[hider= Garbage ] Name: Ms. Michelle "Shelly" Dunnst Alias: Garbage Race: Metahuman Sex: Female Class: Dynamic Paradigm Consultant Equipment: Accordion, Mini Speakers, Ultrabright LED Torches, Empty Vials, A sharp knife. Abilities: High Social Intelligence: Shelly reads people's feelings like children's books. In conjunction with conversation she is capable of gleaning a lot more information than most. Sensory Persuasion: Sensing Shelly induces Synesthesia, causing temporary changes in perception, tastes and opinions of the sensor. The intensity of the perception correlates positively with the magnitude of change. For example, passively gazing at or listening to Shelly offers little to no change after a short period of exposure. However the feeling of Shelly against your bare skin has the chance to drastically alter current priorities and occasionally warp perception of reality. Its thought that Shelly gives off an "aura", a complex array of sensory information at all times (even when trying to do nothing), including but not limited to visual cues, pheromones, voice modulations, tactile stimuli and secretions in sweat that induce over stimulation and under stimulation in both the sensory and memory section of the brain leading to temporary changes. These changes start off as quite random, however Shelly tunes herself unconsciously becoming more better and better at controlling the experiences she induces in those paying attention to her. It is unknown what effect Shelly has on those with extrasensory abilities, although the link between intensity of the sensing and amount of change to tastes and opinions is likely to hold true. Fighting Style: Pacifist. Entirely unskilled in combat. Prefers talking it out. Personality: Bold, independent and verifiably the best taste in fashion known to man, Shelly is a force to reckoned with. She's by no means a genius but doesn't often find herself outwitted. She's very curious and novelty seeking, taking large interest in very niche things. Shelly possesses some athleticism acquired from many hours working out in the gym and as you might expect, is nowhere close to supernatural levels. Shelly's true strength relies on her ability to read the situation and read people, diffusing situations with her social skills, her patience and her compassion. Shelly's learned not to be shy, her behaviour has a more lasting effect on people than her powers do. She's a natural diplomat and if it weren't for her obsession with the stuff at the College, she would probably already climbing the political ladder in her country of origin. Everyone who has ever spent time with Shelly would tell you she was absolutely charming, in a slightly odd way, but certainly a delight to be with. Shelly is very open with others, deep down however, she still finds it tough to trust others, and more worryingly, this mistrust has always scaled with compatibility. The best way to describe how close she lets people get to her is "arms length", but you wouldn't know this until you REALLY pushed this boundary as she is well equipped to hide it. Wish: To join the upper echelons of the Inquistical College. Echo: The College Aquarium. Deep below the college foundries, chapels, office spaces and magi-tech facilities lies the Marine life observatory. Being so close to the City of Echoes, part of its transient nature leaks into water around it, producing a ever shifting underwater world filled with a biodiversity unseen anywhere else in this realm. This richness is collected, catalogued and studied. All creatures and plants are kept separate in a great living library until its believed it will play nice with everything else in the vast College Aquarium, which is complete with its own stunning black sand beach and weather. The bizarreness of some of the forms of life here is what draws Shelly in, looking at them and pondering it's weird existence gives Shelly a small impression of what it might be like to spend a lot of time in her company. Shelly doesn't truly have the intelligence to work long term in the Marine Biology department as a scientist, but her skill set has been nonetheless useful for the department on occasion. Bio: Shelly's first experience of the college was a job as a temporary assistant to a Inquistical College Ambassador. On paper, all it was was shuffling documents, acquiring signatures and making sure the right people knew the right amount of the right stuff at the right time, and no earlier. In reality, Shelly had started her journey on the most complex, political game she had ever played. Not that she would notice until after her initial contract ended and she was thrust back into the ordinary. She'd only been there a 2 months to cover a staff member on sick leave but it took a whole year to really process what had gone on during the time she was there. The things she saw. The people she met. It was hard to tell, sat at her desk job in her dazed state whether it was a dream, or a nightmare, the only thing she knew is she had to see more. The hunger grew, which eventually inspired her to attempt to pull some strings. Shelly was in luck, they needed someone to do some clerical work, the game was on. Purging the souls of the damned from ancient artefacts wasn't much her thing but it was a step in the right direction and after a few weeks she was in charge of liaisons with other departments and department heads. Shelly hopped from division to division, implementing her talents in what ever way would take her upwards and show her more of the grotesque beauties that existed within the College walls. This all came to halt however, a few years after joining. Schmoozing with the right people was impossible because nobody seemed to even know where the right people were or what they even did, except they were the very reason the place the college stayed running and running efficiently. A glass ceiling seemed to separate her and the next rung, a glass ceiling she'd like to quantum tunnel through so that she could walk along its surface and have a look at what other wonderful things the College has to offer. Appearance: Shelly has curly shoulder length dark brown hair, usually tied up behind her right ear with an ageing, but still functioning, fluffy Miffy scrunchy. Exceptionally Dark brown eyes adorn her tan face, dark enough that without good light its tough to see where pupil ends and iris begins. An innocent button nose betrays her age, however her personality will set you straight again. At 5'3" she's a shorty but her high, wide hips give her legs the impression of length. Her training has toned her physique, but she's by no means muscular. Garbage wears a black hooded cloak, which obscures physique and accordion entirely, and can be tied together to keep closed with a gold ribbon. The hood is large an makes it difficult to see that shes also wearing a superhero style domino eye mask and an earpiece with tiny microphone attached. Out from the bottom of the cloak you can just about make out a pair of combat boots. Underneath is Garbage's "supersuit", which is designed for maximum exposure without compromising on necessary protection. Garbage chooses to wear a white low cut boyshort leotard. Two red vertical stripes run up the suit and down the back. Her "utility belt" is little more than a bum bag decorated with red ruffles that contains some of her potent weapons. Frenzy: Shelly loses control of her power, transmitting all her dreadful, insanity driven feelings to all others that are paying attention to her, forcibly. The sheer intensity of it leaving most of their sensory and memory faculties hugely impaired with garbage information, manifesting itself in experiences like hallucinations, blindness, deafness, false memories, amnesia, the sensation of slow time and out of body experiences. It also activates Frenzy in her victims. Failing to obtain a soul returns her to previous state of control giving her back the ability to focus and tune, however she too is now a victim of her own powers and is just as liable to disable herself as she is others. Inventory: Vessel [/hider]