[hider=The Enchanting Ooze] [color=E52B50][b]Name:[/b][/color] Squishy [color=E52B50][b]Alias:[/b][/color] The Enchanting Ooze [color=E52B50][b]Race:[/b][/color] Chaos Slime [color=E52B50][b]Sex:[/b][/color] Female [color=E52B50][b]Class:[/b][/color] Apothecary [color=E52B50][b]Equipment:[/b][/color] Squishy carries an apothecary's kit, which contains a couple of tools, including a keychain-esque ring of little bowls and bottles, though its most notable element by far is the Bag of Holding the rest of the items are tied to. The Bag, a pocket dimension used for storage, contains an entire living room's worth of space, much of it occupied by various herbs and medicinal plants, though it also contains a tub that Squishy sleeps in, as she can enter her own Bag of Holding. The plants she carries, as well as the concoctions made from them, have a massive host of potential effects, from healing to sedative to poisonous. Some examples with combat applications include mushrooms with spores that cause uncontrollable laughter, explosive fruit, flytraps, and firesticks [color=E52B50][b]Abilities:[/b][/color] While possessed of no special magical abilities, Squishy's greatest asset is her body itself. Being a slime, Squishy has no vital parts and can just pull herself back together from any injury, making her almost completely immune to physical damage, pain included. Projectiles and strikes alike can simply pass through her without causing any harm, and she has no weak point. That said, she can still be pushed around and such. Squishy can stretch, contort, and expand her body in any way she pleases; she's essentially amorphous. She cannot change mass, however, and while she can loosen or tighten body cohesion to change size somewhat, it changes her overall density. Consuming solids and especially liquids add to her overall mass, giving her more material to work with, but immersion in water can destroy her. Her slime body renders her vulnerable to certain elemental effects, and most energy or magic-based attacks work just fine. In theory, she's a shapeshifter, but she's very bad at it and has essentially locked in her current form. She can only change her clothes, which are in fact layered, filmlike extensions of her body [color=E52B50][b]Fighting Style:[/b][/color] While primarily a melee fighter, Squishy has painfully little actual combat skill, evident in her most basic attack: flailing her stretchy arms around like whips. Her main 'strategy' is to rely on her physiology to tank any attacks that come her way until she gets lucky or manages to wear the opponent down, as her damage and speed aren't great. That said, she has a slew of tricks she can use. She can: extend her arms to punch from a distance, or compact her limbs into hard lances to use for stabbing, liquefy a limb or a portion of her body to send it across the ground or through cracks in order to send out spikes or punches at unexpected angles, bulk up a part of her body to physically strike with, and then extend it on contact to act as a sort of spring, stretch herself straight up or collapse into a puddle, use her arms and hair to attack with several slime 'tentacles' at once, hide in her Bag of Holding, flop onto or throw herself at opponents, or simply engulf them. Her slew of potions and herbs can also come in handy in numerous ways, such as making primitive traps or disabling enemies. Her 'ultimate technique' is one that she uses rarely simply because she considers it disgusting, which is to enter an enemy's body -often through inflicted wounds- and tear her opponent up from the inside out. Indeed, while her awkwardness and lack of skill can come across as endearingly crap, she can be quite vicious and deadly [color=E52B50][b]Personality:[/b][/color] Made without any kind of predetermined traits, Squishy was allowed to develop her personality for herself, and as a result is a rather impressionable and inconsistent mind. While not obsessively curious, she has a habit of steadfastly observing anything that catches her interest. Interaction can come pretty tough to her; because of her somewhat sequestered upbringing, she's been around the same people her entire life, and is likely to come across as weird and overbearing to anyone new. Given the vastly different alignments of those who surrounded her, she has no real moral compass, and can therefore do very kind or very cruel things, though she is not naturally inclined toward either. That said, pain or determination can push her to dangerous fits of violence. When in conversation, she may inadvertently expose her naivety, though she's learned from Carreau himself to cover up her awkwardness with good-natured laughter. She lacks confidence, direction, and ultimately intelligence, relying on those around her to guide, support, and think for her, and she's aware of this, too. Her deepest worry is other people believing her to be useless and stupid, so she often tries to be helpful and nice. However, she is no longer depressive, and has better learned to deal with her doubt. Somewhat aware of her own attractiveness, she is usually inclined to bashfulness, except around Carreau, who she'd made several laughably embarrassing attempts to flirt with [color=E52B50][b]Bio:[/b][/color] Squishy was brought into existence in an otherworldly place called the Deadbeat Sky, a fortress situated on the back of a gargantuan crow, eternally aloft. It was the bastion of a group of extraordinary individuals known only as the Brumble Bunch, a collection of misfits from across the world, each completely unique but all in command of great power. Once thought to be merely human, they transcended the realm of man after saving the world from a great evil, only to turn to conquering themselves. They wrecked havoc as they pleased, growing more powerful than ever, but the cycle continued. New heroes arose and defeated them, and the Brumble Bunch resigned itself to the sky. There, they worked on the fortress and created guardians, raiding other dungeons and defending theirs from invaders. Eventually, almost all of the great beings had made guardians, enough to form the Deadbeat Sky's Armada. However, the great beings began to lose interest. In quick succession, its members disappeared. Only one remained: Carreau, the 'Skydiving Prince of the Air', Squishy's creator. The first being to be created without personality imprinting, Squishy began as a blank slate, and under Carreau's watchful eye she began to develop. She learned from those around her, including but not limited to the one who made her. How to talk came quickly, but how to interact took longer. Not the most sociable or ordinary crew, the Deadbeat Sky's denizens dismissed her initially,. Some, confronted time and time again by her bothersome behavior -such as messing with their belongings- taught her the harsh reality of pain. After a while, though, many more or less took her under their wings. Margot, a wolfskin, endeavored to teach her how to brawl, but came away exasperated by Squishy's lack of talent. Frolic, a woodland sprite and the Armada's main healer, acquainted her with plants and remedies made from them; Oedin, the incorrigible eldritch scholar, helped her realize that herbs and potions could do all sorts of nasty things as well. Additionally, it was he who was responsible for her current form; for a long time, she had no distinct form of her own, instead mimicking those she came cross, but after exaggeratedly mimicking a woman named Silkie, Oedin jokingly told her that Carreau would like it if she remained that way. When he found out, Carreau was mortified. Squishy continued to learn and develop, becoming a valued member of the bizarre community. Her interest in the duties of an apothecary became her passion, and she even became passable at fighting. Understanding the pain and sorrow of the others for losing their own creators, she devoted herself wholeheartedly to the one who brought her into being, hoping that her loyalty and affection would keep her master from leaving her too. His departure is her greatest fear, and has convinced herself that without him and the others, she's nothing at all. Anxiety plagued her, blinding her to the support of her fellows, and the repressed affection of her creator. After a time, Carreau could bear her depressive lack of self-worth no longer and gathered the entire Armada to recognize her as a beloved friend and companion. Squishy would never forget that day and how happy it made her, and it convinced her that she was in love. Emboldened by the realization that Carreau would never abandon Deadbeat Sky as his own friends once did, she embarked on a new mission: to earn Carreau's love through some great deed. [color=E52B50][b]Wish:[/b][/color] To reunite the great family that once inhabited Deadbeat Sky by bringing back the other great beings, and in doing so to win the love of Carreau [color=E52B50][b]Echo:[/b][/color] The Deadbeat Sky in its entirety [color=E52B50][b]Appearance:[/b][/color] [url=http://i.imgur.com/nyMy481.jpg]The Enchanting Ooze[/url], her current body the product of her own idealization of form, confidence that her master likes it, and the suggestion of other members of the Armada [color=E52B50][b]Frenzy:[/b][/color] Consumed by the image of her creator's face, and the knowledge that she would rather die than fail him, Squishy turns from her usual rosy coloration to vivid scarlet and grows protrusions across her body evocative of flame. Her speed and tenacity increase dramatically, and her composition shifts to 'chaos flame', a gelatinous form of fire that burns faster and more painfully than acid, and can also set ordinary fires, on contact [color=E52B50][b]Inventory:[/b][/color] A Phylactery [/hider]