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Hidden 8 yrs ago Post by Zarkun
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Zarkun The Vigilante

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Name: Mako Kurohiko

Age: 21

Birthday: August 23, X871



Equipment: Mako is armed with a pair of throwing glaives, which he combines with a longer than normal metnal boost with the Dragon Chi Enhancement that allows him to make throws, time bounces and catch returns, among other feats, that he shouldn't be able to, even with the normal level of mental acuity boost. They also double as melee weapons when he needs one.

Magic Level: Recorded at S, remains known as A

History: The Kurohiko family hails from the land of Isvan, a country to the east of the Kingdom of Fiore. They are well known as wielders of the Dragon Chi Enhancement magic and practitioners of the Dragon Style of martial arts, and are often employed as body guards and assassins due to their skill sets. Members of the family are trained from a young age in Dragon Style and a variety of weapons until the age of 8, when they are given an apptitude test for general categories of weapons. A specialty weapon is found later in their training and is mastered by the time they finish anywhere from the age of 16 to 21.

Mako participated in this way of life, grew up fully aware of what was expected of him and excelled in every aspect of his training. He showed unusually high compatibility with the Dragon Chi Enhancement at a young age, a magic aura enveloping him when he was particularly upset about something at the age of one and a half. When he turned five, like all the children in his family, he started training to become a proper member of the clan. Nothing out of the ordinary, aside from having stronger enhancements than his siblings and cousins, happened until he first got his hand on a throwing glaive at the age of 10. As instructed, he activated his Enhancement before throwing it, however, he was already in place to catch it before it began it's return, using his training in Dragon Style martial arts to deal with opponents along the way.

His catch upon it's return was flawless and while he was still spinning in the air, he'd already sent it to it's next target, bouncing it off the walls through the dummy's chest, once more catching it perfectly. He was tested on several other weapons but his specialty was found in glaives. He continued his training in glaives and Dragon style until he finished his training at the age of 16. His first mission was to escort a dignitary from Isvan to Crocus City, but he failed, their small caravan falling under attack from a rather organized group of bandits.

The encounter left Mako shamed and unable to return home until he tracked down the man who killed his charge, a rather large bandit with a sword for a hand and an eye patch over his right eye. The trip from Isvan to the point of the ambush had Mako turn 17 and he has been searching for the man for the last four years. His arrival in Crocus has to do with many of the masters of the more well known Light Guilds being in one place, saving him time finding out what they might know about the man.

He intends to start with Phoenix Wing's master and go from there.

Personality: Mako is calm and collected, and wise behond his years...until you bring up his height. Make any remarks about his height and he will unleash hell on you. You're lucky if he only yells at you.

Guild and guild mark location: N/A

Team Members: None

Three Strengths: (Not just combat)
1. Wise beyond his years

2. Patience unlimited so long as you don't mention his heigt

3. Knows at least six ways to make that back pain disappear

Three Weaknesses: (Make them Applicable)
1. Mention his height, he gets angry easily

2. Little world experience just yet

3. Can be a know it all

Greatest Love: Martial Arts and Duty

Motivation: Redeeming himself and eventually becoming the greatest member of his family ever.

Appearance: Stands at 5'4" tall, with teal eyes and a lithe build, with well toned muscles from his martial arts training. His hair is jet black and cut close to his scalp, so incredibly short. He has an almost almond shaped face, but his incredibly handsome all the same, with a few scars across his body from his training.

Additional Details: Will not be joining a guild, but if he finds someone interesting enough, he might just tag along with them for awhile.
Hidden 8 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

Member Seen 9 mos ago

I made Jessie

Jessie Anderson


Age:
20

Gender:
female

Magic:
a form of charm magic, Jessie had the ability to create things, spells that are normally quite benign in nature.

Personality:
Jessie is quite a confident individual. She is, most times, cheeky. However, she does have a shy nature, which more often then not she combats with being overly confident and cheerful.

History:
Jessie grew up with three older brothers, and her parents. She lived in a farm, and helped out as much as she could. She was an accident prone child, and this caused her to just stay inside a lot. As such, she didn't get much contact with kids her own age, and when she did, she was terribly shy with them.

After the years, as her charm magic developed, Jessie soon noticed that she could simply just be cheery, and people would like her. So she let herself be out there, to just be, and soon thrived. She began to travel, using her charm magic as a way of earning magic, creating a show, until she reached Ctocus. She worked as well as she could, and when the grand magic games were announced, jumped at the chance to be an announcer.

Three strengths:
1.she isn't afraid to laugh at herself
2. She's very adaptable with her magic
3. She can talk

Three weaknesses:
1. She can be awkward
2. She isn't terribly strong, magic wise
3. She's clumsy

Greatest love:
laughing

Motivation:
to be better

Other:
her brother, Drew, is on the magic council

Hidden 8 yrs ago 8 yrs ago Post by AzazelSlayer
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AzazelSlayer Shadow Lord

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.....
Hidden 8 yrs ago Post by Cello
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Cello Rainbow 2.0

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Hidden 8 yrs ago 8 yrs ago Post by The Wild West
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The Wild West Lone Star State

Member Seen 7 yrs ago

Name: Flint Dunigan

Age: Somewhere around his late 20’s to early 30's.

Birthday: Summer, or so go the stories.

Magic: The Six Shooter; A contraption that allows Flint to, in all technical terms, use magic in where he has none at all. There are two sets, each replacing his arms to allow complete control of the machines, it is almost as if he was born with them. The main mechanism is the replacement of his shoulder joint, allowing free movement in a complete 180° angle, though the main purpose of this device is to rotate between the three mechanical arms that it sports. Each arm itself is nonactive outside of its main position, but once it attaches to said position, it allows for regular movement in where all arms are normally able to move. Every single arm is able to cast one type of magic, each powered by a magically charged lacrima, similar to that of what Edolas casters used in their weapons. Since each arm contains one type of elemental magic, there are six that are in Flint's disposal. These include Frost, Earth, and Lightning on the left, with Water, Frost, and lastly Arcane on the right. Wielding one of these powers is a dangerous feat, but with The Six Shooter, it makes him six times more dangerous. Still, these magically charged lacrimas individually are far less powerful compared to the real deal that are born naturally in mages. The true power comes when Flint is able to combine these elemental magics in a way only multiple skilled mages working together could muster. However, to combine these spells, he needs to have a stronger version to overlap the last spell meaning that he has to deplete the magic reserves faster to make stronger combinations.

Magic Level: Not Available

History: “Born in the west”, that is the only piece of information that people can absolutely agree upon with this mysterious man. Not much else is known about his past, but the good heroic deeds that he had done are recorded in lips of drunken men and romanticized dime novels. Flint is dramatized to be one of the best spell slingers in the west, and triple the man of anyone in the world. And word had it that Flint Dunigan, already conquering the west, is moving to find new lands to explore and hunt.

Personality: Surprisingly, Carson is more human than what people are lead to believe from the stories. He isn’t the cold-blooded killer that eats bullets and pure grit for breakfast, lunch, and dinner. Flint is a man that is otherwise gruff and tough on the outside, but can show compassion for those that have earned it. Though, this doesn’t mean that Flint can’t be a lean, mean killing machine.

Guild: Frenzy Plant

Guild mark location: None, currently.

Team Members: At the moment, none.

Three Strengths:
  • Sharp eye, can spot and notice little things that people would normally glance over.
  • Fast reflexes, can raise and cast spells in under half a second.
  • Crackshot, combined with his reflexes causes for some bad times for enemies.

Three Weaknesses:
  • Unbalanced, if you catch him off guard, the weight from his machines can be used against him if his stance isn’t right.
  • Slow, weighed down by all the metal, his finely tuned body is on average with a decent athlete.
  • Weapon Reliant, Flint needs the Six Shooter for all combat purposes, and if disabled or destroyed, he is completely vulnerable to all types of attacks.


Greatest Love: Making money, helping people.

Motivation: To put bad guys to rest while making a profit out of it.

Appearance: Flint is normally almost covered head to toe in clothing, hiding his identity from the masses. He leaves mainly his eyes visible, showing off the dark brown color and tanned skin. He wears a large poncho covering him from his collar bone to the ankles, leather boots, mask covering the bottom portion of his face, and finally a nice large sombrero on his head. However, dealing with the large Six Shooter can be trouble when trying to conceal it under the poncho, so Flint has them contract so that forearm is latched onto the shoulder to provide space inside the poncho, but this still causes him have the look of a slight hunchback to hint at the something strange underneath. The color scheme can be much like light brown to dark brown, having the general appearance of dirt and dust. Outside of the poncho, Flint doesn't seem to wear a shirt, revealing his above average physique. He isn't completely naked as his leather chaps are worn, the sombrero would have removed by some point, but the mask still covering his bottom portion face. Though, this would reveal his hair to be a black greasy mess that reaches to the ears.



Spell List:

Major Spells:

  • Water - Can shoot out water in varying pressures.
  • Fire - Stream of fire that is just as hot as normal fire.
  • Lightning - Charge of lightning at short burst.
  • Arcane - Unadulterated power, simply of beam of energy.
  • Frost - Shoots out a stream of very cold wind, freezing temperature.
  • Earth - Shoots out a chunk of rock, the longer the spell is held, the faster it shoots out.

Example Combinations:
  • Water+Frost=Ice
  • Water+Fire=Steam
  • Steam+Lightning=Electrified Steam
  • Earth+Fire=Fireball
  • Earth+Frost=Frostball
  • Arcane+Any element besides earth/lightning=Arcane beam laced with that element
  • Ice+Lightning=Electrified Ice

Hidden 8 yrs ago 8 yrs ago Post by Expolar
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Expolar ...just a tortle...

Member Seen 3 yrs ago

Name: Frye Gauss
Age: 51

Birthday: April 14, X841

Magic:
Planetary Magic:
A rare lost magic that’s very diverse and allows the user to be extremely versatile in various situations. Gravity, earth, magma, are the key types of magic that are involved with this magic.

Planetary Force Series: A series of magic that consists of manipulating gravity.

Planetary Crust Series: A series of magic that allows the user to manipulate the earth beneath them.

Planetary Core Series: A series of magic that gives the user the ability to create and manipulate magma/lava.

Magic Level: ?

History:
His name is Frye Gauss and for those that have heard his name also heard how his strength can be compared to a one man army. He is normally reported to work for those who can offer the highest rewards, particularly of jewels, as his highest priority when completing missions. Frye originally joined Frenzy Plant, during its days as a secret mercenary group and was one of the original founding members. He viewed the group interesting than most mercenary guilds and enjoyed their workmanship towards their job.

During those early days of the group, he was known to be reckless during a few of his jobs and leaving them with a considerable amount of collateral damage. Over time, he wanted the group to take a different path by becoming a dark guild filled with magical mercenaries, but the other founders didn't agree. With his constant argument about it, he eventually resulted in him to be banished from the group. One day, he was offered a deal by a private company that would reward jewels that greatly exceeded most of the jewels that he earned from past missions. However, this mission wanted him to eradicate most of the members of his old group in an attempt to stop and disband them from their work. He was aware of the consequences of accepting a mission. But he felt he had enough power to complete such a job and found that would be an interesting challenge.

In order to get the guild to disband, Frye decided challenged the current master of the mercenary group. The battle wasn’t long and ended with the Frye killing the master. With the master’s death, Frye claimed the title and ordered the guild's disbandment. Although there may have been some initial resistance, Frye dealt with them by warning them that they would face the same fate of their now decease master. After the group’s disbandment, Frye claimed his reward and began acquiring mercenary work in secret.

Because of what he did, the Magic Council gave Frye a high bounty for his actions, because of the amount of damage he could cause if anyone with enough jewels acquired him for some malicious service. Eventually, enough information was found on the company that made the request for Frye’s old group’s destruction and a high bounty was put on them as well. But the bounty was quickly completed and claimed by a mysterious wizard who was later discovered to be Frye. Although he has a high bounty, he still finds some clients and employers (usually from the shady types and dark guilds) who find his skill sets useful and efficient for their jobs and a few missions that can take years to complete.

Personality:
Usually he appears sluggish and arrogant when dealing against simple situations. But that quickly fades when particular situations become persistence enough to not stop when he prefers them to end. He becomes more unyielding and adamant in an attempt to finish what was started.

Guild and guild mark location:
Was a member and leader of an old group of mercenaries with Sanders. Currently working with those who pay great and finds interesting.

Team Members: n/a

Three Strengths:
1. Second Origin unlocked naturally and after years of training, has an amazing control of his versatile magic.
2. Phenomenal strategist.
3. After learning magic for years, has learned how to redirect some magic attacks. Especially with the help of his Planetary Force magic series.

Three Weaknesses: (Make them Applicable)
1. Will align towards those who can promise him the most appealing/highest reward.
2. Although he might have a few allies in favor of his skill sets, but the amount of enemies that a created from damage that he done to others, to Frenzy Plant, and the high bounty outweighs the amount of allies that has.
3. His overconfidence usually makes him underestimates strong opponents.

Greatest Love: Wealth and power

Motivation: Following his desires

Appearance:


Additional Details:
The scar on his face was from his fight when he tried disbanding his old mercenary group and fought against their strongest member during that time.
The same person that thought Wes Gusto gravity magic.
Wields a chained like lance as weapon. As seen in the appearance image.
Hidden 8 yrs ago 7 yrs ago Post by Cherrywitch
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Cherrywitch Fufufu~

Member Seen 6 yrs ago

"I am smiling, just on the inside."

Name: Erika "The Winter Flower"
Age: 12
Birthday: December 12. Not her real birthday, but the day the Dragonfang members found her in the ice.
Magic: Winter Wizard (Spells include snow, ice, blizzards, and the like.)
  • Billowing Winds— Increases her speed to a level where she can appear and disappear in a gust of cold wind. Can also add a boost to her punches and kicks.
  • Blizzard— Sends out a powerful winter wind at the enemy, sprinkled with ice and forms ice crystals wherever it touches.
  • Ensnare— Floor becomes ice where she touches or runs, and anyone else who touches it will have ice form and drag them down.
  • Ice Age— Five lines of ice forms in front of her and tracks down after her enemy. Can also go underground and attack enemy from behind or under their very feet.
  • Heart of Winter— Most powerful spell. The entire area around her and her enemy becomes a winter wonderland, increasing her attacks by threefold. After casting this spell, she only has three minutes to send out a barrage of attacks before she faints.

Magic Level: Low Level A
History: Erika is a bit of a mystery. She was found in a high cavern of Mt. Hakobe, frozen in a block of ice guarded by a magic barrier. It was broken by the group of DragonFang members who were on a job up there, waking the girl from her years of slumber. She has no recollection of her past, or how she ended up trapped in that block of ice. The only thing she remembers was her first name: "Erika." In her clenched hands from her sleep, there was a single branch of erica flowers, pure white like the snow of the mountain. She earned the nickname "the winter flower" because of her powers, and the strange flowers placed in her hands before she was frozen.
Personality: Erika is comically low in the personality department. Though she isn't a sad person, she always appears to be because she can't make herself smile. Whenever she tries, her face freezes or her features simply slide off her face. She loves her guild, and everyone in it, but her monotone voice and blank expression leaves her feeling lonely and friendless.
Guild and guild mark location: Dragonfang, a blue-white mark on her right side of her lower stomach.
Team Members: None yet. A loner.
Three Strengths:
1. Can handle freezing temperatures.
2. Unfazed by most things, hard to sneak up on and scare.
3. Very fast on her feet, making her good for close combat.
Three Weaknesses:
1. Her magic is slow in contrary to her physical speed, so things can be mistimed.
2. Is absolutely terrified of cats. Even a picture of one will send her shivering on ceiling, as far away from it as possible.
3. Has a hard time expressing her feelings. Very closed in and cold to others, often driving them away without her knowing it.
Greatest Love: The winter time.
Motivation: She wants to find out about her past, and who gave her the name Erika.
Appearance:

Hair only goes to under her rib cage when in the braided pigtails. When loose it falls to her mid thighs. View Hairstyles Hider below for more info.
Additional Details:








"Heads I win, tails you lose!"

Name: Eli Longuefellow "The Lightning Serpent"
Age: 19
Birthday: February 18
Magic: Electricity. Uses specialized coins to manipulate the power into specific spells. Coins, after being used, take two hours to recharge and be able to be used again.
  • Single Shot— Uses one coin. Sends a burst of electricity in a straight line at opponent. Can be used without coins, but effectiveness is halved.
  • Charged Shot— Uses one coin. Similar to single shot, but uses more energy. Attack is increased two-fold, but always requires coins. Takes a longer time to charge up the attack than Single Shot.
  • Multi-Shot— Uses three to five coins. Can send out a burst if electricity in a straight line from the direction one of the coins is aimed in.
  • Barrier— Uses two coins. Sets a coin from one end to another and a field of electricity spans between them.
  • Circle Formation— Uses eight coins. Creates a circle around target(s) and electrifies everyone inside the circle.
  • Lightning Serpent— Signature move. Uses all coins in his possession to form a sentient string of electrical currents that he controls. If even one of the coins is damaged, he will become severely hurt and the serpent with burst into little flickers of electricity. Until a coin is destroyed, the serpent will attack anyone or thing deemed an enemy, and will do it's very best to protect its coins by sending out counterattacks at any incoming spells.
  • Last Resort— Just as it sounds. When all coins are gone, Eli can burst into electricity. He can use this either to increase his speed and escape in a bolt of lightning, or use this electricity to attack the perimeter around him. After the spell is cast, he becomes completely weak because he has used the last of his magic, and will collapse on the floor with little sparks of electrical currents still going through him. He will be unable to move for at least half a day.

Magic Level: Without his coins, Eli barely makes level C. But with them, he is firmly in Level B.
History: Eli came from a poor household, with a father who abandoned him at the age of five and a mother who was a hypochondriac. She was always obsessed with herself, and to earn attention from others she would pretend to be sick. While doing this, Eli was completely ignored. He would be injured from going out on his own, his absentee mother saying he was fine and shooing him away claiming she had another illness. His mother one day actually grew very ill, and her son did not bother with her. When the funeral was held after her death, Eli was no where present.
Eli still holds a grudge about his parents subconsciously, though he says he doesn't care. He became the thing he hated most: someone so self-centered that they had no time for anyone else, even the people they claimed to love.
Personality: Eli has severe trust issues. He is highly sarcastic and rude to everyone, as well as vain, self-absorbed, and playful, only caring for himself because "no one else is going to take care of me." Eli believes he is the only one who he can trust, and that everyone else is just a pain in his ass.
Guild and guild mark location:None. He is a street rat. Thief.
Team Members: "HA! That'll be the day!"
Three Strengths:
1. One of the best thieves around! He can swipe most anything and not get caught. If he is noticed, he always gets away with it.
2. He is very agile, with high reflexes.
3. Eli is very good at talking his way out of things, due to this strange charm he has on people.
Three Weaknesses:
1. Not physically strong. Any attacks on him hit hard, which is why he has to avoid them or block them with lightning.
2. Eli is easily intimidated. One scary look and he's pleading for his life.
3. Without his coins, Eli is essentially defenseless. The coins help him concentrate the erratic electricity he contains, to make precise attacks rather than just small little sparks all over the place.
Greatest Love: "Why, stealing, of course~"
Motivation: "Hey, I'm just trying to survive, here, like anyone else."
Appearance:

Additional Details:





"If I'm not happy, why should anyone else be?"

Name: Only known as "Akai" or "Red"
Age: 25
Birthday: March 11th
Magic: Beastmaster Magic, the ability to summon spiritual creatures to her aid and befriend living ones.
  • Imagine Link- allows for her to speak with any animal through telepathy besides humans. Through this she can also dive into their personal memories, but this takes much more magic and can cause her physical pain if the memory is very traumatizing.
  • Beast Summon- Can summon up to three spiritual animals at a time. Animals are tangible, but if seriously injured will disappear into a cloud of starry dust.
    • Beast Summon: Wolves- Element affinity is wind. Strong and quick, but better in packs. Low defense. Signature Move.
    • Beast Summon: Bear- Element affinity is earth. Very powerful but very slow, the tank of her summons.
    • Beast Summon: Crow- Element affinity is poison. Used more for vision than fighting. Extremely fast, but not good fighters.
    • Beast Summon: Tiger- Element affinity is fire. Moderate summon on all abilities.
    • Beast Summon: Shark- Element affinity is water, and can only be used in water. Very high defense, but moderate attack and slightly speedy.
  • Mythic Beast Summon- Can only summon one at a time. A lot of magic is consumed. Must recharge after each one.
    • Mythic Beast Summon: Phoenix- Element affinity is fire/wind. Fast and strong, defense is slightly below average.
    • Mythic Beast Summon: Cerberus- Element affinity is dark/earth. High defense but average speed and strength.
    • Mythic Beast Summon: Hydra- Element affinity is water/light. Can only be used in water. Low defense, high attack and slightly above average speed.
  • Spirit Fusion- Unknown to anyone but herself, a work in progress.

Magic Level: A (S, if I can...)
History: Red joined the guild when she was a young girl, they the only ones willing to take her in. She had been called the cursed child her entire life, her mother dying shortly after giving birth to her, her father falling into severe debt and her brother becoming deathly ill. She was a plague to her village, and in fear of this disease spreading they sent her away. She wandered for almost a week before stumbling upon the dark guild, Shadow Heart. Indeed, her heart had grown very black from being left in the shadows, and this guild, though mad, had so much joy she had never seen before. The only requirement? Have fun. Red was in disbelief as she joined, happy to be accepted into anything, and where her 'curse' was nothing but an afterthought.
Personality: Red is somewhat bipolar. For the most part, she is quite neutral and almost airy in personality, that is until she sees a happy family or couple or even a group of friends. Red will snap, and become an absolute maniacal, laughing villain with an unquenchable bloodthirst. Her mind has been twisted in knots over the years, and it shows in the way she operates and acts.
Guild and guild mark location: Shadow Heart, a red mark on the nape of her neck
Team Members: -open-
Three Strengths:
1. Unlike others in her guild, Red understands how to act reasonably normal. No one would suspect she was in a dark guild, unless she snaps in front of them and it is too late.
2. Red always knows the field she is fighting on, and uses this to her best advantage.
3. Even without her spells, Red is fairly good in hand-to-hand combat and never can be considered helpless.
Three Weaknesses:
1. Seeing anyone happy with another person sends her over the edge. She can't stand other's good relationships because she never had any of her own.
2. Red is extremely jealous of others, and her jealousy only makes her more unstable. She can turn on someone in a split second if her jealousy gets out of hand, even if they are on her own team.
3. Red can't stand anyone bringing up her past. Even mentioning it will send her into a frozen state of depression, and she will run away for days before finally returning, smiling like nothing had happened.
Greatest Love: Her spirits, and other animals. She's very close to them.
Motivation: To make others just as miserable as she is inside. Seeing others in agony brings her happiness.
Appearance:

Additional Details:
Hidden 8 yrs ago Post by Raijinslayer
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Raijinslayer .

Member Seen 16 days ago

Hidden 7 yrs ago 7 yrs ago Post by Lmpkio
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Lmpkio Kaiju Expert

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Hidden 7 yrs ago Post by BladeSS4
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BladeSS4

Member Seen 13 days ago

Name: Carver Fewkes
Age: 21
Magic: Beast King Magic



Magic Level: B
History: Born in the land of Fiore Carver was orphaned at a young age. He was raised by a pack of wolves and lone hermit in a cave in a middle of a forest. Carver grew up with two pups which were his 'brothers'. As he got older he was taught by the hermit his magic. It took years for Carver just to get the basic concept of his skills. As Carver got older the pack grew distant from him as he wasn't a wolf he was human. Eventually his master passed away and Carver had to move on. To increase his knowledge of his abilities Carver set out to find a wizard guild.

Personality: He is friendly, but up for challenging those and testing them against his own skills. He can pretty cocky, to the point that it leads to overconfidence. Carver is also pretty lacks and kind of a jokester, at the most serious times Carver tries to dissolve it with jokes and humor. His beast form and man beast forms bring forth a more primal instinct turning his personality into that which more aggressive and more like which he looks like more that of an animal and less of a human.

Guild and guild mark location: Doesn't belong a guild, if and or when he gets the mark it will go on his left shoulder towards his back.

Team Members: N/A
Three Strengths: (Not just combat)
1. Great at close quarters combat, fighting hand to hand, rather then fighting at a distance. His animalistic strength works a lot better in a close proximity to him. Even his short mid distance attack works better in close quarters.

2. Confident and not easily threatened. Carver has a lot of Confidence in himself and isn't scared of many things. As he believes in himself.

3. Strong senses, He has a superior sense of smell, sight and hearing.

Three Weaknesses: (Make them Applicable)
1. At a complete disadvantage in a long range battle. He possess no long range abilities, so fighting those who can attack at a distance he cant hit them unless he is much closer while they can hit him until he gets close enough to do anything.

2. Overconfident, while it is one of his strengths it is one of his weaknesses as well. At times he believes he cant go against things when it is certain defeat, also his overconfidence seems to let him have a lapse of judgment.

3. Intense sensory sensitivity, with his beast forms and magical enhancements it makes him sensitive to certain things, certain smells, and sounds like a high pitch frequency have a negative effect on him.

Greatest Love: Animals of all kinds and meeting new kinds of animals
Motivation: To expand is magical ability farther then it is.
Appearance:

Hidden 7 yrs ago Post by Oblivion666
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Oblivion666 Pun Loving Machine

Member Seen 4 yrs ago

Name: Indigo Ishida
Age: 26
Birthday: December 8th

Magic: Lost Magic: Hell’s eye
A magic that's both powerful and a curse when bestowed upon someone. It can only be activated when Indigo has his left eye uncovered and opened wide. It also activates by just hearing the word release, hence why he covers it. As that’s a somewhat common word where anyone can activate his own magic.

His black and blue eye once released starts turning his skin pitch black with parts of his body becoming more monster like. On the back of his hands forms two large blue eyes, which has their own vision which can warn the user of danger. The alterations that starts growing on his body gives him a strength boost and a defense boost, yet only in the areas that have become different. He can also fire off beam like attacks from the eyes on his hands.

Yet the reason it’s also considered a cursed magic, is due to the loss of sanity that comes with it. The rumors on how this magic formed is a mage fought a powerful demon and the only way to beat it was to seal it inside himself. It gave the man both his own powers and the demon’s but at the cost that whenever used the demon fought for control. So the more his body alters to that of a monster, the more his sanity and control he losses. So he always stops using this magic before it engulfs more of his sanity than he can control. So whether this rumor on the magic is true or not, what is true is that whatever eats away at his sanity is not at all human. Yet it’s still his body, so if you knock him unconscious all the altercations will vanish and he will be himself again.

Magic Level: A?

History:
As a child he was always considered an oddity among his town, as he was the only child with a red eye and a black and blue eye. Yet despite the name calling he received like freak eyes and two faced, his life was pretty damn normal. He was growing up with no worries until one day when he was nine, it was late at night when all of a sudden a voice rang into his room saying one word only. “Release” That was when a voice started laughing with a clear evil tone as his hand and arm started to turn black with blue like veins running through them, and that's the most he remembers before he started going berserk.

It started with his poor unsuspecting parents, who were too shocked when they saw their son run at them looking like a demon possessed child. It took hardly any effort for him to plunge his hands through them. The ones who raised them snuffed out in an instant, and that’s when he moved into town. It took thirty minutes before guards started getting involved in the now screaming town. The guards who were reluctant to kill a child, but tried anyway slashed at his now black and blue covered head where his hair was glowing blue, almost neon like. Yet their normal swords did all but leave scars on his face, at this point it was far too late. The possession had taken over most of his body and no one in the village could stop him.

Except for one person, this little girl who people were telling to run away, stood there smiling at him, as he took off sprinting at her. Then he halted right in front of her. The blank look in his eye said it all as he fell backwards with the altercations that had happened to his body vanishing. One dark orb from the little girl had knocked him unconscious, the shocked villagers saw this as their chance and ran at him with weapons, only to then get eliminated by Georgie herself. The rest who survived Indigo's killing spree were finished off by the young looking child. So when he awoke looking at the girl, he was told a fib. His village and even his parents tried to kill him for he possessed magic, and she had saved him. Then he was offered to join Shadow Heart, where the stipulation was to have fun however you deemed fit, as long as that fun didn’t spoil someone else from having fun.

He was slightly shocked but his hero who saved him was offering him to join her and just have fun? Who would decline such an offer. He accepted and was then given an eye patch and was told to cover the blue eye as that was what his magic was. With that event, he had found himself a new home where he could literally do whatever he wanted to make himself happy. Somehow he found a place that made him even happier than his own home. So this was the place he made his home for over fourteen years

Personality: You wouldn’t guess but growing up in Shadow Heart he had multiple people to try and mimic. The main one being Georgie herself as he will act quite childish on occasions which looks at bit creepy when you look at him, also finds violence since that was a main thing going on quite enjoyable. Placing bets on who would win. He also comes off a bit kind sometimes, in a cruel way but he learned that from Gypsy who taught him since he was young. Basically he learned to act from those older than him, as they were his role models so to speak

Yet when his magic starts consuming him, he becomes more sadistic with more vulgarities and destructive speech. He will voice how he wants to kill you and how badly he wants it.

Guild and guild mark location: Shadow Heart, located on his inner right forearm

Team Members: -shrugs-

Three Strengths: (Not just combat)
1. He is capable of acting nice, so he doesn’t always portray a violence loving monster
2. His magic gives him sight in multiple directions, so he always has sight on most directions besides a couple.
3. He oddly was brought up to love baking, he's not sure why but he makes some damn good cookies, and if he's feeling like an jerk, he makes some rock hard cookies to throw.

Three Weaknesses: (Make them Applicable)
1. Sometimes having a bit of your personality from Georgie isn’t a good thing, mostly when violence happens out in a public area. You tend to get looks when you start chuckling at it.
2. While not blind, having the eye patch on does hinder him, as he isn’t use to being blind in one eye when he doesn’t need to be.
3. When his magic takes over, he has no control and it's like a mindless killing beast, so he's very predictable

Greatest Love: Quite literally whatever he wants, as that's what he was taught to believe

Motivation: To have everyone have fun doing whatever they want, it's what saved him, it will save the others.

Appearance:



Additional Details:
My Demons- Starset
Hidden 7 yrs ago Post by Taka
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Taka The Last Son of Vegeta

Member Seen 1 mo ago



Name:
Arthur Pendragon III "The Devil of Justice"

Age:
24

Birthday:
Does not remember his own birthday

Magic:
Lightning Devil Slayer Magic is a Caster Magic, Lost Magic and a subspecies magic of Slayer Magic, Devil Slayer Magic, that utilizes the element of lightning in order to slay demons and devils alike. Because of Arthur's practice of this magic, this effectively makes him an Exorcist Mage. Lightning Devil Slayer Magic allows Arthur to transform parts of his body into their perspective element, in this case lightning, as well as emit large quantities from his being. By doing so, Arthur has dominance over the element of lightning, allowing him to use it for offensive or defensive purposes, as well as control the lightning of other magic via electrokinesis. Arthur is completely immune to the effects of lightning, making any attempt to harm them with said element completely null. Arthur can also consume external sources of lightning in order to replenish his own power, making a thunderstorm a smorgasbord of delight. Interestingly, out of the two Slayer Magics, Dragon Slayer and God Slayer, Devil Slayer Magic seems to possess the most power, as it can consume the element of both its peers, while they cannot absorb Devil Slayer's lightning. Additionally, Arthur cannot consume lightning produced by Etherious and their Curses, due to them possessing harmful Magic Barrier Particles, that are also harmful to Arthur. Arthur is capable of morphing the lightning in various way, allowing it to have cutting power, and then change to a physical state, to strike like a blunt weapon. With greater mastery, one can shape the lightning into the forms of weaponry, much like Lightning-Make, but on a smaller scale, since Arthur is limited to only close combat weaponry, and cannot create functioning guns, and the shapes aren't detailed. Thus, blunt weapons, or blades, are the best possible options. He can also infuse lightning within his bodies, enhancing his physical capabilities. Most notably, his speed increases to tremendous levels, allowing him to travel at "lightning speed" of close to 220,000 mph. Travelling at such speed makes it incredibly difficult to track his movements with an unaided eye, and can be a great advantage in battle. Notably, Arthur emits a faint aura around him, that when released, causes slight shocking to those around him, causing them to flinch. Though, these small electric shocks are generally harmless and are more annoyances than anything.



Magic Level:
A

History:
A child of the proud Pendragon Bloodline, Arthur was hidden from the masses due to his lineage. A child born from a mistress and a blemish on the name of the family that built Camelot. Instead Merlin took in the boy under his watch to keep him close and from harm without giving the child to harm of a peasant's life. His purpose would be to raise the child in secrecy till the day he could come out to the world as a child of King Arthur. It was in these years of growth that the young boy would come to read a demonic book within Merlin's library that would give him the title of Devil Slayer.

Arthur's travels would lead him to him great renown as a prolific hero of EarthLand. While he could not solve EVERY incident, he did do so much good and brought so much justice that is name became synonymous with the word. An icon, not overshadowing the kingdoms or the wizard saints but in the same vein as The Salamander before he eventually stopped multiple Dark Guilds. It was soon he would meet a young girl by the name of Amaya and forge a strong bond with her. She was his family, closer then anyone could be, and he would watch over her with fierce intent. Only a 8 months into their adventures that Arthur was faced against a demon. A battle that raged on for hours and many bore witness, Arthur and the demon vanished in a flash of light. No one knew what had happened to either until currently when Arthur has suddenly reappeared looking for is family, looking for Amaya.

Personality:
For all his compassion, there are none who would call him merciful. He shows no restraint when eradicating true evil, using the utmost of his skill and abilities to cut down any who stand against his justice. Although he is hard to shift to wrath, his rage is a horror to behold, like an unstoppable storm of destruction.

When he's not destroying evil, Arthur expresses a kind heart, and derives great pleasure from assisting others in need. Unfortunately, his haplessly direct methods often lead to greater problems and accidents as a consequence. Arthur feels compelled to do what's right, even in trying and compromising circumstances, and believes that those who possess power have an obligation to assist those that do not.

Guild and guild mark location:
N/A

Team Members:
N/A

Three Strengths:

1. Charm: Arthur has a kind of enthusiastic, positive drive which causes many to gravitate to him. He's an honorable and devoted friend, and thanks to his natural good looks, is often the oblivious recipient of many women's attentions.

2. Skilled Sensor: Years of experience and inborn talent have made Arthur's senses specially attuned to magical activity, to the point that the wizard can engage in battle with his five senses disabled using his opponents' magical auras to pinpoint their location as a sort of radar system. So that even his eyes and ears fail, when his sense of smell and touch have been stolen from him by some sorceress machination, the young man can still hold his own to some extent and survive. As an individual capable of unleashing his aura to either cause fear or bring comfort to those around him, Arthur is very attune to the emotional presence of a magical aura and if that aura belongs to another human or something quite different.This all points to the fact that Arthur is considered a top notch sensor, a mage with finely attuned senses beyond the ordinary. However, there is still room to grow and even the renown mage has yet to achieve what he considers mastery.

3. Homemaking Skills: As a young man who's lived alone for quite some time, Arthur has developed the necessary skills to survive on his own; most of the skills under his belt were either learned through trial-and-error or through witnessing it from another source. As they are merely fit for mundane purposes, Arthur only utilizes them during times of relaxation or survival; his culinary skills tends to shine the most out of all, being able to prepare most dishes while making them very flavorful and tasty — some of them being randomly thrown together with ingredients he happens to find. He's also good with repairs, as most things around them tends to break down for one reason or another. Due to his clothes getting dirtied or torn from the missions he partakes in, he's developed some skills in sewing and washing — developing them to the point where his clothes can come out as if its brand new. He's able to clean efficiently and organize things neatly, making it easier for him to locate them later on. It's unknown what other skills he tends to utilize on a basis, but it's noted to be enough for him to get by; such asset are necessary when one depends on themselves for support.

Three Weaknesses: (Make them Applicable)

1. Arthur possesses the absolute worst aim. He can't fire any of his attacks from mid range as he will absolutely miss. He must be in close range to even being to hit his target.

2. Like Dragon Slayers, Arthur has massive motion sickness which he believes e got from Amaya, something that's not naturally possible. His motion sickness seems to be worse as people even carrying him can trigger how sick he can become.

3. Arthur can't help but put himself in harm's way for others which can lead him to fall for traps or tactics meant to deceive and kill him. It is his strength and weakness.

Greatest Love:
Family has always been his greatest love. It is why he learned to fight and why he travels to return Excalibur to it's rightful owner.

Motivation:
To retrieve Excalibur and continue on being a hero. He also looks to find Amaya and help her find Aurora.

Additional Details:

Strong Killing Intent: Somewhat of an extension of his incredibly strong willpower, Arthur's killing intent is unlike any other; when one feels Arthur's blood thirst, it often sends chills down their spine and puts them in a state of confusion and fear. As his killing intent is based on the ravishing that Camelot endured and his belonging to bring peace back to his bloodline, it's considered to be a type of emotion in its own right — having some relation to his anger and sorrow kept deep within his heart. Since emotions tend to be mixed in with one's magical energy — giving it certain qualities, when exerted — his killing intent bathes it entirely like morning dew on grass; this makes it incredibly dangerous for one to feel out Arthur's magical energy, as they will also feel out his innate desire to kill amongst other things negative.

As Arthur has complete control over his immense reservoir of magical power, he often uses it to bathe the environment around him — changing it to meet his needs. Thus, when one enters the area where his magical power is located — they can feel his blood lust from all around, making it difficult to track his presence while giving them the feeling of being hunted down like a wild animal. It's said that his killing intent is such that it's manifested as a form of a Raiju's face, who are known to be very vicious animals in Chinese mythology; it's known to unleash a bone-chilling roar at times, frightening all those who hear it.

Proficient Hand-to-Hand Combatant: Something that Arthur takes great joy in is the art of hand to hand fighting. He had trained initially in the complex art of Street Fighting giving him a ideal build and strength to be extremely sturdy, yet flexible during combat; he later went on to study a variety of different martial arts to become a more well versed fighter. Arthur has repeatedly shown his prowess in agility and speed, and when coupled with his impressive strength, his punches are unexpected and bone breaking. Additionally, he is quite inventive in his combat style, coming up with creative attacks on the spot to launch against his enemies, finding ways to use the targets own body against them. When using his Devil Slayer Magic, Arthur excels in raw power, using strong and precise punches, such as power packed jabs or piercing uppercuts, to deal damaging blows to his opponents. Once he catches an opponent in his combos, he keep them trapped by increasing the rate of his strikes by using his lightning affinity to increase his speed in a seemingly unpredictable manner, not allowing his opponents a chance to block or counterattack.
Hidden 7 yrs ago 7 yrs ago Post by Dark Light
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Dark Light

Member Seen 6 mos ago


Name: Avarius "Avey" Thorn.
aka 'Stormchaser'
Age: 18
Magic: -Body of air-
  • Flight
  • Fast movement
  • Invisibility
  • Air manipulation (minor)

Magic Level: B
History:
Avey is far away from home. When he was but 8 years of age a storm ravaged his homestead and he awoke in a strange new land. Beside him, equally lost, was a living metallic 2D rooster. The two became inseparable friends as they traveled around scavenging for food and shelter. Until recently Avarius and his companion Rinn had taken refuge at a monastery where they lived and learned with the generous monks. But Avey always dreams of home and searches for the storm that will take him back there.
Personality: Avey is a gentle and curious spirit. He can be quite eccentric an naive.
Guild and guild mark location: N/A
Team Members: N/A
Three Strengths:
1. Musically talented
2. Exceptional hearing
3.
Three Weaknesses:
1. Easily distracted
2. Pacifist, avoids confrontation
3. Terrible cook!
Greatest Love:
Motivation: Avey is lost, curious and short on human companionship. He seeks for somewhere to belong but is always on the chase for the storm that will take him home.
Appearance:

Additional Details:
Avey travels with a strange small companion. Rinn. A 2D metallic rooster and floating flat arrow that seems to be an extension of the creature. Avey has never questioned his friends existence and Rinn has never had to try explain.










Name: Jezebele "Zee" Thornheart.
Age: 24
Magic: None
Magic Level: N/A
History: Born to the great Iron Thornheart, leader of the Iron Thorn fighting guild, Jezebel was held to some high expectations as a child. Living in her fathers vast shadow she was raised as the boy he so badly wanted. He loved her but at the same time that very same love only caused him to be harder and more strict on her training. Her mother was the guild cook and Zee cherished their time cooking together, but it was small in comparison to her combat training.
Personality: Zee is loud, stubborn and competitive. She lives by her own honourable unspoken code. Very much a tomboy but that's just because she was never taught how to be a lady.
She dislikes mages and anyone who hasn't worked for or earned the things they have.

Guild and guild mark location: The Iron Thorns (fighters guild)
Team Members:
Three Strengths:
1. Combat
2. Peak physical fitness and reflexes
3. Cooking
Three Weaknesses:
1. Temper
2. Emotionally weak
3. Pride
Greatest Love:
Motivation: To constantly live up to her fathers and everyone else's expectations. To make him proud and grow even stronger.
Appearance:

Additional Details:

Hidden 7 yrs ago Post by ALonelyParrot
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ALonelyParrot A parrotlet staring from the void

Banned Seen 5 yrs ago

Name: Penrick "Parrot" Forests

Age: In the mid-Thirties

Birthday: January 1st







Guild and guild mark location: He's not quite sure which one to join

Team Members: His Pet Eclectus Parrot

Three Strengths:
1. Research/Knowledge
2. Reconnaissance
3. Generalist

Three Weaknesses: (Make them Applicable)
1. Combat
2. Pacifist
3. Naive (Towards women)

Greatest Love: Knowledge and Nature(It's apparent in his backstory...)

Motivation: A deep curiosity with the world around him and an urge to uncover the secrets of this world.



Additional Details:
Parrot's also working on a project on teleportation systems. So far, Parrot has only been able to teleport objects five feet away. He is aware that he needs just one crucial piece of information for long distance travel, but that is all.
Hidden 7 yrs ago Post by ALonelyParrot
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ALonelyParrot A parrotlet staring from the void

Banned Seen 5 yrs ago

Name: Jackson Catharsis

Age: 16

Birthday: It's on December 31 (Please inform me of the year via PM or OOC)



Magic Level: C (presently)





Guild and guild mark location: Seeking the Fairy Tail Guild (Might end up in the Phoenix Guild)

Team Members: Travelling with his Sister

Three Strengths:
1. Versatility and Sharpness
2. Agility and Reflexes
3. Home Economics Skills

Three Weaknesses: (Make them Applicable)
1. Poor strength
2. Women, especially pretty women
3. Sakura

Greatest Love: Sakura

Motivation: Taking care of his younger sister Sakura




Hidden 7 yrs ago Post by ALonelyParrot
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ALonelyParrot A parrotlet staring from the void

Banned Seen 5 yrs ago

Name: Sakura Catharsis

Age: 6

Birthday: December 29 (Ten Years after Jackson's birth)

Magic: Unrealized

Magic Level: Unrealized

History: Sakura was born two days before Jackson. Sakura was abused physically (not the perv version) under her father’s supervision. She currently is about to leave with Jackson, not knowing that she is going to run away.

Personality:
Sakura is a quiet girl. Through the abuse she had been put through, she had learned to stay silent. However, underneath that quiet interior is a talkative, loving, and bubbly personality. She can be distracted by ANYTHING, but she can notice even the smallest detail. She is also has hidden intelligence underneath her playful, girlish personality. Though, when threatened, she completely seizes up and stays completely silent.
Though, she does have a serious side to her. Like her brother, she can seemingly cause the atmosphere to darken around her… In contrast to this, she also has a motherly and selfless side to her. She will try to cheer up anyone who is saddened and try to help those in need, going as far as helping even strangers. This leads to another part of her personality. She’s naive. She will help anyone, even people that are potentially dangerous. This can lead to her getting into very sticky situations, but because of this openness, she has a knack in pulling people on the line between good and evil into the light.

Guild and guild mark location: None

Team Members: Travelling with her brother

Three Strengths:
1. Happy and Buoyant
2. Playful
3. Hidden Potential

Three Weaknesses:
1. Naive
2. Easily Terrified
3. Curiosity

Greatest Love: Distractions

Motivation: Anything that suits her fancy

Appearance: Like her brother, she has dirty brown hair, but has similar eyes to her brother. She has baby fat rounding her face and is missing one of her baby teeth. Like her brother, she wears ordinary clothing and has a metal ring strung with string around her neck.

Additional Details: She takes great interest in very bitter things, surprisingly. (Yuck)
Hidden 7 yrs ago Post by twave
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twave

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Name: Cyra Florentina

Age: 16

Magic: All of her magic is granted by her weapon. As such everything she has is holder magic.

Aura Sense - Cyra has an ever present sense of magic around her, including that in the environment. This allows her to "see" as well as identify things in the area. With other mages and their magic use she can see it as an aura around them. It is not so fine tuned that she can tell what kind of magic it is, just differentiate one from another.

Magic Draw - Draws magic from around her and her opponents. There is a limited amount of magic she can draw from the environment. It has a much bigger impact when drawn from opponents and their attacks. Even a narrow miss can gleen magic from a target. Obviously a direct hit does the most and given enough strikes a mage could find themselves a bind as their magic pool dwindles.

Aura Boost - Crya is able to surround herself in a aura that increases her strength, speed, stamina, and resistance. The level of which scales with the amount of magic that has been stored up in the sword. She will still feel the effects of any punishment her body has taken afterward though. When not in combat the aura can be used to heal quicker than the average human.

Projected Strike - By swiping the sword the magic stored can be expelled in a short blast. It can either be one concentrated charge from across the whole blade or released as multiple dagger sized shots.

Magic Level: B

Equipment: Shinzui Blade - A katana handed down to her by her father. It's exact nature is unknown but it most definitely is more than your average magic blade. Owner and blade form a symbiotic relationship that can only be broken by mutual agreement or death. The blade seeks and consumes magic and in exchange for sating it's hunger it provides the wielder physical and athletic benefits. Shinzui will attempt to return to its owner should they become separated. While not expressly intelligent it does possess a certain character that becomes impressed on its owner. A part of this impression is some past experience which affords the wielder knowledge apart from their own.

History: For the mages preceeding the 100 persecution, the Florentina name is widely known though not fondly remembered in the magic community. Part of the guard armed with magic weapons many mages met their end against Richard Florentina and later his son Gregory Florentina. One of the reasons for their effectiveness was the katana known as the Shinzui Blade. Able to turn a mages own strength against them it was no surprise that the family was sought to act under the Anti-Magic Council's crusade.

Fast forward toward the end of the nation wide hunt, Gregory has his own family, among which was his daughter Cyra. The young girl was the middle child of three. Bookend by two boys there was little expectation to receive the family heirloom. Traditionally it was passed to the eldest son. And that would have been the case had not Cyra's health been poor. Weak and frail early on her quality of life appeared bleak. As a result when she was only eight Cyra was given Shinzui. With the strength granted by the magic item the girl's health improved dramatically and was given a second chance at a more normal childhood.

Of course these was some responsibility in order to retain good health. Namely the sword required magic to support her. She also felt she needed to follow in her father's footsteps as a warrior. So her training started and has been ongoing for the last eight years. Having taken possession of Shinzui at an early age Cyra doesn't really see the blade as a tool like previous owners. For her it is a part of her and she has an odd way on conversing with it like it responded back. Despite historically having fought against any and all magic users, Cyra's found herself in an odd position where she can't quite carry out the same task her father did. Compelled to strike out on her own she took jobs as a mercenary where she proved to be proficient despite her age. Guilds growing and taking more work meant less for her though, at least some of which she needed. So finding a guild seemed like the best next option.

Personality: Being the youngest wielder of Shinzui, Cyra has grown up with its influence. As a result she has a duality to her personality that she struggles with. She is quite confident in her abilities and relies on the benefits of the blade heavily. She gathers magic for the sword almost like she herself needed it to survive and treats it almost like another person. She is a loner despite enjoying other people's company. She has a kind heart and feels for others despite being able to almost heartlessly hold a blade to their throat the next moment. On one hand she still acts her age but can very easily slip back into the mentality of a warrior thanks to Shinzui.

Team Members: TBD

Three Strengths:
1. Gleaned combat experience from Shinzui.
2. Adept for combating magic users.
3. Confident.

Three Weaknesses:
1. Relies heavily on the abilities granted by Shinzui.
2. Needs to gather magic to keep up her strength.
3. Trying to reconcile being herself and a warrior.


Greatest Love: Shinzui

Motivation: Gather magic power to sate Shinzui's needs.

Appearance:
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