On another note, [@tobiax], I have a small complaint, namely that quite a few times players' actions were either ignored or misperformed, as far as I can tell by reading the posts. And by misperforming I am not referring to the action failing, but a different yet similar action being performed instead. [hider=As an example] [url]http://www.roleplayerguild.com/posts/4193575[/url]: [quote=@M127]As the door was forced open, and the first diver started entering, Joseph tossed his luggage shouting: "Don't interrupt me while packing!", as his gravity slingshot accelerated the packed suitcase into the diver at the rough velocity of a non-professional's baseball pitch. [/quote] The described sequence of actions: 1. Wait for door to be forced open. 2. Wait for the short time until any of the divers start entering the room. 3. Use septima to throw suitcase at entering diver. [url]http://www.roleplayerguild.com/posts/4194973[/url]: [quote=@tobiax]The divers in the hall stood to the side as the door was ripped out, which, bizarrely enough, was followed by... a suitcase? The baffled attackers glanced at it incredulously as it clattered against the wall.[/quote] The described sequence of actions that took place: 1. Wait for door to be forced open. 2. Use septima to throw suitcase into door. [/hider] I suspect 3 causes for such events:[list] [*]Misunderstanding: The course of action described in the player's post was not understood as intended by the player. (solution would be to make courses of actions clearer, sacrificing fluff in the process) [*]Invalid course of action: The described course of action is impossible(e.g. because an NPC behaves in a way that the player did not define a course of action for, or the player is waiting for an event that does not occur[see example]) (solution would be to cut the course of actions of involved NPCs short once the player's character would notice the behaviour that invalidates the player's described course of action, and inform the player in question of that occurrence OOC) [*]The course of action the player described is valid and possible as is, yet would end up breaking part of the plot. (solution: none/inform player in question OOC/acquire backup plot devices) [/list] For nearly all of these occurrences, too much time has passed to do anything about them, so I just want to reduce the frequency of such events in the future. As such, I would like to inquire what the primary cause of those events it, as I am sure nobody enjoys their PC performing a course of action they did not set, if they set a course of action. Edit: For clarification, I am not talking about instances where the time passing during a post is not enough to perform a player's course of action, resulting in later actions being cut off. Those are perfectly fine.