[center][img]http://i.imgur.com/jM80zD2.jpg[/img][/center] [CENTER][h3][sub][sub][color=#FF0000][I] Z A N T H A L I A: T H E O L D C O N T I N E N T[/I][/color][/sub][/sub][/h3][/CENTER][hr] [indent][sub][B]A V L E S S: The Ruby Citadel, it stands as one of the five Jeweled Cities. Avless is the youngest and smallest of the cities in terms of population (young is a relative term here as each of the cities are older than any of the old kingdoms of Nurban). Aveless is the gateway to to Zanthalia is it were with most travelers from Nurban coming to it's walls first. Because of this constant flux of individuals the city is a metal pot of ideas and cultures intermixed with one another. Aveless is run by the Council of Magisters, a group of powerful sorcerers that dwell inside Magisters Rest, a large sanctum carved into the moutain which flanks the city it's outside carved in the visage of a stern face peering down upon its dominion. In times of war fireballs are flung out of this face, it's a good time. Think like Minis Terith but bigger. B E L Y S S: The Diamond Veil, the northern most Jeweled City tracing its ancestry back to the natives from Soulethstem who crossed to the mainland during the last ice age. Cut off from the rest of Zanthalia by the towering Black Mountains, Belyss is of a different make then the rest of its sisters. The culture is a fusion of militaristic and theological and its people are rugged shaped and molded by the colder climes around them. Things live in the north buried beneath beneath frozen earth and when those things thaw, well trouble brews. To ease the pains and chills of the North, Belyss happens to be the home of the Priory, a religious order of monks and scholars that made their home in the desolate north to escape the clamor and yell of civilization. V A L E I S: The Onyx Hold, one of the oldest of the Jeweled Cities whose storied history traces back to when the Titans roamed Zanthalia long before the races of man had risen from primordial states. After their demise their great city of Valeis lay untouched for thousands of years forgotten not just by man but by nature with not even a stray plant daring to snake its way into shattered rock. Eventually settlers wound find their way to the great city and use it's fortifications as refuge from monsters and bandits alike. Overtime many have drifted ot the city, living like ants among buildings meant for walking gods. Valeis is home to some of the greatest engineering marvels of the known world, a center of industry and power its forges are unrivaled across the lands. K I R E A: The Emerald Run, center of commerce and trade Kirea is a city of vice and currency. It's location near the center of the continent makes it a favored haunt of travelers and merchants going about their work. Built on an island admits three magnificent rivers, Kirea is a city of canals and waterways twisting and double backing atop one another. The adage is if you need anything you can find it in Kirea for the right price and that isn't too far from the truth: slaves, illicit materials, slaves, and the like can all be found peddled by the merchants of the fair city. The city is run in a democratic fashion with each respected merchant holding the right to vote on matters from simple laws, to the more important issues of taxation. T E B R A: The Opal Arcanum, the queen among the sisters and arguably the seat of power of all of Zanthalia. Tebra is an ancient city guarded by magic most old and powerful. Legend has it that if Valeis was once the seat of the Titans at the height of their power than Tebra was the seat of the Old Gods when they were once mortal. Tebra itself sits in a level of enforced isolation from the rest of Zanthalia by way of the Shield. The Shield is the great mountain range that encompasses the lands surrounding the city. The Sheild was not forged from natural processes but rather conjured by magic in a time long past when armies had once tried to assualt Tebra, and found the very land beneath them crack and sunder. It is believed that the Undying itself came from the ancient city. A Z U R E: The largest port on the Eastern side of Nurban and from where the Endless forces embarked on their journey. T H E W E L L: The well is one of the oldest centers of knowledge in the Known World. Larger than most cities it is a large tiered city that progresses deeper and deeper into a large depression in the ground known as the Titan's Fist. The deeper one progress into the Well the older and more sacred the knowledge within is said to be. The Well is open to all who make the pilgrimage to it's dwelling but those that traverse inside must always be accompanied by a Tome-Seer, one of the scholars that call the Well their home. T H E L O N G W A L L: The Wall is one of the largest and constantly manned fortification in the Zanthalia. Armed by a contingent of guards made up of forces from each of the Jeweled Cities and the surrounding townships, the wall is all that separates the civilized world from the Edge. The Edge was once a fertile land made up of hundreds of prosperous kingdoms and empires which made up the rest of the massive Zanthalia continent. Long story short something very very bad happened and now the Edge is nothing more than a wasteland ravaged by constant immense storms which can pick up mountains. Those that survive in the Edge are monsters tainted by the darkness that lives beyond and have a nasty habit of trying to murder all the things. T I T A N ' S C R O S S I N G: A strange city perpetually bathed in the orange glow of burning Kyranthus. The people man the last great bridge which connects the rest of Zanthalia to the final resting place of the Titans. The Cradle as it is often called is a land of fire and death, the last strike by the Old Gods to bring down their enemies for the final time. Despite this occasional travelers and adventures will cross the bridge into Kyranthus chasing after legends of treasure and artifacts from before the Breaking. [/B][/sub][/indent]