[@Dynamo Frokane] 1. agree 2. eh, i mean, i'm not really aware of the hate she got. people probably did take it too far, but you know, i'm not really interested in hate campaigns nor am i passionate enough about ME:A (because I knew it'd be a shit game for my tastes) to go on a tangent to this woman, so I didn't follow it well enough to be able to tell. 3. AFAIK they used an algorithm to make most of the cutscenes facial animations, and then did manual 'touch up' by hand on the priority scenes (main story). That means there are some scenes that had a low priority that were probably never even touched by hand. That's what I read from an animators comments on this game, who worked on ME previously. It's a shitty way to animate a game that costs so much money and is a triple A title but hey, it's how it is. 4. nah he wasn't dogpiled, but there were certainly moments where I felt people ignored his arguments because they didn't have the answers to what he was saying. it's a common thing, it's natural. I think that, given the people involved in the game, it's likely that there was some reason for them hiring specific people (like Manveer, like the animation lady) but I don't really think I want to comment on that mostly because I don't care that much about who they hire, I care about the end product. I'm not sure if the shitty end product (it's a decent game, but from a AAA title I'm not expecting decent but amazing) is a result of that hiring process or not, and I can't figure out how we can even test that, but I have my doubts that their team was the most efficient. Not sure why that would be though.