The druid's methods were undeniably unorthodox, but if it works it ain't stupid. There were multiple parts in the plan that could go wrong, but Torus was still willing to go through with it. If there was one thing for it in his advantage, the enemy would not be expecting a manoeuvre like this, not in a hundred years. The execution in itself was simple: The raven familiar let the waterskin empty it's contents above what it deemed to be the target and the druid threw a spell to freeze it, creating a makeshift bludgeoning instrument. Now where could it go wrong? The most obvious one was that the familiar might not see well into the smoke and thus miss the correct point to let the water flow. The next one was that the water might be released too slowly. But this was not the moment of worry, this was the moment of action. The bird let loose the water and the druid called forth his power to command this very element of nature to freeze. And freeze it did. It fell into the smoke, and anyone noticing the move was left awaiting the sound of impact. And oh did the sound ring from the smoke! Both that of breaking ice and that of a woman's scream of surprise and pain, soon falling to complete silence. Well, as complete a silence as there could be, given the still patrolling ball of opposition and the steady smashing sound coming from the main doors to the temple. It seemed as if that had taken care of their final conscious mark. [hider=Mechanics] The familiar's aim is true, with it rolling above 8 on the d20 in [url=http://www.roleplayerguild.com/rolls/2091]this[/url] roll that also included potential scatter values. The target of the attack fails their DEX save with disadvantage due to not realising it was coming until almost too late. They rolled a [url=http://www.roleplayerguild.com/rolls/2092]20[/url] and a [url=http://www.roleplayerguild.com/rolls/2093][b]9[/b][/url]. As the attack ultimately lands, the impact causes the target to take [url=http://www.roleplayerguild.com/rolls/2094]5[/url] impact damage, which brings them to 0 hp. The sleeping kobolds remain as combatants, so I guess it is not [i]yet[/i] the time to call off initiative order? [/hider]