[hider=Slipstream Swarm Queen] [color=826644][b]Name:[/b][/color] Clotho [color=826644][b]Alias:[/b][/color] Slipstream Swarm Queen [color=826644][b]Race:[/b][/color] Dungeon Keeper [color=826644][b]Sex:[/b][/color] Female [color=826644][b]Class:[/b][/color] Lodestar [color=826644][b]Equipment:[/b][/color] Clotho's only piece of distinct equipment is a short [url=http://www.szco.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/d/m/dm-5011-bi-02.249.jpg]flamberge[/url]. Its serrated edge allows it to shear through clothing and light armor and to saw into flesh, but Clotho primarily uses it as a thrusting weapon [color=826644][b]Abilities:[/b][/color] Most fundamentally, Clotho can fly, and she is fast. Her aerial speed and maneuverability are, to put it simply, beyond compare, though naturally her offensive and defensive abilities aren't too spectacular to compensate. Being lightweight, she takes very little impact damage if thrown or pushed into something, or if she happens to fall from a great height. In addition, she is an expert with her weapon, though its not the most versatile armament out there Hidden in the wrist of her left arm is a little stinger. It's somewhat fragile, and not actually very sharp, and it's range is hilariously puny, but if it's able to inject its venom into an organism, the extremely volatile mutagen can scramble the body of the victim at random. The effects, being random, are hard to predict, but they're invariably hideous, turning the subject into a horrific abomination if enough mutagen is administered. A small dose could simply scramble, say, the left arm, but a sting that lasts a little longer can completely consume the victim. The process also typically scrambles the brain, if the mutagen reaches the head As a Dungeon Keeper, Clotho commands minions. She only has three varieties to use. The first is the Myrmidons, the weakest and most numerous, which are soldiers with humanoid ant upper halves and ordinary ant lower halves, somewhat like centaurs. The second is the Antlions, which are large, brutish, simpleminded bugs the size of cars, with four large pincers used for digging, striking, clamping, or shielding. The second is the Lambent, giant fireflies that bombard opponents with explosive balls of napalm from their abdomens. Clotho cannot summon her minions; instead, they must be spawned at her dungeon [color=826644][b]Fighting Style:[/b][/color] Lodestars are the very stuff of legend, heroic swordsmen whose dancing blades shine with the majestic and everlasting light of the stars, and though Clotho as a malicious conqueror breaks the tradition's character, she upholds its breathtaking capability. Using her flight to soar through the sky and dart out of the way of attacks, Clotho specializes in a hit-and-run strategy. In any confrontation, her goal is to come away unscathed and deliver to her opponent a perfect execution. Her weapon, used as a probe, seeks an enemy's weak points on each pass, coaxing out hidden capabilities, and after Clotho feels she understands her foe and how to kill him, she will deliver her death blow. Of course, being a dungeon keeper, she seldom feels the need to fight fair. If at all possible, she will try to overwhelm or at least distract her opponent with her minions, and if a vulnerability presents itself she will attempt to inject her hyper-mutagenic venom into the opponent's system. If she manages to disable but not kill an enemy, she'll also take the chance to casually inject the venom [color=826644][b]Personality:[/b][/color] A unique specimen among Dungeon Keepers, Clotho is reserved and unflappable. Everything she says, from commands to final words, are delivered in a deadpan tone. Though she can get angry, she seldom shows it, and to her opponents she often seems to feel more pity than hate. Still, she is definitively set on the 'neutral evil' side of the alignment spectrum, and has no qualms about mutilating her enemies. In particular, she has a quiet but concerted interest in experimentation using her mutagens, and in toxins in general. Blunt, humorless, and brutally honest, she is nevertheless somewhat talkative and emotive, portraying her emotions in a subdued fashion. She may seem stupid, but if so, it's merely a front for her unique brand of cunning. Somewhat obsessive, she prefers to do things perfectly if at all, and favors a clean environment. In a fight, she has a habit of talking almost constantly, whether giving call-outs to her troops or to allies, giving information about her experiments, or critiquing her opponent's fighting style and moves. Clotho is a being who masks a great potential for evil with what is among monsters a highly professional and formal bearing. [color=826644][b]Wish:[/b][/color] That nobody could ever oppose her unless she wills it [color=826644][b]Echo:[/b][/color] Her dungeon. Known as the Forest King, this gigantic tree towered above the forest where it once lived, and when Clotho found it, she made it her home. Bit by bit she infested it with her hive, turning it from a living organism into a citadel, complete with spawning chambers for her minions. Pathways and stairways carved into the trunk and branches provide routes for non-fliers to move around, though the whole place is so secure against grounded enemies as to be practically impregnable [color=826644][b]Appearance:[/b][/color] Under normal circumstances, Clotho is a lithe humanoid with a carapace of raw umber color. Her carapace is ridged, with small ride spikes along her upper arms, elbows, and shoulders. This shell also somewhat resembles plate armor, though instead of metal it is made of shock-absorbing chitin, and while it is therefore both light and hard it sacrifices some cutting and piercing resistance. It extends up her neck and across the lower half of her face in a sort of mask, its ridges resembling fangs, but her eyes are exposed. They are compound, but the darker green around the edges with lighter green in the middle resemble normal eyes, albeit very shiny. Her [url=http://images3.wikia.nocookie.net/__cb20120917025444/powerlisting/images/a/a2/Sarah_Kerrigan_3.jpg]hair[/url] resembles a blend between dreadlocks and antennae, cascading midway down her back, though while most of it is held back, two 'strands' bend forward over her face like actual antennae. All this, combined with clawed fingers and two-taloned feet, plus two pairs of dragonfly wings on her back, give her the appearance of an insect. With her shell broken, her knotted maroon flesh is exposed. Her face is remarkably human this way, all the way down to ordinary teeth, though of course her eyes are unchanged. Though without many distinctive features aside from the inhuman lower leg and foot shape, her body has a rumpled texture, somewhat like that of a [url=http://bertbuddy.com/wordpress/wp-content/uploads/2014/03/P1230120.jpg]crab's flesh[/url] [color=826644][b]Frenzy:[/b][/color] Somewhat of a special Frenzy, Clotho's is triggered automatically after sustaining enough damage to her shell, provided she survives. All at once, she jettisons the remaining wreckage of her carapace, and her own chemical glands flood her blood vessels with stimulants. Clotho's speed increases to astronomical levels, enabling her to move so fast that not only does she appear close to teleporting, but fast enough that she leaves afterimages behind her. Her increased perception and control allow her to effectively use her own afterimages as duplicates, moving so quickly between two locations that she can essentially act from both at the same time. Her attack power is only increased as a function of force = mass * speed, but she remains a force to be taken very seriously, able to strike at heinous speeds from multiple angles at once [color=826644][b]Inventory:[/b][/color] Phylactery, Blister Pack [/hider]