Glad I got your attention. I don't know what I'm supposed to put in a 1x1 interest check, so I'm just gonna get to the point here; I'm looking for an experienced roleplayer (bonus points if you have a discord) interested in one of the ideas I've presented. If I'm interested in your ideas, I'll let you know by commenting on your 1X1 interest check. The ideas in mind are mostly comedy RPs, because I find it easier to be organically funny than organically serious, and they're mostly inspired by other works because I find it easier to explain an abstract RP concept if it's grounded in something you can Google or watch an episode of. If this turns you off, close this window quickly so I don't check this thread, see you reading it, message you about it, become friends, meet in person, father a child, move across the country, get married, be driven apart by outside forces, divorce, and ultimately kill you in a fit of disassociated rage. I don't have time for that and neither do you. Speaking of turn-offs, I get enough of my nagging girlfriend's angelic beauty at home, so romance and smut are not something I'm interested in. [hider=Walkers of The Badlands] [center][img]https://68.media.tumblr.com/52c2c254392d6f839ed6386d77ce0ef2/tumblr_nfmx3nCYbT1r6dxs2o1_400.gif[/img][/center] Picture this; Current day Earth, North Korea or Russia or America or whoever drops the bomb. Who drops it is unimportant, what's important is that the bomb is most definitely dropped. Not just any bomb, mind you, but [i]the[/i] bomb, the one everyone got worked up about in the 50's and then again in the 80's. The world is enveloped in nuclear winter for a [i]hundred[/i] hundred years, and the surface world becomes a caustic, rusted land of barbarism and depravity. Sound fun? Well [i]fuck you[/i], that's not the roleplay. The surface was a post-apocalypse landscape for about five years, and those five years would have made a decent RP, until almost everyone died from radioactive cancer. Tough break. Fast forward a few million years, and humanity's descendents have eked out existence in the irradiated Badlands as mutated orcs, ghouls, goblins, and in the Goodlands as elves and faeries. Some wizards shoot magic, some shoot bullets. Though the latter group is just bearded men with rifles, they call themselves wizards all the same because of their use of mysterious ancient technology. Though the current time period is essentially "Fantasy Medieval", remnants of old-world technology such as cameras, rifles, radios, and electric lightbulbs have been studied, retrofitted, and replicated in various ways. There is some knowledge of the old world other than technology, though the general consensus is that there [i]was[/i] a civilization on Eden before the current one, though it was too far back to know much about them aside from their technological advancements and large structures. In other words, this is world is totally Ooo from Adventure Time. Not literally, but the setting is very much the same -- Generally lighthearted, whimsical, and eccentric. Recurring villains refrain from using lethal force, our protagonists risk life and limb for petty gain, and the comedy mostly comes from the absurdity of the world. Aside from Adventure Time, this setting is inspired by Ralph Bakshi's Wizards, He-Man, Flash Gordon, Conan the Barbarian, and all those other pulp comic heroes. I'm looking for someone to A) Help me worldbuild the necessary building blocks. Though the setting is pointedly silly, I feel there should be some hardlined rules to prevent things from getting so zany that conflicts are not threatening. In Adventure Time, for example, there are four elements that define the types of magic that can be performed; Fire, Ice, Candy, and Slime. This both explains some of the more eccentric plot elements as long-standing magical elements of the world, and provides the viewer a lens for speculative magic elsewhere in Ooo; Slime druids, Ice witches, Candy necromancers, and so on. I would like worldbuilding elements that both explain the world and incite questioning similarly. B) Be one of at least two characters. I don't have an opinion on whether the RP should follow the source materials "Two friends adventuring" premise or follow several unrelated characters to show off the world created. Up to you.[/hider] [hider=Idea 2. Not gonna lie, no name yet. This one's basically Venture Bros.] [center][img]https://68.media.tumblr.com/ae968856a7b84a563b10cca4e77c897c/tumblr_oes471zYHQ1s2wio8o1_500.gif[/img][/center] This one's a bit of a doozy to explain because Venture Bros is a less popular show than Adventure Time, so lemme explain the world in the simplest possible terms; This is the real world, with all of the pop culture and media that has been created in the last hundred-odd years. Since the 50's, people (mostly billionaires who can afford high-tech gadgets, ancient magical artifacts, or power-granting serums) have been dressing up in the style of golden age superheroes, saving the day, and battling evildoers. The twist is that "battling evildoers" frequently amounts to "scheduled fighting-playdates with other unemployed dudes wearing costumes". Superheroes are monitored by a branch of the U.S Government really similar to S.H.I.E.L.D, whereas villains are kept in check by the Villain's International League of Evil, or, V.I.L.E. Here are hiders explaining that. [hider=VILE][center][img]http://i.imgur.com/WQbzXUe.png[/img] [hr][hr][h2][color=black][b]The Villain’s International League of Evildoing[/b][/color][/h2][/center][hr][hr] The Villain's International League of Evil, more commonly abbreviated simply as [i]The League[/i], was founded in 1953 as The Brotherhood of Evildoing, though this was changed to "The League of Evildoing" in 1967 in the infamous "Electricia v. Brotherhood of Evildoing" case, and once more to the current name in 1971 as part of a rebranding effort. It is essentially a global trade union for villains, serving as the authority over every facet of supervillainy, be it dealing with a villain’s legal recourse, supplying henchmen, or creating suitable nemesis pairings for heroes. The League’s rulebook is extensive, strict, and notoriously bulletproof – There are no loopholes to be exploited, or any matter it does not cover in [i]detail[/i]. The League’s legal team is one of the best in the world, and when matters can no longer be settled in courtrooms, they rely on their equally-skilled assassins. VILE employees – entirely separate from villains – are somewhere between Imperial Stormtroopers and the DMV. They handle the massive amount of paperwork generated by the League, as well as public relations and administration. They are all identical, wearing black uniforms likened to pajamas and skull masks resembling their logo, which has a considerably thin mouth grate, muffling their speech at all times. The League is led by its founder, the aging and increasingly senile Black Phantom. His current decline in health and subsequent need for replacement is an unspoken issue and the subject of constant gossip within the League, as there is no known replacement lined up.[/hider] [hider=DHR][center] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjIxOC5mZmZmZmYuUkVoUy4w/recharge.bold.png[/img] [hr][hr][h2][b]The Department of Hero Regulation[/b][/h2][hr][hr][/center] The Department of Hero Regulation is a federally owned bureau of management for heroes, founded in 1944. Due to the passive role heroes take defending themselves from villains, there are significantly fewer rules than their counterpart organization, though this is not to say that the rules are not enforced as strictly as VILE’s. Most of the DHR’S rules focus on acceptable levels of force and permitted scenarios for the escalation of conflict – As an organization, the DHR is more focused on capturing unregistered heroes and villains, and threats to global safety. They typically only involve themselves in the affairs of higher level villains, such as those capable of purchasing nuclear weapons or summoning world-devouring creatures. They are also in charge of assigning appropriate “Units”, which are essentially sets of preapproved dynamics such as “Hero/Sidekick”, “Hero Family” or “Hero Couple”.[/hider] The premise of the RP itself is "The mundane issues of extraordinary people", such as a woman with super strength worried about being perceived as feminine, a Caucasian martial arts themed hero being called out for confusing Kung-Fu with Karate, and a blaxploitation-era detective who is [i]physically unable[/i] to stop speaking in jive after experiencing the trauma of his wife's death in the 70's. Is the tone comedic or serious? Both. Clearly more of the former, but having occasional serious moments is what gets you to care about the characters. Additionally, I'm not looking for caricatures; Captain Planet is funny and all, but having a character who's sole schtick is that they protect the environment is kind of flat. Here's what I'm looking for: Each character should contain three basic elements -- A parody of an existing pop-culture figure, a feature that pop culture figure might have in the real world, and a feature strikingly [i]different[/i] to that pop-culture figure. For example, let's make a character based off of the Marlboro Man, who is for all intents and purposes a super simple archetype; A squinting cowboy smoking a cigarette. In real life, I'd assume someone puffing a red and wearing a cowboy hat is either a cousin-fucker or a racist, so let's give our cowboy character a distaste for the Chinese. Lastly, something that the Marlboro Man [i]wouldn't[/i] be seen with would probably be lung cancer. All those elements together give you a retired western hero, who has developed lung cancer from the trademarked cowboy cigarettes they smoked in their crime-fighting youth, who is afraid and distasteful of the changing world around them. Sounds complicated, but it's not that hard. The protagonist would either be a "hero family" a la Johnny Quest/Secret Saturdays/Incredibles/Venture Bros or a single hero, played either by you or myself. This means I'm either looking for someone to A) Play several characters in a recurring cast of many characters or B) Play the rival (and second protagonist) to my character. I have no preference on playing a Hero or Villain.[/hider]