, and the energy will return to their body. There will be a residual amount of the energy on it, however.[/indent][/hider] [hider=Development of Metahuman Energy][indent]Another interesting effect the energy has is how it grows within a human being. Starting out with a small amount of the energy, until it grows as they develop and learn new things about their powers. Stronger Meta-humans tend to have more energy within them. However, there's a particular connection between high-stress situations and the advancement of powers. Under high-stress situations, powers rapidly develop.[/indent][/hider] [hider=Manifestation of Powers][indent]A Metahuman developing their superpower is known as a "manifestation event". A manifestation event depends on the person, and circumstance. A power may naturally manifest on it's own, and the Metahuman would be none the wiser until they accidentally activate it. Or, a power may manifest under an extremely high stress situation - where the manifestation has been sped up by it. These events can be subtle, or explosive (with plenty of property damage) depending on the power. A super-strength Meta may realize they're exerting much more strength than natural, or a stone elemental type may realize the sidewalk acts weird when they are around. Every manifestation is unique to them. There is no set age when powers develop. Some Metahumans are born with their powers, while others won't develop until late into their lives. Powers received are sporadic at best. There is no way to predict what power a Metahuman will have, nor who will develop powers. Not even the strongest information-type can determine that. That said, any power a Metahuman receives is almost random. Completely unrelated to race, or physical activity. It is also theorized that every human being has the potential to become a Metahuman. The rate is Manifestations is... sporadic to say the least. It was believed that every 1 in a trillion humans would become Metahumans, but that rate has tripled since then. And after the infamous "Verthaven Disaster", that rate has been steadily increasing at a [i]frightening[/i] rate. It has been dubbed the Verthaven Effect.[/indent][/hider] [hider=Black Fall Effect & Inherent Powers][indent]Metahumans have a very particular effect attached to them: the Black Fall Effect. This has two main effects on the Metahuman population: firstly, all Meta-humans are subconsciously attracted to each other. So subtly that it's next to impossible to even notice. It causes the shyest people to head out and interact, or draws Metahuman to one location. The more Meta-humans that are around, the more intense this "flocking" effect will get. The other primary effect is that those who spend plenty of time around other Meta-humans have a higher chance to develop powers themselves. It can't be a minimum amount of contact, it has to be years around Metahumans for someone to develop powers. Which is why family members and close friends are likely to get powers from Metahumans. However, it isn't set in stone, as it's still a [i]chance[/i]. Branching off the Black Fall Effect is inherent. Powers passed from parents to the children, or simply run in the blood. These are relatively uncommon, but this is the reason why there are entire families of Metahumans. However, while inherent powers do exist, anyone will get a different version of a passed down power. In what ways vary. Sometimes it's a slight difference, then other times there's a major difference in function.[/indent][/hider] [hider=Ashing][indent]While powers are truly incredible, they come at a price. Powers have a toll on the body and mind. Excessive and unrestrained use would cause what could be described as physical overexertion. They'll get tired and weak from use, along with some bodily damage. Pushing powers beyond their limits in high stress situations cause even worse problems, and at it's most extreme, it may cause an effect known as "Ashing". This is basically an extremely deadly ailment where a Metahuman self destructs. Their powers shut off, and all their cells will die at an alarmingly fast rate. Their cells will drop off their body like specs of ash, and this process will continue until there is absolutely nothing left of a Metahuman. This state is extremely deadly, and there's a mere [i]4%[/i] chance of survival - Even if a ashing victim does survive, there are some permanent physical damage (amputation, brain damage, loss of powers, etc). Ashing is what Metahumans truly fear, as any Metahuman can ash if they are not careful.[/indent][/hider] [hider=The McAllister Effect][indent]The McAllister effect, named after Piper McAllister, the ISD scientist whom discovered it, is the common tendency among powers to come with limitations, and weaknesses. Normally, this wouldn't be big news as it was common knowledge, but Piper McAllister discovered that generally, most powers cannot affect people or animals directly. Such as a blood-bender being unable to manipulate the blood within other people, or a heat manipulator being able to affect the body heat of other people. It's unknown how this truly work, as powers are still ambiguous. It stopped powers from becoming reaching the level of deadliness that would otherwise come from them. McAllister theorized that these blocks are put in place in all superpowers to stop them from hurting themselves. The other half of the Effect is how powers naturally have a drawback, or negative detriment of some kind. Such as a pyrokinetic burning themselves at a limit, or a telekinetic suffering from headaches. Seemingly powers at a price. This is because she believes that powers put a strain on a human being body through usage, but she doesn't have a solid answer. More philosophical members of her science team have stated that "everything has a price."[/indent][/hider] [hider=Power Serums][indent]Through extreme examination of the Metahuman energy, and how it functions, has allowed the few geniuses of the world to create a serum that grants a person Metahuman abilities. This serum is full of a glowing green liquid that infuses a person's body with the Metahuman energy. After the process is complete, they'll gain a superpower at complete random. These serums are usually sold to the highest bidder, but are only capable of being purchased by those with a hefty hunk of change. Power Serums are strictly banned by the government, and anyone that sells them will be hit with some fairly hefty charges.[/indent][/hider] [hider=Regulation][indent]The North American Metahumans were regulated by the NEST organization up until they disbarment. Now a new organization, DOVE, takes the reign and has a more socially aware way of dealing with Metahumans. Metahumans, young and old, are educated and made sure they are mentally well and adjusted. Assisting them in getting jobs, and are properly integrated into society. So far, DOVE's plans are certainly working effectively. The main thing that DOVE changed was how Metahumans were registered. Opposed to NEST's degrading habit of surgically implanting chips inside of people, Metahumans are uploaded to the DOVE database with their information, whereabouts, superpowers, etc. Their DNA are uploaded into the system, and each member of RAVEN/DOVE have a DNA scanner in which they can quickly access the database and access their information. DOVE, upon creation, has issued an alert so they can surgically remove all old NEST chips out of Metahumans, and register them in the new system (Since they're worthless now). However, criminal Metahumans are implanted with chips that can track their whereabouts if necessary. [/indent][/hider] [hider=When Metahumans First Appeared & The Secret Age of Metahumans][indent]It is unknown how long Metahumans have been around. It is generally believed that Metahumans appeared three-hundred years ago, when there was merely a dozen Metahumans worldwide. However, there were a few suspect events that make some believe they might have appeared earlier. As time passed, many more Metahumans have appeared, but this was an era of sorts. Known as the Secret Age of Metahumans, in which not much is known. There were many different events during the Secret Age that are a mystery to the modern world - Only because the secrets died with the Metahumans. For some, that is for the best, but there are many who seek out information on this age. The only people who know of the true Secret Age are those with Immortality abilities, or those that had the information passed down to them. The Secret Age continued until the early 1900's, right when the governments of the world began to realize the existence of Metahumans. Eventually, choosing to keep them a secret in order to utilize them. There have been secret Metahuman squads used in World War II and beyond, only recently declassified for study in the public records. Eventually, Metahumans were finally revealed to the world during the Cold War by US President Dwight D. Eisenhower but largely remained unknown until the late 1980's.[/indent][/hider] [/indent][/hider] [h1][color=limegreen]▶: POWER CLASSES[/color][/h1][hr] [hider][indent] [color=limegreen][h3]SUPER-SYSTEM[/h3][/color][hr] [indent]Super-System type Metahumans have abilities related to the body of themselves and/or others. Super-System powers are easily the most diverse out of all the Power Classes. Any power that changes (or enhances) the body in any way can be classified as a Super-System power. Powers such as super-strength/-speed, flight, and regeneration are prime examples of Super-System abilities. [indent][color=limegreen]BESTIAL : |[/color] A very common sub-type of Metahuman, Bestial Metahumans have traits from the animal kingdom. Most, generally, have the traits of one animal. These abilities are divided into two functions: either they're permanently altered with the animal traits, or they have the ability to transform into animals. They don't exactly have to be based off a real animal - a Metahuman can simply have animal-like traits. [color=limegreen]BIOLOGICAL : |[/color] Those under the Biological class have the direct ability to actively manipulate their biology and anatomy, rather than having permanent alterations. They have the ability to manipulate the biological makeup of themselves and others, such as bones, blood, skin, muscle, etc. This can include shapeshifting, growing new muscles, and skin manipulation. [/indent] [/indent] [color=limegreen][h3]ELEMENTAL[/h3][/color][hr] [indent]Those under the Elemental class have the ability to warp matter, and energy, to their will. Most Elemental types have control over one or several similar elements. Many of them function the same way, in the way that each Elemental type has the ability to move the element that they have control over, along with a few extra tricks. However, not all Elemental types are the same. Any ability relating to a kind of matter falls under the Elemental Class. [indent] [color=limegreen]ENERGY : |[/color] Energy-types are Metahumans with an affinity over Energies. They operate similarly to Elemental types, they can generally create and control an energy they are attuned to. This is a very broad definition. It can range from electricity, to fire, to sunlight, or sound. [color=limegreen]MIMICRY : |[/color] Mimicry-type powers are the set of abilities that dip into Super-System. Mimicry type abilities are those abilities that allow their user to transform themselves into an element, or otherwise take the properties of it. These abilities are quite versatile as their main class. They can be any element, even tethering into the energy sub-type at times.[/indent][/indent] [color=limegreen][h3]CEREBRAL[/h3][/color][hr] [indent]Easily the most straightforward out of all the power types, Cerebral powers have something to do with the mind. Any power that has something to do with the mind. Out of the three primary power types, Cerebral powers are the least diverse. Usually falling under powers that let people gather information, alter minds, or exert their wills on the outside world. Telepathy and Telekinesis are the primary Cerebral ability - with a great deal of the Cerebral types have differing versions of those two powers. There are a variety of other Cerebral abilities (astral projection, memory manipulation, etc). [indent] [color=limegreen]EXTRA-SENSORY : |[/color] The Extra-sensory class entails powers that allow people to gather (and sometimes share) information on a extra-mental level. A sixth sense you could say. Powers under this sub-class strictly deal with gathering information. Telepathy is stated to be under this class, yet the powers that are mainly under this class are Extra-sensory powers such as ESP, Precognition, Retrocognition, etc. [color=limegreen]DOMINATION : |[/color] Domination class powers are abilities that are mental in nature that allow people to manipulate the minds of those around them. This class can work in many ways; from control of animals, to affecting emotions, or outright mind control. Unlike what the name implies, not all powers have to do with mind control. They can be the subtle powers that are suggestive in nature. Domination Powers include Mind/Emotion Control, Animal Manipulation, etc. [/indent][/indent] [color=limegreen][h3]POWER[/h3][/color][hr] [indent]The least common type of Metahuman out there. Opposed to altering the mind, body, or the world, Power-types alter the very essence of superpowers; the Metahuman energy. For example they can alter it (on a large, or small, scale) to give themselves different powers (power replication comes to mind), or enhance, or weaken, the powers of others. [indent] [color=limegreen]REPLICATION : |[/color] Replication type abilities are another form of Power type. Replicators are known as those who can mirror the abilities of other Metahumans, and use them for themselves. They are known to be the most versatile brand of Metahuman, as they can figuratively have any power within the spectrum. However, many of them are limited in how many abilities they can hold, or alternatively can only replicate certain kinds of power. Many have limiters that adjust the complexity of the abilities they can copy, oftentimes simplifying the power they receive from their host. [color=limegreen]CHARGER : |[/color] This is the other Power type, Chargers are Metahumans who can either enhance or weaken the abilities of others. Depending on whether their genes work to dampen or enhance their surroundings such powers can include power boosters, upgraders, nullifiers, etc. Many of these are limited by the amount of power they can cancel out, or limit the area of effect. [/indent] [/indent][/indent][/hider] [h1][color=limegreen]▶: LOCATIONS[/color][/h1][hr] [hider][indent] [color=limegreen][h3]BLACK FALL[/h3][/color][hr] [indent]The City of Freaks. Built centuries ago during the 1700's, built during the hasty colonization. Named after a particular cliff that was used to execute criminals "The Black Fall". Before it was merely a small fishing town that was so small that it was barely worth putting on any maps. Travelers came and went, and young people left for larger cities. Over the years what could be called a village grew into a town as its primary export, its fisheries made it rich. However, there was a large amount of Metahumans hidden in the town, which caused more and more to be drawn to the location. Which did wonders in helping its growth into a rich city. With Metahumans pouring in, normal humans followed and it's population. By the time the 1950's rolled around, Black Fall was known for it's Meta-humans, even getting an effect named after it due to it's high density of Metas. The city expanded from a simple fishing town to a hub for gamblers, tourists, businessmen, families, and meta-humans, and it's likely that will never change. Black Fall itself is separated into two halves by a massive riven known as the Golden River, connected by three bridges built over the years. Both parts of the city are equally significant. Old World Black Fall named because of how this section was here from the start and is the heart of the city, containing its town halls and important buildings. New Black Fall being a recent location made to be a hub of pleasure and sin, having its seedier places such as clubs and casinos. There have been massive debates between residents over the industrialization and commercialization of the city - Specifically if New Black Fall should even be considered apart of the city. The denizens use the subway system to traverse these two locations. The subway system has been there and functioning for years, and are routed throughout the entire city. This entire city is extremely popular, drawing in tourists from all over. It's main draw being New World Black Fall, and it's large amount of fantastic beaches, either public, rented or private. However, tourism mostly ends once summer does, and the city is usually left to the citizens until Summer comes back around. Black Fall is racially diverse, containing Caucasians, Asians, Hispanics, African-Americans and so on. The personalities vary even more. Black Fall is also home to some powerful families of Metahumans. The two most famous being the Blackmore Family, and the Valos family. The Blackmores are a near-ancient bloodline of Power Replicators that are famous for their pride, honor, and power. While the Valos have a heavy hand in Black Fall's politics and own many casinos. They are known for being rich, and ruthless, few dare to cross them. They are only two examples of many that have gathered in the city. The city is also prone to rain as it's primary weather condition due to the high amount of humidity in the air due to the river and fog. However, during the winter seasons, it's exceptionally cold and snows quite often. Black Fall primary export at one time had been the fisheries, but this has slowed down in modern times. [/indent] [color=limegreen][h3]VERTHAVEN[/h3][/color][hr] [indent]Located in California, Verthaven was a massive metropolis centered in Southern California. However, it is best known for the being the place the infamous Verthaven disaster took place, and it was promptly condemned afterwards. Much of the beautiful city was destroyed, and after it was condemned, it was left to rot. Before Verthaven is a metropolis on the very beaches of California, in between San Francisco, and Los Angeles. The city started out centuries ago as a coastal settlement during the Californian gold rush. Gold was found in the mountain, so they formed a small town for a place to rest. During this period, Verthaven grew into a mighty city - just like it's rival city, San Francisco. Even after the Gold Rush ended, and they milked the mountain dry, the city continued to boom. In a few years, the population absolutely quadrupled, and continued to grow. Rows and rows of houses were built, and because of it's location, it became a hub for fisheries, traders, and rich families. Who helped the city thrive. Pushing into the 1900's, the city quickly became a massive boom-town capable of rivaling its neighbor cities. Skyscrapers, row-houses, businesses, and more, quickly filled up the budding city until it reached it's peak. Now, all that's left is crumbling buildings, destroyed architecture, and beaches that were left to rot. The city has mostly been reclaimed by nature. One of the main draws of Verthaven is it's rather unique geography. Starting off with the miles, and miles of pure sandy beaches (and other noteworthy landmarks like rocks, and businesses). It makes it a great place for people to relax - whether you're on vacation or not. The sea beyond the beaches are pure Atlantic Ocean. Easily the city's most distinguishing feature is the network of waterways that go through the city like a large web. These rivers are what the city was built around, and they're well integrated into the city's design. The largest and most notable river is the Cross-River, which, as the name implies, is cross-shaped, and miles wide. One end comes from the oceans, while the other leads into other places in the United States. It splits the city into four large sections, with a network of smaller rivers running through them. Each of the rivers lead into a large lake in the very center of the city, and inside of this lake contains an island. Giving the city a very unique look when walking through it. It was known for its Metahuman population, as well as being the location of the of the NEST Headquarters. Now, the Headquarters lies in ruin, stripped of anything worthwhile, and the Metahuman populace have long since departed for different locales. Based just a few miles outside of Verthaven is the Verthaven Memorial Cemetery, dedicated to the memory of those who died in the disaster and in which many of these victims were buried. The entire cemetery stretches on for a mile.. and, unfortunately, many of the graves remain unmarked. [/indent] [color=limegreen][h3]ST. PORTWELL[/h3][/color][hr] [indent]St. Portwell is a small town located on the Oregon coast. It's a quaint little town, usually inhabited by old people, and some youth. The town is no more than a few square miles at most. The town has that rustic feel, containing plenty of aged buildings that would make a hipster cream. These buildings really give St. Portwell that sleepy, picturesque, look that attracts tourists. What helps is it's woods, and notable locations (lighthouse, tunnels, beaches, and so on). While the town isn't super large, it has it's own shopping mall (nothing super big, but still notable for such a location). It has a few diners, chain restaurants, and cafes, which are frequent stops for residents. On the outskirts of the town, there are plenty of farms, and gardens which are the main source of commerce for the city. The other source of commerce is fishing. St. Portwell is a home to fishermen. You'll see plenty of boats off the coast of the beach, and the docks, should you approach it. The streets aren't crowded like most cities. You'll see one or two people going about your day, but nothing densely. Speaking of which, the residents are pretty spaced out. The residential areas is rather suburban, and houses on the outskirts of the town tend to be spaced out by at least a mile. The downtown area is where most of the shops, restaurants, and cafes are, and it's one long street, opposed to spanning several buildings. It isn't particularly ethnically diverse. It's mainly comprised of Caucasian (which make up the main percentage), and African-American people. Other ethnic types are rather sparse. Because the people are so relaxed in the city, crime is relatively low. Other than drug dealing, very little crime actually reach the headlines. It also has a very low amount of Metahumans living in the confines of the city. Despite the low amount of Metahumans, there is a small DOVE Outpost not too far away to keep an eye on the nearby Academy known as Academy 1 ("Camp Thinkerrock"). [/indent] [color=limegreen][h3]HIGHROLLER HEIGHTS[/h3][/color][hr] [indent]Located near the borders of Arizona and Nevada, Highroller Heights is the bastard son of Las Vegas (sometimes referred to as New Vegas). Massive, boiling hot, in the middle of an american desert, and gives you great reason to check your shoes every morning. Just without the class and style that movies and other media outlets build it up to be. It's run down, the people are bitter, and just about everyone wants to make a quick buck - At the expense of others of course. This city has tons of casinos, and other fancy places to make the place look good for the tourists (the main source of income of Highroller Heights). But when you see the city for what it really is, you'll reconsider. By day it's a sandy city, a pleasant place, if you know where to go. At night, the seven deadly sins take over. Sex workers, gangsters, drug dealers, rapists, and lunatics roam the streets. To say the least, crime is high here. Because corruption is rooted so deep, the crimes are brushed aside with a simple wad of cash. High-Roller Heights has racial diversity, so people of all colors are a common sight in this city, along with a high population. The city is located in the middle of an active desert. There is sand far as the eye can see, it's skin blistering hot, and since it's a desert; don't expect rain. superhumans are a common sight here.[/indent] [color=limegreen][h3]MENDEL[/h3][/color][sub][i]By [@Maxx][/i][/sub][hr] [indent]Located in northern Louisiana on the border between Louisiana and Mississippi is Mendel, a city of about 200,000 people, where 6,000 are meta-human. The city was once a manufacturing hotspot, but when the Corvo Family, a Metahuman organized crime syndicate, moved in, everything changed. They began to pump money into the west side of the city, attracting more businesses and cleaning it up significantly despite weakening the east side. The city is divided in half by the Mississippi, similar to Black Fall. The east side is a poor city living around the few factories left operating, and the west side is a more modern metropolis with a lot of corporate buildings. The city is most famous, however, for its gangs; the Vanguard and the Skulls. The two rival gangs have a tremendous amount of influence on their perspective sides, and often clash with police and each other, much to the appeal of the media. There was an enormous gang war that left much of the city in ruin. However, NEST's elite KINGFISHER unit eliminated the Skulls, and forced the Vanguard into hiding. Which seemingly brought peace to the city. However, that peace shattered once the Verthaven disaster took place, and NEST pulled out of the city. Due to the aforementioned events, the gangs have emerged yet again, and descended Mendel into a state even worse than ever before.[/indent] [color=limegreen][h3]SULIAN (隋岚)[/h3][/color][sup][i]By [@tsukune][/i][/sup][hr] [indent]If Shanghai and Xiamen are compared to New York City and Los Angeles respectively, then Suilan is like a bastard child of Sans Francisco. Originally a port city, it grew in size after the merger of nearby rural regions into bigger towns and relocation of the people in these areas into the city after the Cultural Revolution in the late 1970s. Rapid development has completely transformed Suilan into the second largest city in the Fujian Province after Xiamen, and it's also the largest Metahuman hotspot in China. Situated along the borders of Fujian to its north and Guangzhou to the south, and facing the sea to the east with the south of Taiwan just across the waters - the climate here has similar four-seasonal changes, but not cold enough to get any snow (on the other hand, typhoon is a common occurrence). Population primarily consists of Han Chinese - specifically Metahuman Chinese, making it the "Asian Black Fall". Besides the official common language Mandarin, Min/Hokkien and Cantonese are the two most common dialects spoken here, then followed by Teochew and Hakka. Fujian was also the starting point of Cheng Ho's sea voyage across the world during the Ming Dynasty, hence the myth that most Asian Metahumans may be descendants of the Suilan people (this legend was never proven). Suilan is no different from most metropolitan cities in the world: it's split into several districts, each with a specific purpose such as a business district, a shopping district, an industrial district, etc; the old port is even rebuilt into a seaside amusement park (the entrance fee is extremely pricey though). There's even a ferry service to go across the straits to Taiwan, a much cheaper alternative than flying by air. Most of its economic wealth comes from overseas investors (mainly the Southeast Asian countries) and from tourism - it's well-known for its exotic Southern Chinese cuisine, a harmonic combination of Fujian/Taiwan and Guangdong/Hong Kong style. ([url=http://i.telegraph.co.uk/multimedia/archive/01959/ScallopShumai_1__1959479c.jpg]Prawn scallop dim sum[/url] in [url=http://1.bp.blogspot.com/-MfwMfWbzqSk/VCY_RnNmqmI/AAAAAAAAGiA/Nqp4s9m_5oc/s1600/image.jpg]fried mee suah[/url]? Oh yes.) It's also a haven of top-quality Chinese tea such as oolong, pu'er, and many more, which are perfect to bring home as souvenirs. It's where the headquarters of MAP is currently located, and also where the mysterious underground cult "Polaris" (北斗七星, [i]Běidǒu Qīxīng[/i]) is originated from.[/indent] [color=limegreen][h3]STADIUM CITY[/h3][/color][hr] [indent]Created over the course of a few decades, with heavy Metahuman involvement, Stadium City stands in Ohio. Stadium City was ordered by the President to be created by Metahumans in order to help alleviate the Anti-Metahuman hysteria and show that they are helpful. Stadium City, in design, doesn't appear too different from other cities. It has residential districts, a downtown, plenty of skyscrapers and more. It has plenty of Metahumans, however. After the construction of the city, many of the Metahumans that made it stayed in Stadium City and their descendants remained there. However, it was ridden with crime for decades. For years, Stadium City's underground crime was utterly ruled by the Tyrants. No one but a fool was willing to go anywhere near there. However, when the Verthaven disaster took place, and NEST was disbanded, the Tyrants also disbanded. Which meant that every gang from all over could come in and make the city their home. Right now, Stadium City is a hive of crime and villainy as the many major gangs are literally tearing the city apart to gain control of it. The ISD Headquarters is also situated in Stadium City.[/indent] [color=limegreen][h3]NEW RIVIÈRE CITY[/h3][/color][hr] [indent]New Rivière City is a major metropolis set up at the site of an anomaly on the Louisiana River (not too far away from Mendel) believed to be caused by ancient Metahumans. This is a belief because the anomaly doesn't appear on maps and data from years before the city was found, and the river is far too smooth. Leading up to New Rivière City, the river splits and goes two different directions around a land mass in which New Rivière City has been placed on. This simulates an island of sorts, with many bridges leading in and out of the island. The island is enormous, at least 71% of New Rivière's eighty-one square miles. Contrary to previous information, New Rivière is set on the island, and on the landmass around it (forming another circle). New Rivière is a city that was founded in 1762 once the river annex was located. French settlers placed a small village in the center of the island - quickly building outwards as the settlers realized the ports were profitable. From there, the city flourished through the years and modernization took place for decades to come. New Rivière City, like it's been stated before, is split up by the river that surrounds it. Known as the Inner and Outer Ring. The Inner-Ring of the city is basically the island that makes up the large majority of the city. In the Inner-Ring, it contains a majority of the city - which includes it's many residential and hedonistic areas. It's known for it's bustling downtown area (more on that in a little bit) which contains many of the city's hubs of business and pleasure. Such as it's hotels, casinos, and whatnot. New Rivière is known for it's restaurants and casinos. The Inner-Ring's tall buildings can be seen from all over the city. The Outer-Ring is usually the first part of the city people are exposed to - and it's not pretty. The Outer-Ring is where all the lower class are forced to stay due to lower property costs (in contrast, the Inner Ring is where all the middle and upper class people are). New Rivière City has been called the bastard child of New Orleans, San Diego, Miami, and New York. The city has blends the aesthetic of those cities into a city that becomes alive in the night time. The streets are lined with neon signs advertising clubs, casinos and bars. Every night people from all over roam the city looking for a good time. It's known as a city where tourists pour in by the thousands.[/indent] [color=limegreen][h3]NUEVA EMMANUEL[/h3][/color][hr] [indent]Different from the other locations on this list as Nueva Emmanuela (translated as "New Emmanuela") is one of the few modern city states in the entire world. Located in the Caribbean, east of the Bahamas, and north of Haiti/The Dominican Republic, Nueva Emmanuela is a large island, that is surrounded with a archipelago that makes it difficult to arrive by ship except from specific paths. The country was colonized during the period of Spanish colonialism, and it had a large amount of African-slaves imported (Many of their descendants still reside in the nation). However, in the late 1800's, the nation has achieved independence. The native Nueva Emmanuelan people are those who are Spanish, African, but primarily consist of those who mixed between those two ethnic groups. These people are very similar to Brazilians with a diverse amount of skin tones (ranging from brown, white, etc). There's also a large amount of Caucasians - with the other main ethnic group being Asian (there isn't that much diversity in Nueva Emmanuela). Nueva Emmanuela itself is a large tropical paradise, and much like other Caribbean islands, it's often a tourist attraction. The streets of the downtown area are quite lavish with fancy restaurants, convenience stores, and other places that would make any tourist blush. In addition to the many, many, lush beaches, casinos, and other places that make this nation a perfect tourist attraction. However, outside of these locations, the nation is pretty poor. The streets are run down, and abundant with poverty. This poverty breeds crime, and the nation of Nueva Emmanuela is a massive location for the illegal black market, and drug trade. If you want something shady, this is where to get it. Surprisingly, enough, Nueva Emmanuela has a large amount of Metahumans - the highest in the Caribbean, in fact. Many Metahumans have, for some reason, sprung up in the city. It isn't no where near the amounts of some of the cities in say America and Europe, but it's certainly notable. The nation isn't in pieces due to the police force keeping Metahumans in line, but, the nation has a large amount of Metacrime, as many poor Metahumans participate in the drug trade. Like other nations in the Caribbean, Nueva Emmanuela is very prone to hurricanes, and other natural disasters. Nine years ago, the nation was ravaged by a massive hurricane which almost swept the whole place away. Disaster relief from all over helped.[/indent] [/indent][/hider]